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Everything posted by SpikeSpiegel
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*throwing money at screen*
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Anyone excited for illicit cloaking device? Your best combos here please!
SpikeSpiegel replied to ForceM's topic in X-Wing
I'll be running: Talonbane Cobra + Predator + Cloaking Device + Stygium Particle Accelerator He comes out to 35 points, but the action economy will be awesome! -
TIE Obviouslyadisneyrelatedmarketingploytogettheyoungercrowdintobuyingxwing
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The more pictures I see of the K and the Punisher the more I wish they were on medium bases.
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New X-Wing ships to be announced tomorrow at FFG's In-Flight Report
SpikeSpiegel replied to Danthrax's topic in X-Wing
24 more minutes!!! -
2.25 hours left!
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New X-Wing ships to be announced tomorrow at FFG's In-Flight Report
SpikeSpiegel replied to Danthrax's topic in X-Wing
Even though I have multiple copies of every ship, this picture makes me want to open every package on that wall and set them up on the floor and have a huge pretend space battle complete with voice and sound effects made by yours truly. -
New X-Wing ships to be announced tomorrow at FFG's In-Flight Report
SpikeSpiegel replied to Danthrax's topic in X-Wing
My bets: Chiss Clawcraft TIE Hunter Scurrg H-6 VCX-100 -
Who needs to K-Turn when you can just SLAM your way back around?
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Dying from excitement. Ready for disappointment.
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Collection Count: How many of each ship do you own?
SpikeSpiegel replied to SpikeSpiegel's topic in X-Wing
I tease my friends on the "free shipping" logic, stating how a $70 item will cost $5 to ship, but if I spend $100 for free shipping, I'll save $5. So now I just need to spend $30 more in order to save money. What's even funnier than that is that I fall for that logic every time when it comes to X-Wing... -
Collection Count: How many of each ship do you own?
SpikeSpiegel replied to SpikeSpiegel's topic in X-Wing
I laugh at this every time. I also come to the sad realization of how true this is to me every time as well. -
Collection Count: How many of each ship do you own?
SpikeSpiegel replied to SpikeSpiegel's topic in X-Wing
Thanks for the catch! [shocked in agony of the price and massive amounts of respect and jealousy face] -
Simple question (that many of us may be afraid to answer...): How many of each ship do you own? List as organized in order of set release! **For reference, include count Firesprays and HWKs for S&V in your Imperials and Rebels count Rebels X-Wing: 9 Y-Wing: 2 A-Wing: 6 YT-1300: 3 B-Wing: 6 HWK-290: 2 E-Wing: 2 Z-95: 7 YT-2400: 2 CR-90: 1 GR-75: 1 Imperials: TIE Fighter: 10 TIE Advanced: 2 TIE Interceptor: 7 TIE Bomber: 3 Lambda Shuttle: 2 Firespray-31: 2 TIE Phantom: 4 TIE Defender: 4 VT-49 Decimatôr: 2 Scum & Villainy Aggressor: 2 StarViper: 1 M3-A Interceptor: 5 Y-Wing: 2 Z-95: 4 I don't even want to know how much this all cost me. All I know is that I'm going to inevitably buy even more Bombers, Interceptors, B's, etc... Even though I can't field a certain number of ships in a standard match, I mostly enjoy playing this game for the fun and aesthetic play of Epic and custom games to the 500 and 1000 point matches where we can field an absurd number of ships. And now, even with the Raider and Wave 7 dropping soon, the collection count is only going to go up. So, what is your collection count? ------------------------------ Quick copy and paste here: Rebels X-Wing: Y-Wing: A-Wing: YT-1300: B-Wing: HWK-290: E-Wing: Z-95: YT-2400: CR-90: GR-75: Imperials: TIE Fighter: TIE Advanced: TIE Interceptor: TIE Bomber: Lambda Shuttle: Firespray-31: TIE Phantom: TIE Defender: VT-49 Decimatôr: Scum & Villainy Aggressor: StarViper: M3-A Interceptor: Y-Wing: Z-95:
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For tournaments I usually use a D20 to indicate Tycho's stress token count. The largest amount of stress tokens He's ever had under my control was 126 while he had Daredevil, Expert Handling and EI. p.s. You can run him through debris clouds and still take actions!
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A's are great. I love nuking Soontirs and Decimators with VI-PTL Procket Jake/Tycho, usually accompanied by a GSP with Prockets as well.
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Link: http://www.miniaturemarket.com/catalog/product/view/id/30055/s/ffgswx08/
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The Concise/Collected Repaints Thread. Keep Them All Here, Keep Em Visible.
SpikeSpiegel replied to Gadge's topic in X-Wing
Blue Angels X-Wing SR-71/A-Team Van YT-1300 -
You know what would be cool, More pilot to choose from.
SpikeSpiegel replied to devotedknight's topic in X-Wing
In all honesty, I wouldn't mind if they repainted ships we already have and released them in single blisters with new content (new named pilots, new generics, upgrades). You get your cool new cards AND a repainted ship so you avoid it being just a card pack. But that's just me, I can see why people only want new cards, but I'm the kinda guy who can never have too many ships. -
You know what would be cool, More pilot to choose from.
SpikeSpiegel replied to devotedknight's topic in X-Wing
Putting gum with pilot cards doesn't change the fact that you are asking for card packs... and we all know how those topics end up. -
Luke is an oddball. The VI on him makes the use of the focus token tricky, but what I've ended up doing was not use R5-P9 until I absolutely needed to. Rather than prepare for an attack by saving a focus token while shields were up, I'd spend it on offense in hopes to wither down any opposing ship and potentially destroying it before it shoots back and damages Luke for me to spend the token. What is also nice about R5 compared to R2-D2 is that Luke's ability is so defensive and R5's regen ability relies more on opportunity rather than R2's restricted green movements to regen, so you can make a hard turn or longer bank, take the focus and regen if you can since you've most likely disengaged. Bcause of this, Luke is by far the hardest to kill. Move first, shoot first, green dice modifier and opportunistic regeneration. In my competitive games, Wedge and Wes usually die and Luke brings it home. PS10 on Luke and Wes is also fantastic since you see those cocky Soontir players scramble when they can't get a bead on where they'll end up since he'll be moving before your X-Wings. As for matchups, I ran XXX along the gauntlet of meta builds: Vs. Fat Falcons : 50/50 - You gotta get the jump on the turret first, unless Corran or the posse of Z's present themselves accordingly, the turret wins the attrition game since its throwing 3 dice at all ranges. Usually Wedge puts the nail in the coffin while Wes strips potential focus/evade tokens. Vs. Dash/Corran : 50/50 - Catching Dash sent that IG of a deal, especially a PtL Dash, since his movements are pretty predictable with Kyle Katarn. He is capable of outmaneuvering you and wrecking you hard if you can't get guns on him either. And like I said, dealing with Corran comes after you get the fatty off the table, unless an extremely juicy opportunity presents itself. Vs. BroBots : 75/25 - Hounding down a PtL IG tears this list apart. Usually the Advanced Sensors and PtL into a green maneuver, but Wes slaps them with a stress token to shut down Adv. Sensors and strips their evade or focus token (usually go for focus to make their defensive rolls and gunner ability suck) while Wedge and Luke gun it down. However, it is possible that with the right amount of focus fire, you can and will be gunned down quickly. Vs. BBBBZ : 25/75 - Bad matchup. You have the potential of gunning down a single B-Wing in a turn with the right amount of luck and focus fire, but that would take 4 turns for you to gun their list down while they're throwing 6 more red dice at you. Target prioritization against them is also bad since focusing one down leaves the rest unchecked, while spreading your fire leaves more guns on the table. They are also capable of severely blocking you and catching you in a firing arc net that will wreck the boys. Still, if you're witty enough, you'll pull through it. Vs. Soontir/RAC : 50/50 - Much like Falcon builds, you gotta take the fatty down first. It's pretty easy with a 0 agility ship, but Rebel Captive will ruin Luke and Wedge, which is why you need to send Wes in to soak up the stress and give some back to good ol' RAC. Soontir can also be dealt with especially with Wes and Wedge, removing his evade token and reducing his agility just ruins his day. And if he was foolish enough to PtL, double stress him for an easy kill. You also have to be careful that RAC doesn't get into range 1 and pummel your guys, and Soontir is very sneaky. He can catch even Luke after a K-Turn and put the nail in your coffin then. Vs. Other 4-ship Rebels/Defenders: 90/10 - These are mostly good matchups because you can tear through 4-ships like tender meat and outbid Defenders on PS to kill the, or reduce their offensive power significantly. Stress is your enemy though, so be wary of Tactician B's since you're most likely to be followed up by an Ion from a Y, effectively killing whoever lands in that trap. You can actually keep Luke and Wes in my list the same and just change Wedge to Ten Numb. Your offensive power and gameplan becomes slightly better but you lose your regen ability and extra green die, however, you still maintain Luke's insane survivability and regen PLUS making all your ships PS10 giving Soontir players heart attacks.
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I've been a huge fan of XXX lists for a long time and I'm excited to see other XXX builds! Here's my iteration which I've managed to get at least 30+ games in on: Wedge Antilles (29) Predator (3) R2-D2 (4) Wes Janson (29) Veteran Instincts (1) R3-A2 (2) Luke Skywalker (28) Veteran Instincts (1) R5-P9 (3) Total: 100 View in Yet Another Squad Builder While Biggs is a great inclusion to your squad, I feel like his overall value is decreased when he's only defending 2 ships. Also, Biggs' strategy relies on you being dependent on formation flying in order to focus fire and protect the squadron. Also, your regeneration strategy seems pretty roundabout letting Biggs and Wedge soak up fire, but Biggs is most likely to go down faster than he can regenerate, especially if you plan on spending the focus token to regenerate shields rather than modify your attacks. The list I posted above grants Luke, who has an already native defensive ability that allows you to save your tokens to spend with R5-P9. Wedge with Predator makes him a murdering machine, still with R2-D2 for regeneration. Wes is already setup similarly to yours, as he's a key player to keeping your squad's offensive capability up as well as decreasing your opponent's offensive ability. Also, Wes and Luke having VI grants them the PS bid over Han and Soontir, which could be essential to blasting them before they get their chance to shoot. The way this list differs is that you can fly them as a cohesive unit where their synergies are extremely powerful, yet they are each their own wolf that can do major damage when the others are off engaging other targets or are shot down. They aren't limited to Biggs' bubble and Wedge will have an EPT that will stay relevant even if the other two are not near by or gunned down. As for obstacles, I'd recommend various debris clouds instead of rocks so you can fly through them and gain stress and still shoot when landing on them. But obstacles' negative effects on your opponents will amplify Wedge, Wes and Luke more than an asteroid could since a stressed enemy will be much easier and predictable to hunt than an enemy that just lands or flies through rocks. I love Biggs, but again, ideal like his ability is worth more when he's defending 3 or more ships, or defending a turret.
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Still buying 3.
