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RoyalRich

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  1. Like
    RoyalRich got a reaction from GilDK in Ffg please respond RE European medals   
    Worth noting I finally got my medal yesterday. 
    No apology, but at least I've finally added my medal to the trophy rack
     
    https://photos.app.goo.gl/pgUWnEk8HW7BCgPh6
  2. Like
    RoyalRich got a reaction from NeverBetTheFett in Ffg please respond RE European medals   
    Worth noting I finally got my medal yesterday. 
    No apology, but at least I've finally added my medal to the trophy rack
     
    https://photos.app.goo.gl/pgUWnEk8HW7BCgPh6
  3. Like
    RoyalRich reacted to Hawkstrike in Ffg please respond RE European medals   
    I got into it with the release of Nightvault and am really digging it.  Like IA, it seems to exist at this odd intersection of minis skirmish game, board game, and deck building game, but with a bigger emphasis on deck building.
    I like the fixed squads; they are thematic, but you choice of objective and power decks can result in mechanically very different squads, and even asymmetric games if you're playing an objective-focused squad against an aggro focused squad. The game plays very quickly and the fixed activation system really equals out the difference between squads, so playing a three-model list isn't a handicap against a seven-model list.
    Getting in at at least the casual level is easier -- buy an expansion -- and painting up one squad is nice. I got into IA to learn to paint minis, and only got into skirmish later, so I like the painting aspect although since the models are push fit and modeled in different color plastic by faction there's no need to paint, just like IA. The sculpts are better quality (large minis than IA).
    I'm sure to be super-competitive people want to collect everything but I'm enjoying it with just a casual investment.
    When GW announced Kill Team I'd hoped it would be a Sci-Fi version of Shadespire -- it would have killed it with Shadespire's innovative mechanics, but alas, it was just 40k-lite with warmed-over '80s game mechanics.
  4. Like
    RoyalRich got a reaction from SirDragonBane in Italian Nationals Report   
    Met a couple of Italian chaps at euros and they were some of the friendliest guys I've met, if they're an indication of the meta there I bet you had a fantastic event. 
     
    Thanks for sharing! 
  5. Like
    RoyalRich got a reaction from erlucius90 in Italian Nationals Report   
    Met a couple of Italian chaps at euros and they were some of the friendliest guys I've met, if they're an indication of the meta there I bet you had a fantastic event. 
     
    Thanks for sharing! 
  6. Like
    RoyalRich got a reaction from NeverBetTheFett in Italian Nationals Report   
    Met a couple of Italian chaps at euros and they were some of the friendliest guys I've met, if they're an indication of the meta there I bet you had a fantastic event. 
     
    Thanks for sharing! 
  7. Like
    RoyalRich got a reaction from ryanjamal in Top 16 at Euros 2018 look here   
    Gil mate I've still not heard anything on this and ffg aren't replying to tweets, what's happening please? ?
  8. Thanks
    RoyalRich reacted to Tvboy in Tarkin’s Initiative map legal July 23rd   
    https://images-cdn.fantasyflightgames.com/filer_public/63/c8/63c8085b-db0d-42ec-b1d1-390774cce272/swi_tournament_regulations_v32_text_version.pdf
  9. Like
    RoyalRich got a reaction from Masterchiefspiff in Top 22 at European Nationals?   
    We did a cut to top 22, 1-10 automatically made it through to top 16.
    11-22 then played for the remaining 6 places, One game with the winner going through to top 16.
    I'm not sure where the format came from but I liked it, it gave more people the opportunity to come back the next day and everyone seemed happy with it. 
  10. Like
    RoyalRich got a reaction from SirDragonBane in Top 22 at European Nationals?   
    We did a cut to top 22, 1-10 automatically made it through to top 16.
    11-22 then played for the remaining 6 places, One game with the winner going through to top 16.
    I'm not sure where the format came from but I liked it, it gave more people the opportunity to come back the next day and everyone seemed happy with it. 
  11. Like
    RoyalRich got a reaction from ManateeX in Top 22 at European Nationals?   
    We did a cut to top 22, 1-10 automatically made it through to top 16.
    11-22 then played for the remaining 6 places, One game with the winner going through to top 16.
    I'm not sure where the format came from but I liked it, it gave more people the opportunity to come back the next day and everyone seemed happy with it. 
  12. Like
    RoyalRich reacted to a1bert in Vinto and opportunistic   
    Opportunistic gives movement points which go into the pool and cannot be spent during Rapid Fire.
    (It has to be during Vinto's activation because special actions cannot be performed out of your activation.)
     
  13. Like
    RoyalRich got a reaction from a1bert in Vinto and opportunistic   
    I'd have to check the wording on opportunistic but if it's movement points they'd just go into your pool as it's your activation so you wouldn't be able to move before your second attack. 
     
    Hope that makes sense... 
     
    Rich
  14. Like
    RoyalRich reacted to Tabris2k in Getting Started Late   
    As I’m understanding it, he wants to play competitive, and then, yes, he needs the Phoenix clan pack.
    Also, we still don’t know if Clan Packs are gonna be evergreen. If they are, is a must for every competitive player. 
  15. Like
    RoyalRich reacted to ichaos1985 in Getting Started Late   
    You don't have to buy the Phoenix pack either, if you're not going to play Phoenix and can't/don't want to use the other cards in the pack. You can also buy them with a friend and share the card pool (as long as you play different clans  ).
  16. Like
    RoyalRich reacted to Tabris2k in Getting Started Late   
    Yes, right now you need 3 cores, 6 expansion packs, and 1 Clan pack (Phoenix). 
    Full price, we’re talking about 230$. But I’m sure you can get them for less.
    Bear in mind that starting July there’s a new cycle starting, and that’s another 6 packs (90$) in 6 weeks, although you can always wait a little bit to buy those.
    As for how long they’re gonna stay in rotation, we still don’t know. The cores are evergreen, and if other FFG’s LCGs are any indication, the first cycle still have some years before it rotates out. 
  17. Like
    RoyalRich reacted to Szycha in Birmingham Beckons! Europeans 2018   
    1. I am sure that it's not the matter of cash.
     
    First thing, is that cost of Han-rangers list isn't much lower then DTs 8 acts (especially if you consider, that most han rangers where 3 smugglers instead of RHC, which additionaly puts the prices up). In fact I would say, that it is even more expensive (but I am too lazy to check it). The difference between those lists is that han rangers require 3 smugglers, rangers, han solo and hote while 8 acts require ig-88, jawa and greedo.
     
    Second thing is, that the cost of participation in euros (for people from outside of Birmingham) is so high, that it makes any list-cost differences irrelevant. If you consider plane, accomodation, food etc. it will take at least a few hundred dollars (ie. for me it is about 700$). If someone is willing to pay this amount of money for a weekend of playing boardgame I am totally sure, that he won't have any problem with spending additional 20-50 dollars to take the optimal list. 
     
    2. AFAIK during swiss the lists were diverse  (ie. a friend of mine who didn't make the cut said, that he met 5 ig-88 and Vader/Riots. The other one met 3 han rangers  2 vaders and 1 ahsoka list) It would appear, that Han rangers for some reason made it to the top (correct me if I am wrong, but I heard somewhere, that during swiss Mos Eisley scenario B has been played twice, which could be some explanation for Han-rangers above average presence in top 16). There is also more  obvious answer, that simply the best players in europe like this list (which isn't strange, because it's top tier - it was present in both finals, which in case of Worlds was super close) and the rest followed their lead (just like US players followed DTs lead with 8 act ig-88).
     
    3. IMO han-rangers list has the lowest skill requirements from the "meta" lists (han, ig, vader) for a solid performance, because it has lots of range, damage and very versatile Han. Don't get me wrong, I am not saiying, that it's easy to play at the top level (which obviously require perfect positioning), but it's quite forgiving if you play conservativly.
     
  18. Sad
    RoyalRich got a reaction from ThatJakeGuy in Birmingham Beckons! Europeans 2018   
    That pretty much matches my experience, in 8 games I played 6 han rangers, one Ig88 and luke, and 1 vader mirror match. 
    I was a bit fed up of han rangers by the end! (felt like an auto loss on mos eisley stashes for two of my games) 
  19. Like
    RoyalRich got a reaction from kennydkbrown in Birmingham Beckons! Europeans 2018   
    Look forward to seeing you again mate, hopefully no son of skywalker and bantha shenanigans to contend with this time, that was a fun list! 
  20. Like
    RoyalRich got a reaction from Cremate in Birmingham Beckons! Europeans 2018   
    Just to note Samwise (Sam White ankle) will be coming along Saturday for breakfast as well as new and the 2 guys in bringing up if you need an idea for numbers at all. 
    Counting down now! 
    Rich
  21. Like
    RoyalRich reacted to FixB in Birmingham Beckons! Europeans 2018   
    I'll join in as well. Haven't played the game in about a year, but that won't stop me from having fun hopefully!
  22. Like
    RoyalRich reacted to GottaBadFeelingAboutThis in Map Analysis: Coruscant Back Alleys (Maul)   
    Last summer I studied the ISB map right before my tournament (an Omaha store championship). The week before, the news dropped that the map rotation was changing. I hustled out on a Friday night to buy the Alliance Rangers pack so I could "enjoy" Nal Hutta with the rest of us.
    With that in my mind, I'm trying to study the new-wave maps before Worlds, "just in case." I had the afternoon off today and took a quick look at Maul's map, Coruscant Back Alleys, and played a fast game with a rebel wookie list against a Vader/ERiots list, (without putting serious building into either of them). Here are some initial thoughts.
    @brettpkelly over at Roll For Damage has a decent pic of the map, back on a map-rotation-prediction post (duplicated here with permission):

    Initial Reaction:
    The map is a visual headache to assemble. I spent a decent amount of time staring at it and getting used to the tiles. It actually does seem to convey the neon confusion of the gritty electric undercity. If it enters rotation, I imagine it will be in part because FFG developers like the idea of giving players the chance to play in this turf we've seen in Clone Wars.
    The deployment zones seem roughly equivalent: both sides need six movement to get to a doorway into the middle area, or can take a door-less "long way around" and be at the poster-areas in 7-8 spaces. The distances encourage you to play objectives on round one: shoot the gangsters or flip the posters before stumbling into each other in a chaotic brawl. Both sides can line up an easy shot on a "gangster" objective from their starting hallways. There are weird sight-lines through the middle that allow long-range shots, and players will need to be careful with their sight lines.
    There's some weird love for EJets and Massive figures here. Not a lot of help escaping your deployment area (though a bit), but some ridiculous realities in that middle tile. Maybe not worth walking an AT-DP all that way in there, but a Bantha would wreak havoc (or, given the pack, "vengeance"). Melee figures have an odd time of it: on the one hand, you can "Looney Tunes" avoid them by hiding on the other side of the interior walls; on the other hand, the central tile is small, so a melee figure can pretty easily activate and come around to you, and maybe even duck into cover if you're trying to pot-shot from the hallways. Vader did well here; Han might have a bit of trouble finding his shot while staying out of trouble.
    The Gameplay:
    I sampled Mission B, and it was actually a blast. There's a uniqueness to the mission. The spend-movement-points mechanic is similar to Nal Hutta's "Raining Freight," but with each objective only worth 1 point, you may not need to pay a ton of attention to them. That said, they function as something of an extra timer: my rebels scored 6-2 points on round one. On the second round, activation order and Take Initiative mattered a bit more, and the rebels flipped all the posters, scoring 8-0. The fact that there are 8 points that will be scored each round, one way or another, gets you counting activations, movement, and flip possibilities. A hunter or Imperial list might be able to chase down the rebels, but if they don't pay attention to propaganda on the way, you could see 18-24 points going the other way in a 3-round game.
    I could see this map having an interesting impact on the meta. The hunter tactic of "move+shoot" would have to start taking flips into account on mission B, and their powerful attacks would be required for off'ing 3-point gangsters on map A. Imperial lists might have Round One use for ERiots to flip posters, and EJets could zip over a wall, fire, and zip back, using fly-by points to flip a poster. The poster mechanic also de-values the ubiquitous "Take Initiative" a bit: you may want every activation to be able to flip a poster or two. If you can conceivably flip two posters in the middle (or the bottom-left room) with your final activation, that's a 4-point swing late in the round (2 fewer for the opponent; 2 more for you).
    Brett didn't like the Gangster mechanic for competitive play on Mission A, and I'll agree to some extent: the fact that a new gangster arrives and THEN shoots makes you really think over where you'll hide in the alleyways (and frankly, I don't want to sit across from people agonizing about each possible location from a blue die). That said, it's not a ton of damage, so it adds a real element of randomness. The fact that they can appear near your back ranks forces you to think about where to hide. One interesting fact here is that it makes it a bit harder to "run away" with Vader, Han, or Chewbacca after your opponent's put a lot of work into them. 
     
    Will We See It?
    I think it's a possibility, especially if Jabba's Palace is the mission to rotate out. It would be a Merc figure map replacing a Merc figure map, although that's not a rule written in stone.
    This map is similar to Jabba's Palace in some ways: there are multiple areas that each need contesting, especially on mission B. There's a complicated middle area that forces diverse gameplay from each faction. There are places to hide, and (Jabba would actually be safer on this map than his own, but other support figures will be drawn into the middle hallways for terminal-sitting and line-of-sight boosts, and they won't be safe there through 3 rounds. Sight lines are as nightmarish here as on Jabba's Palace.
    The two missions require different things. One is helped by speed, activation economy, and figure count. The other is helped by firepower, while re-directing some of it to the mission objectives and off your opponent. They're different from anything currently in rotation, and the 1- and 3-point objectives would be somewhat unique in the meta.
    Finally, my guess is that Maul and Ahsoka haven't sold as well as Palpatine's pack (apart from Imperial players buying Maul for Brawler cards), so FFG may well have an economic incentive to choose one of their maps.
    On the other hand: it would be two maps with "alley" in the name, and another map with plenty of love for Vader, R2/Chopper (close terminals) and Alliance Smugglers. So maybe something even more distinct?
  23. Like
    RoyalRich reacted to TheWelcomeMat88 in Greedo + Parting Shot + Glory of the Kill   
    Seems to me you got messed over. Parting shot specifically states Greedo is defeated after the attack, regardless of HP. It similiar to a probe droid blowing up and being defeated in that regard.
  24. Like
    RoyalRich got a reaction from brettpkelly in Imperial Assault YT account?   
    I have a YouTube channel at www.YouTube.com/StarwarsStreaming but I don't put any editing into it now I just live stream ad it was taking up too much time.
    Even then sometimes it's nice just to play without the pressure of being recorded so 90% of my games aren't steamed anymore. 
    At one point I peaked at about 20 watching the stream but since then it's barely had any watchers so just not really worth doing. I am a decent player myself (I think! Couple of store champs and regional trophies to prove I'm not absolutely terrible at least) and have decent opponents, but there just doesn't seem to be much need for it (or at least not for them without huge amounts of editing) 
     
    I think the problem is most of the people who play competitively probably don't post a lot of content, and those that post a lot of content don't play competitively (happy to be corrected) 
  25. Like
    RoyalRich got a reaction from Masterchiefspiff in Imperial Assault YT account?   
    I have a YouTube channel at www.YouTube.com/StarwarsStreaming but I don't put any editing into it now I just live stream ad it was taking up too much time.
    Even then sometimes it's nice just to play without the pressure of being recorded so 90% of my games aren't steamed anymore. 
    At one point I peaked at about 20 watching the stream but since then it's barely had any watchers so just not really worth doing. I am a decent player myself (I think! Couple of store champs and regional trophies to prove I'm not absolutely terrible at least) and have decent opponents, but there just doesn't seem to be much need for it (or at least not for them without huge amounts of editing) 
     
    I think the problem is most of the people who play competitively probably don't post a lot of content, and those that post a lot of content don't play competitively (happy to be corrected) 
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