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MDR101

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  1. Like
    MDR101 got a reaction from StriderZessei in Gambler Spec doesn`t have Discipline as Career Skill?....   
    I'm still not sure about the idea of Deception counting as cheating in Sabacc. I know that's what they suggest, but it doesn't feel right.
     
    Take the situation with Lando vs Han on Cloud City (novel The Hutt Gambit or Rebel Dawn, can't remember exactly which one, but it's how Han acquires the Falcon), Han had True Sabacc the only hand that could beat it would have been The Idiot's Array, which Lando had a card relating to openly shown 'in stasis'. With this situation I would put this down to a competitive check, Lando using Deception (hasn't actually got the complete Idiot's Array, but is trying to bluff Han that he has), and Han using Cool (he doesn't know that Lando doesn't have the winning hand and has to keep his cool to not fold, as well as hoping like hell that his cards don't suddenly switch to something else).
     
    Computers and Skulduggery would certainly count as cheating, due to the electronic systems involved in the game. But Deception I've always thought was valid and not considered cheating.
     
    Completely agree with Richard's comment about 'just 1 more round' mentality of gamblers and the lack of Discipline skill.
  2. Like
    MDR101 got a reaction from Daredhnu in PRINT MORE ADVERSARY DECKS!   
    Just wanted to give this a little nudge again in as far as additional CRB Adversaries as well as creatures, like mentioned above, would be REALLY handy... In fact one of the best resources produced for these gaming lines!
     
    Please FFG, do some Adversary Deck expansion(s) and reprint the first batch (for those who may have missed out)...
  3. Like
    MDR101 got a reaction from Archlyte in How did your Jedi survive?   
    All my PCs managed to survive Order 66 by effectively remaining hidden on Nar Shaddaa in Hutt space, three by accident: A son of Nautolan explorers, a daughter of a Dathomir born mercenary, and a former Padawan who suffered amnesia from the 'Force backlash' of Order 66 who has only just remembered he is a former Jedi in training, and now very old by Padawan standards (30's).
    The one other PC in my group was saved by a former Jedi Master, who I stated was gifted with an incredible level of Foresee and could sense the black cloud of Order 66 on the horizon (though didn't actually know what it was) and ran from the Core Worlds rescuing the PC (then a youngling)... The master died at the beginning of the first scenario, his own death far too clouded by the Dark Side that he only sensed it's approach just before it happened... But long enough to do his Gandalf 'Fly, you fools' bit.  
  4. Like
    MDR101 reacted to kaisergav in No Disintegrations UK   
    I love those guys. It's such a tiny thing, but the handwritten message on the invoice always makes my day
  5. Like
    MDR101 got a reaction from A7T in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    Oh, thank.. whatever. Just so glad this was a one time thing, but I agree with you Benjan, utterly stupid and so cringe-worthy...
    Heh heh. I like the fact this was potentially a wind-up: "Yeah, you can totally use your spinning lightsaber to fly on Malachor" says one of the inquisitors to another... later: "Holy crap, that actually worked?!"
  6. Like
    MDR101 reacted to Nytwyng in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    I can give Rey a little more of a handwave since she'd not only seen but felt what it was like to have a Force user shove his way inside her head.
    But did they haze the Inquisitors by saying, "Hey...just for giggles, every once in a while, try using your spinning sabers to fly," and it just happened to work on Malachor? 
  7. Like
    MDR101 reacted to Benjan Meruna in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    While that's still stupid in my opinion, I'm glad it was a one-time deal.
  8. Like
    MDR101 reacted to Nytwyng in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    Which then raises the question: if that ability was due solely to the properties of Malachor, and they'd never been there before...why would they have even thought to do it?
  9. Like
    MDR101 reacted to GroggyGolem in A helpful guide to playing in the Neo-Empire era [SPOILERS!!!!]   
    To paraphrase Dave Filoni's thoughts on the matter, they could only pull off that feat because they were on Malachor, such a powerful dark side vergence.
     
    My guess is they were basically making themselves float with telekinesis and just spinning the blades to propel themselves horizontally.
  10. Like
    MDR101 got a reaction from Desslok in I ain't gettin' on no starship, foo!   
    Yeah, and someone crazy enough to fly your creation...
  11. Like
    MDR101 reacted to Donovan Morningfire in I ain't gettin' on no starship, foo!   
    All while the party leader looks on with a big ol' cigar and grinningly says, "I love it when a plan comes together!"  Bonus points if he's in some sort of disguise at the time.
  12. Like
    MDR101 reacted to Desslok in I ain't gettin' on no starship, foo!   
    Yippie! I had enough points to max out my Inventive Creation and just crunched the numbers. I'm about two games away from getting my Ace: Rigger tree. You know what that means, right?
    Now I just need the bad guys to lock me in an abandoned garage and/or barn and I'm set!
     
     
     
     
  13. Like
    MDR101 reacted to Richardbuxton in Force Push   
    It does need saying though that both are possible. It's just that Move is focused on moving things and therefore is most people's default power for this. But LordEnforcer there is an enormous thread devoted to the above argument that you can read if you want both sides of the argument. I for one am not going to be doing that again.
  14. Like
    MDR101 reacted to awayputurwpn in Force Push   
    Sorry, I agree. I was trying to approach it from a perspective where either power could work and leave it at that. I shouldn't have gotten into it.
  15. Like
    MDR101 reacted to The Grand Falloon in Force Push   
    Oh for the love of Pete let's not let this argument drool over into another thread.
  16. Like
    MDR101 reacted to NicoDavout in That's canon? If fans were in charge of canon   
    After Episode 1 Padme goes to Tatooine and buys the freedom of Anakin´´`´s mother....she can afford to give a freedom to a mother of a person who saved her planet...
  17. Like
    MDR101 reacted to Aetrion in How did your Jedi survive?   
    There would have been tons of people who had Jedi training but didn't pass the Jedi trials, so they never became Jedi knights. Most of them ended up employed in other orders of the temple, and were deployed all over the galaxy in non-combat roles. They would have had a much better chance to escape than the actual Jedi Knights.
  18. Like
    MDR101 reacted to The Grand Falloon in How did your Jedi survive?   
    Jedi Heresies.
       Earth is a single planet, and Christianity is only 2000 years old.  Since the very beginning, there have been disagreements on doctrine and belief.  There has never been a single, unified "Christianity."  We have Roman Catholics, Orthodox, Lutherans, Episcopalians, Baptists, Southern Baptists, Pentecostals, Mormons, Jehovia's Witnesses, Amish, Mennonites, and Quakers.  That's just what I can name off the top of my head, and I ain't even Christian.  If you consider that Christianity is a branch of the Abrahamic religions, you also have to start counting all the different sects of Judaism and Islam.  It's a lot, and we're a single planet, with a single sentient species, and that's just one root religion.
       Now, in a place as vast as the Galaxy, with many more millennia to get weird, the possibilities are endless.  Every time a Jedi has a fundamental, unworkable disagreement with the Jedi Council, there's a good chance he'll go off on his own.  Some of these "heresies" will be clearly dark, and the Jedi will have to hunt down the new cult.  Some of them will be right in line with what we recognize as Jedi beliefs, but be different politically.  "There should not be a single, elite Jedi Council."  "Jedi should be able to marry."  "The Jedi should defend the weak, not the interests of the Galactic Senate."
       I imagine Jedi Knights would have left in droves at the outset of the Clone Wars.  "Let me understand this.  Due to corruption and lobbying, numerous star systems feel that the Senate does not represent their interests.  After much diplomacy and politicking, these systems have banded together, and demand the right to govern themselves.  Perhaps we should serve as mediators, to ensure that, whatever the final decision, it is enacted peacefully, and with as little violence as possible?  Oh, instead we, the guardians of peace and freedom, are supposed to take a vast army of genetically engineered warrior-slaves (created under mysterious and almost certainly illegal circumstances) and jump headlong into a galactic war that will last for years.  You know what?  I'm out."

       That's a lot of room for a lot of Jedi traditions to start on some backwater world.  Many would die out on their own, but a lot, with (in my opinion) just as valid a claim to the title, "Jedi Knight," would have survived.
  19. Like
    MDR101 reacted to KommissarK in How did your Jedi survive?   
    When I made a character, my idea was that he technically wasn't a padawan or a jedi, but rather a force sensitive who was missed by the jedi recruitment system that received some degree of training from a jedi during the clone wars. He was an indigenous resistance fighter that had made contact with the clone army (and the attached jedi) and was helping as a guide and liaison with the rest of the local resistance. The fighting continued for some time, and during that, the jedi noticed the PC's abilities, and opted to teach him at least some of the basics of interacting with the force ("reach out with your feelings," blah blah blah). As this sort of training wasn't technically permitted, there was no record of the characters association with the jedi, and he was able to avoid being Order 66'd (although he did see it first hand at a distance).
  20. Like
    MDR101 reacted to R5D8 in How did your Jedi survive?   
    This was my one and only Jedi's backstory exactly. The Master Sentinel rescued a youngling during the Purge and vanished. Raised him alone on a far flung forest planet, teaching him to use the Force from the shadows. First adventure, he fell for an Imperial plot to lure jedi from their hiding holes, and the Master ran smack into Vader. "Fly, you fools."
     
  21. Like
    MDR101 got a reaction from SFC Snuffy in How did your Jedi survive?   
    All my PCs managed to survive Order 66 by effectively remaining hidden on Nar Shaddaa in Hutt space, three by accident: A son of Nautolan explorers, a daughter of a Dathomir born mercenary, and a former Padawan who suffered amnesia from the 'Force backlash' of Order 66 who has only just remembered he is a former Jedi in training, and now very old by Padawan standards (30's).
    The one other PC in my group was saved by a former Jedi Master, who I stated was gifted with an incredible level of Foresee and could sense the black cloud of Order 66 on the horizon (though didn't actually know what it was) and ran from the Core Worlds rescuing the PC (then a youngling)... The master died at the beginning of the first scenario, his own death far too clouded by the Dark Side that he only sensed it's approach just before it happened... But long enough to do his Gandalf 'Fly, you fools' bit.  
  22. Like
    MDR101 got a reaction from Shlambate in How did your Jedi survive?   
    All my PCs managed to survive Order 66 by effectively remaining hidden on Nar Shaddaa in Hutt space, three by accident: A son of Nautolan explorers, a daughter of a Dathomir born mercenary, and a former Padawan who suffered amnesia from the 'Force backlash' of Order 66 who has only just remembered he is a former Jedi in training, and now very old by Padawan standards (30's).
    The one other PC in my group was saved by a former Jedi Master, who I stated was gifted with an incredible level of Foresee and could sense the black cloud of Order 66 on the horizon (though didn't actually know what it was) and ran from the Core Worlds rescuing the PC (then a youngling)... The master died at the beginning of the first scenario, his own death far too clouded by the Dark Side that he only sensed it's approach just before it happened... But long enough to do his Gandalf 'Fly, you fools' bit.  
  23. Like
    MDR101 got a reaction from Absol197 in How did your Jedi survive?   
    All my PCs managed to survive Order 66 by effectively remaining hidden on Nar Shaddaa in Hutt space, three by accident: A son of Nautolan explorers, a daughter of a Dathomir born mercenary, and a former Padawan who suffered amnesia from the 'Force backlash' of Order 66 who has only just remembered he is a former Jedi in training, and now very old by Padawan standards (30's).
    The one other PC in my group was saved by a former Jedi Master, who I stated was gifted with an incredible level of Foresee and could sense the black cloud of Order 66 on the horizon (though didn't actually know what it was) and ran from the Core Worlds rescuing the PC (then a youngling)... The master died at the beginning of the first scenario, his own death far too clouded by the Dark Side that he only sensed it's approach just before it happened... But long enough to do his Gandalf 'Fly, you fools' bit.  
  24. Like
    MDR101 reacted to SEApocalypse in $58 to ship to Australia !   
    Some more than others as local distributors often get astounding small amounts and individual retailers get left out without getting a single copy of a FFG publication before it is sold out. I am still waiting for forge in battle, original print run of special modification was sold out in the UK apparently before it arrived all stores, etc  °_^
  25. Like
    MDR101 got a reaction from bradknowles in Initiative slots vs. set Initiative   
    I only ask for Initiative rolls if they're necessary (because of timing): "Yeah, so one of the NPCs is going to use a Maneuver to move to the alarm and second Maneuver to activate it... Ah, you want to interrupt them? Roll a Simple Contested Vigilance vs their Cool to see if you notice what they're doing and can intercept them in time..." Likewise NPCs can do the same in an attempt to intercept a PC's activity. As long as everyone only acts once (with the exception of the Nemesis additional turn rule), timing isn't generally that relevant for our table.
     
    It's worked for my EotE and FaD games so far...
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