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Blail Blerg

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  1. Like
    Blail Blerg got a reaction from Tervlon in The balance of Epic   
    might be that they want imperials to have that option cheaper and better. (for what reason unknown), maybe to facilitate flimsy ace play? 
  2. Haha
    Blail Blerg got a reaction from mcintma in The balance of Epic   
    Lol. Gas clouds in standard play should give jam or deplete 😃 
  3. Like
    Blail Blerg reacted to mcintma in The balance of Epic   
    While on the topic of lessons for Epic, beware gas clouds: they Jam the Huge ship which can be bad. I was so used to no-consequence clouds that again I have to 'unlearn what I have learned' in order to play Epic well -> gas clouds can be worse than asteroid/debris for Huges.
  4. Like
    Blail Blerg got a reaction from h0racio in When do we get the next wave?   
    looking forward to new tech. vonreg esp. 
    I know some ppl are really going for the fireball here too. 
  5. Like
    Blail Blerg got a reaction from feltipern1 in When do we get the next wave?   
    looking forward to new tech. vonreg esp. 
    I know some ppl are really going for the fireball here too. 
  6. Like
    Blail Blerg got a reaction from Ryuneke in Journey of the Supreme Leader   
    I can't wait for vonreg. 
    Great reports, cool list. 
    Even 3 ace lists have an issue with not enough damage. Same true for 2 ship lists. They have certain matchups which are literally quite uphill. Vs other aces you'll not see it as a problem... but then you face non-ace lists and you'll have trouble taking enough off the board. 
    Take the 39 hp Sinker Swarm for instance. 
  7. Like
  8. Like
    Blail Blerg got a reaction from heychadwick in The balance of Epic   
    Full weighted raider has enough firepower to fully kill an unshielded CR90 in ONE turn. 17 modded dice + 5 crits, possible 22 damage. CR90 has 18 health and you can jam off the reinforce with a squad. 
     
    (Okay, it might still take longer with a next turn ram, but anyways.) 
  9. Like
    Blail Blerg got a reaction from Odanan in Brazil Grand Championship, He flew what!?!   
    well. that's fantastic. 
    how did it work? not a video person. 
  10. Like
    Blail Blerg reacted to Octarine-08 in The balance of Epic   
    Worth noting that 2 of those ignore range bonuses and are likely fully modified. That really let's the Raider come ahead in the damage race.
  11. Like
    Blail Blerg got a reaction from takfar in Assuming something has to be the absolute best in the game at any given time what is your preference?   
    Strategies that are extremely hard and taxing to pull off and require significant flying skill as opposed to list building skill or strength, as the skill ceiling for list building is not high enough to drive differentiation in player skill. Swarms or Aces when arc dodging is hard. (Atm aces isn't quite that difficult) 
    If you're going to invest significant time learning it, you should get some reward for that, while making sure the game isn't all about prep time. 
  12. Like
    Blail Blerg reacted to Chemical_Jedi in The balance of Epic   
    I've just played 1 game. But my CR-90 cleaned up the Raider. Was able to get a Range 1 broadside. 5 dice primary followed up by 4 3 dice point defense batteries. I"m not sure if Turbolaser batteries are worth it in a CR-90. You already get Range 4 primaries.
  13. Like
    Blail Blerg got a reaction from mcintma in The balance of Epic   
    Getting bullseye was very common on the 4th-5th turn. 
    At R4 you could ONLY make 3 attacks: Take TL using boosted scanners, link to 2 calculates from bombardment specs and corvus, and then Focus as second action. Proton Torpedoes at R4 via bombardment specs, Targeting Battery, Primary at R4 via bombardment specs. Spend 2 energy... lol. Assuming bullseye, which was common against the CR90...
    5 dice PTs, 3 dice TB, 5 dice Primary, for 13 TL F(one) dice plus Jonus Bonus. 
    Assuming at R2-3, 4 attacks + ramming as you want to close asap: 
    5 dice PT, 3 dice TB, 4 dice Concussion Missiles, 5 dice Primary + ram for insult. 17 nearly fully modded dice with TLs, Jonus, 2 calculates and a focus. And then ram them for speed 5=5 crits to both of you for fun. 
    At R1 of course you're adding range for primary. One reason I'm highly considering bombardment specs for the CR90, though its probably way too late... 
     
    Anyway, Raider has more firepower. 
  14. Haha
    Blail Blerg got a reaction from ClassicalMoser in Assuming something has to be the absolute best in the game at any given time what is your preference?   
    Would I get nailed to a plank if I said Ensnare Sun Fac? 
  15. Like
    Blail Blerg got a reaction from LagJanson in Poll: Thoughts on Epic (now that you've played)   
    Okay. So I'm a skeptic usually. Epic in 1.0 was a massive use of time, very rules demanding, I played it only maybe 5-6 times over 3 years. They were just about to get the balance right between epics and smalls also. Especially in smaller fleets like 200-250.
    ===
    But 2.0? Wow. They did a good job. Rules were reduced. Less of the Armada esque sight lines. The slow crippling effect of crits was great. Wings? Awesome. There's some rules I wish were different, as they're not easily to understand, but generally small issues. 
    I've already played twice and feel ready for more.
    Frankly though, I think the huges need more cards, I feel like I've figured out strong builds already. 
    The CR90 seems to be underwhelming in firepower compared to the Raider. Especially since long range a lot of the turbos are not as strong as they used to be. (Turbo being 3 dice instead of 4 and not able to use two at once)  
  16. Like
    Blail Blerg got a reaction from heychadwick in Poll: Thoughts on Epic (now that you've played)   
    It’s not like I don’t understand that sheesh 
  17. Thanks
    Blail Blerg got a reaction from ClassicalMoser in Assuming something has to be the absolute best in the game at any given time what is your preference?   
    Strategies that are extremely hard and taxing to pull off and require significant flying skill as opposed to list building skill or strength, as the skill ceiling for list building is not high enough to drive differentiation in player skill. Swarms or Aces when arc dodging is hard. (Atm aces isn't quite that difficult) 
    If you're going to invest significant time learning it, you should get some reward for that, while making sure the game isn't all about prep time. 
  18. Like
    Blail Blerg got a reaction from Parakitor in Poll: Thoughts on Epic (now that you've played)   
    By not being a rules oriented person. I post helpful tips about strategy. So sue me. 
  19. Like
    Blail Blerg reacted to Lyianx in Huge questions after first game with Huge ships.   
    Correct (or if granted a bonus attack by another ability). Also the C-ROC with Corsair Refit can also do this.

    - Note with the Corsair Refit. If you use one of those secondary weapons for your standard attack, you cannot then attack with that weapon again with the CR's bonus attack, as you would have already used that "Attack:" header on that weapon.
     
    Sounds about right.
  20. Like
    Blail Blerg reacted to emeraldbeacon in Huge questions after first game with Huge ships.   
    Ok, starting off...
    On your turn, a huge ship gets 1 ATTACK, plus any number of BONUS ATTACKS. You may only perform an attack from a given "Attack:" or "Bonus Attack:" header once per round. The ATTACK can be:
    The ship's primary weapon (printed on the ship card), OR... Any upgrade card that includes the "Attack:" header. The BONUS ATTACKS can be:
    Any upgrade that includes the "Bonus Attack:" header Any upgrade that lets you perform a Bonus Attack, with an attack that has an "Attack:" header (like Ordnance Tubes).  
    As for Targeting Battery, since the weapon has a "Bonus Attack:" header, you may not use it as an Attack, only as a Bonus Attack.  You must also pay the cost associated with the attack (1 energy).  That said, you may perform your Attack and Bonus Attacks in any order, so you may use the Targeting Battery first, *then* use your primary weapon.

  21. Like
    Blail Blerg reacted to Darth Meanie in Poll: Thoughts on Epic (now that you've played)   
    Yeah, it's kinda disappointing to not have titles and commanders specific to FO and Resistance ships, as well.
    In 1.0, I would have been terrified of the notion of "When??"
    But now, we just need a Huge Card Pack to drop. 
    (Well, and the Raider to re-drop, the GR-75 and Gozanti to show up, and an entirely new Huge release.)
  22. Like
    Blail Blerg got a reaction from Wazat in Poll: Thoughts on Epic (now that you've played)   
    Okay. So I'm a skeptic usually. Epic in 1.0 was a massive use of time, very rules demanding, I played it only maybe 5-6 times over 3 years. They were just about to get the balance right between epics and smalls also. Especially in smaller fleets like 200-250.
    ===
    But 2.0? Wow. They did a good job. Rules were reduced. Less of the Armada esque sight lines. The slow crippling effect of crits was great. Wings? Awesome. There's some rules I wish were different, as they're not easily to understand, but generally small issues. 
    I've already played twice and feel ready for more.
    Frankly though, I think the huges need more cards, I feel like I've figured out strong builds already. 
    The CR90 seems to be underwhelming in firepower compared to the Raider. Especially since long range a lot of the turbos are not as strong as they used to be. (Turbo being 3 dice instead of 4 and not able to use two at once)  
  23. Like
    Blail Blerg got a reaction from Gilarius in Poll: Thoughts on Epic (now that you've played)   
    Okay. So I'm a skeptic usually. Epic in 1.0 was a massive use of time, very rules demanding, I played it only maybe 5-6 times over 3 years. They were just about to get the balance right between epics and smalls also. Especially in smaller fleets like 200-250.
    ===
    But 2.0? Wow. They did a good job. Rules were reduced. Less of the Armada esque sight lines. The slow crippling effect of crits was great. Wings? Awesome. There's some rules I wish were different, as they're not easily to understand, but generally small issues. 
    I've already played twice and feel ready for more.
    Frankly though, I think the huges need more cards, I feel like I've figured out strong builds already. 
    The CR90 seems to be underwhelming in firepower compared to the Raider. Especially since long range a lot of the turbos are not as strong as they used to be. (Turbo being 3 dice instead of 4 and not able to use two at once)  
  24. Like
    Blail Blerg got a reaction from heychadwick in Poll: Thoughts on Epic (now that you've played)   
    Okay. So I'm a skeptic usually. Epic in 1.0 was a massive use of time, very rules demanding, I played it only maybe 5-6 times over 3 years. They were just about to get the balance right between epics and smalls also. Especially in smaller fleets like 200-250.
    ===
    But 2.0? Wow. They did a good job. Rules were reduced. Less of the Armada esque sight lines. The slow crippling effect of crits was great. Wings? Awesome. There's some rules I wish were different, as they're not easily to understand, but generally small issues. 
    I've already played twice and feel ready for more.
    Frankly though, I think the huges need more cards, I feel like I've figured out strong builds already. 
    The CR90 seems to be underwhelming in firepower compared to the Raider. Especially since long range a lot of the turbos are not as strong as they used to be. (Turbo being 3 dice instead of 4 and not able to use two at once)  
  25. Like
    Blail Blerg got a reaction from gadwag in YOUR top 5 lists of 2019 - weekly reflection series   
    @theBitterFig, btw. I think Sinker+Hull, Arc, 4 Torrents, 1 point bid does the can't kill it in time thing a bit better. Decis go down fast from my experience and dont fire enough. You can remove 2 torrents for Ric's if you want an ace in there. 
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