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SpikeSpiegel

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Everything posted by SpikeSpiegel

  1. Calling it now: Scurrg H-6 Bomber for Scum/Rebels featuring Nym. TIE Hunter for Imperials feat. Tam Blackstar. Ghost from Rebels.
  2. I prefer the simplicity between red vs. green dice. I've played with D6 systems in 40k and Warmachine and I hated the amount of calculation and charts you have to read and memorize in order to get the game going. It disrupted the flow of the game for me as a beginner and even as an experienced player and I was sick of it, which is why I shuffled my way over to X-Wing as soon as I could. I love how the attack/defense system can all be settled just by looking at the die results: Hit, Focus, miss vs Evade, Focus miss. All the added factors people are suggesting are just unnecessary and it wouldn't be X-Wing anymore, and I feel like a lot of people play the game for its simplicity. Is the dice system we have now busted? I don't think so. Green dice are supposed to be worse than red dice or else the game wouldn't progress at all. As for the variance mentioned by Vorpal, I really like that I can obliterate a TIE off another TIE/X-Wing. It adds a lot more fun to the game.
  3. ^Nah. We already have the K-Wing and Hound's Tooth that meets the capacity of "ugly as sin" ships that are allowed in this game.
  4. Hate the YV model but I actually love the design space it has for list building: Bossk (35) Predator (3) "Mangler" Cannon (4) Tactician (2) Tactician (2) Tactician (2) Black Sun Ace (23) Predator (3) Black Sun Ace (23) Predator (3) Total: 100 View in Yet Another Squad Builder I call it "Lurking Predators" Props if you get the reference!
  5. 1. Elusiveness 2. Tactical Jammer 3. Stygium Particle Accelerator 4. Deadeye 5. Mercenary Copilot
  6. Does anyone have any tips or suggestions as to where I can find "X-Wing scale" weapons? Not necessarily 1/270, but military models that have a reasonable size comparison to X-Wing models. I'm looking to replace a few guns on some ships (Decimator/YTs) and I'm making a Mad Max-style B-Wing and I'm looking for that Jerry-rigged feel. 40k stuff is cool but its obviously 40k, looking for more of WWII/nam and other sci if pieces and I don't know where to start.
  7. SpikeSpiegel

    Firespray

    I think a nice red trim near the canopy would give it some flare, not that it needs it, just my opinion. I really love the sleek, stealthy black feel that it has!
  8. I'll probably cry at the first screening of Ep. VII
  9. Han Solo (46) Expert Handling (2) Kyle Katarn (3) Chewbacca (42) Predator (3) C-3PO (3) Millennium Falcon (1) Total: 100 View in Yet Another Squad Builder When it comes to competitive X-Wing, I'm a Dual Falcon player at heart. Usually I fly Chewie-Lando, but I wanted to try Han-Chewie. List is pretty obvious, Chewie is a tank while Han arc dodges and gets focus tokens from Kyle Katarn.
  10. I considered changing the Green into something else too, but it didn't seem to work for me sadly. I also made a list consisting of Jake and Tycho (both with VI and PTL, Thrusters and Refit) plus Corran Horn (FCS, R2D2 and VI) but the main thing I didn't like that much about these lists was the third ship. My reasoning is, when facing 3 A-Wings you don't really have a target to joust - if they don't want to get jousted, they just turn around and fly/boost away. Adding something less agile like an E-Wing or a X-Wing gives your opponent a nice target he can aim his ships at (if he wants so). But that's just my thinking ... nut sure it's right or not, but at least for me it makes a bit of sense It's a logical way of thinking. Especially in a competitive environment where the goal is to earn points for MoV. They'll focus down the easier target before going after the harder threats, especially if the focused ship is less agile and elusive. I've only played AAA in theory (in my mind lol) but my two biggest concerns are: 1. Lack of maneuverability - I know they have the best dial in the game, but the lack of barrel roll makes them inferior to Interceptors post-maneuver. 2. Lack of firepower - Aside from Procketing something, the two-dice attack really hurts their offensive potential, again, compared to Interceptors. My buddy is a hardcore Interceptor player and emphasizes those facts, but I believe the A-Wing pilot abilities and the PS/Initiative bid can make up for their disadvantages, especially on Tycho and Jake.
  11. HLC Deltas with MkII engines for 33 points would be super-fun!
  12. I cooked up almost the exact same lists as the OP a few weeks back, but I never got the chance to test them and left it all up in theory: https://community.fantasyflightgames.com/topic/180921-the-autoclub-aaa/ https://community.fantasyflightgames.com/topic/181299-aax/ Basically, I'm undercutting my own list to maximize on PS/initiative bids because I think AT-Soontir is the most mathematically annoying ship in the game. I also think the Green Squadron pilot is unnecessary and lackluster beyond being another Prockets platform, so I brewed a variant list that replaces it with Tarn Mison for added survivability and firepower. I'm glad to hear that A-Wings an get their fill. When I flew Dual IGs, Tycho would always end up massacring them because you can never get him in arc. My only concern would be stress effects on Jake and the Green since you'll most likely be PtL'ing them constantly, running into an R3-A2 hog or shooting at Rebel Captive will be a pain- if not a killer. Props to OP for testing it out!
  13. I'm not a fan of the idea, as it takes away a fundamental aspect of the game: Information. The ambiguity of one's list may or may not add a factor to the game in such a way one would change their strategy or decision-making ability, but I can see it causing rules problems or disputes such as "I had Autothrusters the whole time but they weren't face up!" However, if someone shows up with an Interceptor and a Decimator, any knowledgeable player would be able to deduce that their opponent is most likely playing RAC/Fel. 4 B's and a Z? Gee, I wonder what that list could be! A 1300 and its complement of Z's or B's? Probably a Super Falcon list. This idea would just add an unnecessary complication to the game.
  14. SpikeSpiegel

    How

    I would quit X-Wing, sell my collection, use the money from selling said collection to invest in Tesla stocks, wait 10 years for when Tesla-manufactured cars are more widely available to the public for being affordable, stocks will jump 440% since 2015 since solar electrical energy will become the new primary source of power, sell my stocks for a lot of money, use it to settle down in a humble suburban home with my wife, raise a family to my best moral and financial extent, attend my children's events and support them in what they do and love, watch them grow up and leave for college as I retire, be extraordinarily happy once they get married and have children that I can call my grandchildren, offer sage-like advice to my family as I age gracefully, and hopefully on my deathbed I will be surrounded by my family to be there with me in my final moments.
  15. Tarn Mison (23) R7 Astromech (2) Hull Upgrade (3) Jake Farrell (24) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Tycho Celchu (26) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Total: 96 View in Yet Another Squad Builder Similar to my AAA "Autoclub" list, this time I've included a beefy tarn instead of the GSP. Despite being less survivable than an Autothruster, PtL A-Wing, at least he'll carry some stopping power. I'd like to think of this as an anti-meta build since Soontir + Chiraneau is a dominant list in my region. I'm trying to undercut RAC and Fel on PS and Points bids for movement. I know A's lose a lot of offensive power after they alpha their missiles, but if I can muscle out Soontir in a single barrage, or land 5 hits on a large base ship, the 5 points worth of opportunity cost is worth it. As for Tarn, I know there's some math somewhere that calculates how truly durable he is, but at PS3 he'll shoot before Han's Z's, BBBBZ and Academy TIEs, the X-Wing dial is neat, and his ability to stay on the board while tossing 3-4 dice is nuts. An alternative is Porkins with VI, which could come in handy against debris and K-turning at the right time. Let me know what you guys think!
  16. System: Electronic Scrambler 3 When you are declared the target of an attack, that ship cannot spend target locks or reroll attack dice unless that ship has a focus token. Wording is kinda weird, I know. But basically your opponents need to focus in order to reroll dice when attacking you. Disrupts action economy and limits Predator and native reroll effects.
  17. Barrel rolled a 45-point Corran off the board in the final round of a league tournament...
  18. SpikeSpiegel

    Kihraxz

    Mom's spaghetti.
  19. A lot of the Soontir lists are sitting at 97 points, currently. The ability to forfeit initiative so that Soontir moves first is one of my metagaming strategies. Also goes with the PS bid with VI over Predator and Outmaneuver. As much as I like both of those EPTs, I still think bidding for initiative and PS is more important than offensive modifiers. As for refit over Prockets, the ability to Alpha on a given turn gives the list that punch it needs to be remotely close to the red output on Interceptors. Even dropping the rockets for another GSP wouldn't make the list more lethal, I've played 5 GSP PtL swarm before, didn't really do well against anything. At least the rockets can potentially one-shot something. I like Gemmer and I think he would be a good fit, but then the list gets higher up to 98 points, unless I don't load him up with missiles. Maybe I could do VI instead of Calc on the GSP?
  20. That's what I'm worried about, too. I figured some really good piloting will put me at R1 of things often enough to get 3-dice attacks in. Ill probably be abusing the hell out of MOV though.
  21. Green Squadron Pilot (19) Push the Limit (3) Proton Rockets (3) Calculation (1) Autothrusters (2) A-Wing Test Pilot (0) Tycho Celchu (26) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Jake Farrell (24) Push the Limit (3) Proton Rockets (3) Veteran Instincts (1) Autothrusters (2) A-Wing Test Pilot (0) Total: 96 View in Yet Another Squad Builder Here in SoCal, Falcons and RACFel are the main metagame to build against. Dual IGs and 4BZ are also prominent, but it's mainly Birds and RACFel's. Tycho doesn't give a **** about stress, so sending him after RAC is ideal. Jake can swat a Soontir, and the GSP is the extra jab for tàking things down. Prockets lets me fling 5 dice at things while VI helps me get into range 1. PtL and Autos are the no-brainers, and 96 points should undercut pretty much every list for initiative. I know A-Wings are at a disadvantage in comparison to Interceptors, but A's have better pilot abilities. Thanks for any feedback!
  22. lmao, everyone crying about Corran while we have Soontir. Can't wait for the day we see this: Title. E-Wing only. Except Corran Horn.
  23. I wish they would've made medium sized bases for the K and the Pun, new mechanics/movement from the new bases would've at least added some redeeming quality to them.
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