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Sylpheed

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Posts posted by Sylpheed


  1. I think it's dumb to make a game with fluff outdated before it came out and that you can't easily recommend to someone who watches the new Star Wars cartoon show and wants to replicate its feel in a TTRPG and that would be more fun if the PCs were on the opposite side without ever mentioning that, but hey. You got yours right?


  2. So how would people stat Darth Vader?

    Assuming an Imperial game (otherwise, inquisitor)

     

    High presence, Warrior/Aggressor, who's force powers are limited to Bind/choke, and basic Sence, at least in ANH. Has Pilot and Gunnery

     

    He's intimidating, sure, but he doesnt do much.

    I think I like The Force Unleashed version more. Easier to see where he got his reputation.


  3. I sorta mean if you say 'hey guys do you wanna play edge of the empire?' you are saying 'hey guys do you wanna play a bunch of fringers bumbling around in light freighter looking to make a quick buck?' or if you say 'hey guys do you wanna play Age of Rebellion' you mean 'do you wanna play a bunch of rebels fighting the evil empire?'

    What does it mean if you say 'hey guys, do you wanna play force and destiny?'?

    If you were to say 'hey guys, do you want to play Fist of the Inquisitor?' you would be asking if people wanted to play a bunch of dark siders hunting the last remaining Jedi for the Empire, frex.


  4. Welp, when you find yourself staring out at a table of players half heartedly picking at characters they are not in to and showing lukewarm enthusiasm for your adventure while casting envious glances at the new Call of Duty game, remember I Told You So. It'll be too late for you. But maybe you can save the next generation.


  5. My ideal Jedi RPG would use a system entirely incompatible with the corresponding muggle game precisely so as to prevent pissing contests and let each focus on providing the best experience to their respective players.

    Like, one of the fundamental design parameters would be to prevent people from comparing characters from each game against each other.

    Might I suggest converting Ars Magica to scifi then?

     

    One of the premices of that game is that mages are on an entirely different level from the rest of the world, and if they had the free time they could do just about anything. But they send their muggle minions to do things they dont want to wast teir time with.

    I don't just mean where Jedi are way more awesome, I mean two systems that are so different it is impossible or irrelevant to compare characters between them. Like a muggle might have blaster skill of 4, while a Jedi has an angst rating of blue. So there is no way to tell by looking at the character sheets if the Jedi is more awesome than the muggle.


  6. My ideal Jedi RPG would use a system entirely incompatible with the corresponding muggle game precisely so as to prevent pissing contests and let each focus on providing the best experience to their respective players.

    Like, one of the fundamental design parameters would be to prevent people from comparing characters from each game against each other.

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