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Everything posted by SpikeSpiegel
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Most likely the exact same as OP as time gets nearer to its release.
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OK, who out there that didnt like the HAWK is thinking about them again?
SpikeSpiegel replied to KILODEN's topic in X-Wing
I think the real question is "who out there that didn't like the Blaster Turret..." -
Beyond Epic... X-Wing: Apocalypse // 3,000 POINT GAME
SpikeSpiegel replied to SpikeSpiegel's topic in X-Wing
Be sure you do it with people you enjoy being with! It will be a geeked out blast with friends I also recommend playing it on an 8x4 board if possible. Learn from our mistakes and share your experience with us! On another note, the albums have been updated with more Imperial perspective shots and visuals of the lists each player ran. -Nick -
I think they might do another scum large ship, two scum small ships and the Rogue Shadow with 2 named pilots and tiles each for Imps and Rebs.
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I run Corran alongside a Super Falcon: Han Solo (46) Veteran Instincts (1) Gunner (5) C-3PO (3) Engine Upgrade (4) Falcon Title (1) (60) Corran Horn (35) Veteran Instincts (1) R7 Astromech (2) Fire-Control System (2) (40) I use Corran as an aggressor and decoy that pings the shields off of enemies or takes a TIE or two away from the Swarm while i use Han as a flanker. That strategy usually throws people off and it's worked well for me so far. The R7 and FCS allow Corran to fly defensively for a turn increasing his survivability and granting him a reroll during his second attack.
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I'm calling Rogue Shadow.
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Beyond Epic... X-Wing: Apocalypse // 3,000 POINT GAME
SpikeSpiegel replied to SpikeSpiegel's topic in X-Wing
Yeah, it was a mistake to reduce the size of the table. Looks are definitely deceiving. Crowding the board was also one of the reasons why we came up with holding units in reserve until turn three. -
Beyond Epic... X-Wing: Apocalypse // 3,000 POINT GAME
SpikeSpiegel replied to SpikeSpiegel's topic in X-Wing
Reserving for pictures. -
DISCLAIMER: This is not a new format announcement. This is just a bunch of us trying to "push the limits" of X-Wing. About a week ago I jokingly asked if anyone wanted to play a 1k point game of X-Wing for some casual fun. The original plan was to have a 4v4 game at 250 points each. Then, it turned into a proposed 3v3 at 500 points each. Finally, we brought all our plastic to the table for a 3,000 point game of Star Wars: X-Wing Apocalypse! And we made it happen: https://www.flickr.com/photos/126218138@N02/sets/72157646523675976/ *Apologies for the low-resolution, more photos from the other players will be uploaded later! Before we started, we came up with a few modified rules to help the game move a lot smoother and save us some time and confusion: Play Area: The table was 6x4' and we decided to use no asteroids, we set up lengthwise. It was a huge joust with not a lot of space. I would probably recommend an 8x4', which we thought was too big, but in hindsight, would've had more freedom for movement and less crowding. Squadron & Squadron Activation Phase: We allowed each side to group their small ships into base-to-base contact and move in unison as a single, extended base and the squadron would move when the lowest PS ship would move in a normal game. If the squadron were to break formation by no longer maintaining base-to-base contact, individual dials would be used once again. We also used "Squadron Actions" where the whole squadron would choose the same action- nothing different here. Rolling for Reserves: With a game so big, it was extremely hard to fit everything on the 6x4' table we used as the battlefield. We allowed each side to set up to 300 points of ships in "reserve" that can arrive at the beginning of any turn beyond the second turn. In order for reserves to arrive we would have to roll 3 attack dice, and for each "hit" or "crit" result we could place 100 points of models from reserves along the table edge (Rebels put a completely decked out CR-90 in reserves!). GW gamers would be very familiar with this rule. The Rebel fleet consisted of: 3 CR-90s 2 GR-75s 7 B-Wings with HLCs 4 Y-Wings 5 Z-95s 2 A-Wings 8 Rookie X-Wings Every named X-Wing E'tahn & Corran Han Solo Super Falcon Roark & Jan While the Imperial fleet consisted of: 15 TIE Fighters 15 TIE Interceptors 4 Firesprays 6 Lambda Shuttles 4 TIE Phantoms 3 TIE Bombers 2 TIE Defenders 2 TIE Advanced Setup took about an hour and the game itself took five and a half hours to complete 3 turns with the Imperials winning by wiping out two CR-90s and nearly every single one of our X-Wings. Even though we didn't get to play until total annihilation, three turns was more than enough to see the clear victor of the game, the store was closing anyway since they held their doors open a little longer for us to finish and start cleaning up. The best part about the whole game, though, was the aesthetic flavor of it all. It looked like a scene from Star Wars. Seeing all of your plastic glory on the table and imagining all of the Pew! Pew! was so much fun. We (the rebels) didn't even care about losing, it was a blast! We were laughing hysterically when Biggs got vaporized and we couldn't stop laughing when Porkins' face up damage card was Console Fire. After experiencing the awesome firepower of 3,000 points, we all came to the realization that FFG knows how to make an enjoyable game. Meaning that 3,000 points is not an enjoyable game for everyone. It is a logistical nightmare, it is a massive clusterbantha and it is an entirely different game of its own. This game among friends is fantastic and fun, but among other players who are unfamiliar with each other, I can see it being impossible to enjoy and extremely frustrating. Did we play the biggest game in X-Wing history? Did our rules modifications seem fair? Do you like the idea of massive games? Will you ever try a 3k point game? Was Biggs' death in vain? ...And on a serious note, how do I post pictures to the forum from flickr? Please PM me! Thanks! -Nick
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One thing I have to say is that I think FFG has done a fantastic job at capturing the Scum and Villainy part of the SW universe extremely well. They look dirty, their upgrades are dirty, and they definitely fight dirty (looking at you, Segnar's Loop). The revamp of Boba makes him extremely playable against swarms. Another thing, I really appreciate their attention to detail when it comes to mechanics of this set. Everything is well thought out and there isn't anything completely insane (yet?) that we know will warp the meta such as 4 attack on a ship that can also cloak and decloak. And finally, I love the wait time. They give us a rough estimate of when the new releases will be out and it gives us that much time to appreciate the current meta we have today.
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http://www.fantasyflightgames.com/edge_news.asp?eidn=4998 I'm wetting myself from excitement. Just when you thought the game couldn't get anymore interesting, it just did. New movement, new Boba, I am definitely on board for this.
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I feel like we need to celebrate this 3rd faction/Wave 6 announcement with a lot of champagne to go around for supporters and naysayers alike. This is a great day for X-Wing.
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NEW FACTION Confirmed!! Suck it Naysayers!! (J/K)
SpikeSpiegel replied to Papamambo's topic in X-Wing
Prequels... -
NEW FACTION Confirmed!! Suck it Naysayers!! (J/K)
SpikeSpiegel replied to Papamambo's topic in X-Wing
Didn't he make a bet with another member? -
Leebo crew would be good with PtL.
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Even minor paint jobs can make a piece look ten times better than right out of the box.
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Probably something similar to a falcon dial with a 3k
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Aren't they the same size as large ship bases?
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If you could change one thing about X-Wing what would it be?
SpikeSpiegel replied to devotedknight's topic in X-Wing
Make the E-Wing have either 4 attack or reduce all of their pilot costs by 3 points. -
Either FFG makes a third faction and the third faction supporters go "HA!" and point their fingers at the naysayers. Or FFG makes an announcement that they will discontinue X-Wing before making a third faction and the naysayers won't get to heartily "HA!" at us back because we'd all be grieving too heavily at the discontinuation of our precious X-Wing and move over to Armada where the same argument will continue in a vicious cycle. It will never end.
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I was pretty much born and raised to like Star Wars (no problem there). I was pretty much growing up with Warhammer 40k, but the game got way too stupid and expensive (huge problem here). X-Wing is a cheap table top game with no time wasted on aesthetics and less than half the cost of GW. And I love blasting little plastic ships and rolling dice.
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I'm excited for this 3rd faction!
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Please let this thread die already. Gabe, you should make another thread for your ideas so people won't be baited into thinking this is 21 pages of speculation.
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Prequel ships!
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I will be buying Armada as well as the inevitable ground war game that will eventually follow it.
