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Everything posted by WickedGrey

  1. The new core set has new rocks (both kinds), so I presume that the old rocks are no longer valid. The bomb and mine tokens from 1e need to get ported forward, so don't toss those. And for the record, I'm not outraged (or even miffed; I've got acrylic that I'm using anyway). I just expected to get a pile of tokens in the conversion kit, and was surprised when I didn't. Also, PSA for anyone reading, the conversion kits should all have a separate little baggie for the relevant wave 1 ship cards, but many of the kits seem to be missing the baggie. Check your kits vs. the content listing on the wiki (and note that the content list in the kit does *not* list the baggie cards!) and request it from FFG if it's missing.
  2. So the conversion kits don't seem to have shield tokens, and the 2e core set only has 4. The conversion kit lists out which parts we are supposed to re-use from 1e, and shield tokens aren't on the list. Is this an oversight, or am I missing something? (And yes, I realize that using 1e shield tokens is a trivial fix, it just seems odd given how explicit they were about reusing bombs and mines and such)
  3. A big part of the issue is that the FFG app is going to be the 800lb. gorilla in terms of list building (assuming it doesn't outright suck; who knows). Since it won't export data, that's going to mean that most everyone's using a tool that refuses to play nice with the rest of the 1e ecosystem. Overcoming that inertia is going to be that much harder than it used to be, and if Sozin just landed a new job... Well, sounds like he's a busy man, and I certainly can't fault him for not wanting to try and keep up with a company that won't even spit out a JSON version of a squad (seriously, the data export format is dead simple to use, there's no technical reason the FFG app can't interoperate, which implies it was a business decision...).
  4. I say this as basically an Imperial-only player ('cept those sweet Starvipers), but this thread is an Crap balance happens. TIE swarms, whisper, palp, quickdraw, x7 defenders... Yep, only Rebel bias here. /rolleyes
  5. The focus math isn't right. Since the effect of the token is global ("spend it or don't") then each green die can be considered in isolation: each gives a 0.25 chance of being an eyeball, so you can just multiply the number of green dice by 0.25 to get the expected value of spending the token. At three green dice, the evade is worth 0.95, while the focus is worth 0.75. That said, the evade is only worthless when the ship is taking more damage than it has in green dice, and all the dice are already evade results. Evade's still good.
  6. Hopefully they'll errata the Raider to be allowed to equip its titles at the same time they fix this. =D "Corv." is not "Corvette"!
  7. Only twice? You must have some nice digs (or he's living in a hole).
  8. Fixed that for you Makaze gets it, but there's a lot of Not Getting My Point in this thread. Jumpmasters can be beaten, for sure. However, the types of lists that can are somewhat narrow, such that JM15K is pushing out a lot of non-ace lists. Think about how many wave 7 list types just don't have a chance against a well-flown JM15k list. I'm actually getting to the point where I miss seeing a rebel regen list across the table. I also think that JM5K makes for such a better ordnance platform than everything else that it's going to limit ordnance to only being good on JM5Ks (which is why I don't think that making Deadeye unique is the best solution).
  9. I think that's the cleanest way to bring Jumpmasters' ability to field ordnance in line with the other platforms. Without the synergy between spending focus to fire and the options provided by the salvaged astromech slot, the overall punch of the triple JM5K lists will be pulled back, and the targeting options for first-round fire will be limited to low-PS ships. This will give lists a greater chance to PS kill a scout before it fires, which means that we might see a return of more lists that aren't currently able to compete since they cannot land 9 damage against 2 greens at PS 4 or greater on the first round of combat. Yes, I know that it's currently possible to beat JM15K lists, but I think that they're pushing out too many options from the meta. Never thought I would say it, but I kinda miss rebel regen. And TLT Ys.
  10. You'd rather have intentional draws?
  11. Defender don't care about incoming fire. Let them shoot.
  12. Sarcasm in text usually makes you just look like a jerk. All of the tone and body language cues get stripped out, and there are enough jerks in the world that it's the safer bet to assume you're one of them. This isn't sarcasm: I'm hoping this means that XBear will stop posting bad math threads here.
  13. Huh, that's odd. I was able to get my laptop (2010 MBP) to read a QR from a phone screen. It helped to have a live shot of what the camera saw (mirrored) to help with positioning (so that it's easy to tell if you're tilted or clipping off the side or w/e). Probably depends a lot on the specifics of the laptop in question. That said, if you're going to be porting cryodex to android, it should be trivial to get a decent QR code scan (and I bet the libraries are better too).
  14. Ideally, cryodex would fire up the laptop's webcam, scan a QR code full of raw XWS off of the printout / person's phone, and carry that information along with the tournament results. I have proof-of-concept code that can do so from a webpage working, though getting a JS QR code reader that doesn't suck is surprisingly difficult. I doubt any of the work would translate to Java beyond knowing that it's possible.
  15. Pretty sure that imperial vets has been 100% spoiled, which is a first, I think. Also, all of you people that can't stand going more than 72 hours without a news hit need to actually play the game more. Get down to the FLGS or hop on vassal and spend the time to git gud with whisper, or jm15ks, or a crackswarm. See if you can bring back quad TLTs, or play a bunch of defender lists, or put Vader on a TIE Shuttle and see if he makes his points back. You're standing on this entire mountain of a game yelling for more, and I feel pretty certain you haven't mined out what you've already got.
  16. WickedGrey

    Food Wing

    I've only participated in events like this for WarMachine, but I'd imagine that it would work out pretty well for x-wing too. - Have a bunch of tickets to hand out as currency (each can and/or dollar gets you a ticket). Try and discourage people from getting a bunch of tiny, cheap cans of stuff. One guy showed up with a bunch of mini franks in small cans that were super cheap. Kinda misses the point. I'd suggest standard size cans, or cost at least $0.75. - Have a pre-posted menu of effects that can be purchased with tickets. Some of them should be powerful and expensive. - As people buy items from the menu in games, they rip up the tickets to pay for it. - Have a prize for the person with the most tickets left over at the end of the day. Here'd be my suggestions: 1 ticket - After you perform an action, perform a free action. You may do this multiple times per ship, the cost goes up by 1 ticket per free action per ship. 2 tickets - At the start of combat, add a focus or evade token to a ship. - At the end of combat, remove a stress from a ship. 3 tickets - At the start of combat, acquire a target lock. - When you reveal your dial, change the speed of the maneuver by 1 to another maneuver legal for that ship. - At the end of combat, add a stress to an unstressed ship. 5 tickets - At the end of combat, add a stress to an already stressed ship. 10 tickets - At the start of combat, add a cloak token to any ship that doesn't already have one.
  17. To be fair, Facebook really does have a pretty horrible record when it comes to changing your privacy and/or sharing settings without asking first. There are a bunch of other OAuth providers that don't.
  18. And might as well make Vessery 33 points... Love it. I'd put all of the actions on one line. Maybe move the weapon arc icon to the left, and put the text in the lower middle where the weapon icon is now? Gives more room to see out the window.
  19. You're temporally unbound, here. For those of us that experience linear time, it works like this: If you have four dice in hand, ready to roll, your chance of getting 4 eyeballs is low (0.25^4 ~= 0.4%). However, if you roll out three eyeballs, then pick up a fourth die, given that you already have three, your chance for a fourth is 25%. Yeah, it's unlikely that you ended up here, but it's also pretty unlikely that you got those three eyeballs beforehand. Going from 3 to 4 eyes given you have the three already is just the bog-standard 25%.
  20. It's a balance between variety and having a consistent, practiced routine to make sure the event goes smoothly. I honestly can't say which I think is more important.
  21. I am not a lawyer, but I am married to one. I am assuming that you are based in the US. There are no fixed rules that you can apply to determine if a use of copyrighted material qualifies for fair use protection. At the end of the day (trial, really), the judge decides. Since Disney has better lawyers than you do, assume that if it gets to that point, you are going to lose. You'd almost certainly get a cease and desist letter first, though, so as long you promptly comply and aren't fronting your own money to pay start up costs for a production run, and aren't being flagrant about it, you are unlikely to end up paying out of pocket. The ship icons etc. are going to be copyrighted, but I could see those getting a pass. Using someone else's art almost certainly wouldn't. You'd probably want to redo the blueprints too, unless they are already under a permissive license. At that point, I could imagine a kickstarter not getting taken down, but who knows. Great work! I'd back it. :-)
  22. A plasma torpedo and a proton torpedo happened. :-(
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