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Hornet

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Everything posted by Hornet

  1. I don't own the Imperial Star Destroyer Expansion, I thought this list with a little combo between Screed, Sensor Teams and SW-7 Batteries, with also Warlord, I can take the best from all the dice I roll. These squadrons can kill almost any enemy swarms even without a shooting phase. Deadly Accuracy Faction: Galactic Empire Points: 395/400 Commander: Admiral Screed Assault Objective: Opening Salvo Defense Objective: Contested Outpost Navigation Objective: Intel Sweep Victory II-Class Star Destroyer (85 points) - Admiral Screed ( 26 points) - Warlord ( 8 points) - Sensor Team ( 5 points) - SW 7 Ion Batteries ( 5 points) Victory II-Class Star Destroyer (85 points) - Sensor Team ( 5 points) - SW 7 Ion Batteries ( 5 points) Raider-I Class Corvette (44 points) - Impetuous ( 4 points) - Ordnance Experts ( 4 points) Raider-I Class Corvette (44 points) - Ordnance Experts ( 4 points) 1 "Mauler" Mithel ( 15 points) 1 Boba Fett ( 26 points) 1 Soontir Fel ( 18 points) 1 TIE Advanced Squadron ( 12 points) All tips are welcome! Thank You All !
  2. Hi everyone, I'm here to ask opinions about this 300 points build I have made for the Italian National Tournament : -EMPIRE FLEET [299] OBJs: -Advanced Gunnery -Hyperspace Assault -Minefields -Victory II Star Destroyer (85) [126] Grand Moff Tarkin (38) Weapons Liaison (3) -Victory II Star Destroyer (85) [88] Weapons Liaison (3) -Howlrunner (16) -Mauler Mithel (15) -TIE Interceptor Squadron (11) -TIE Interceptor Squadron (11) -TIE Fighter Squadron (8) -TIE Fighter Squadron (8) -TIE Fighter Squadron (8) -TIE Fighter Squadron (8) I deploy both destroyers with speed 1 one more backward than the other to cover more space. The fighters are deployed at sides of the VSD's in two groups of 4 squadrons each : -Howl -Interceptors -TIE -TIE -Mauler -Interceptors -TIE -TIE In the command dial, I only choose "Navigate" and "Repair" in sequence, because of the Weapons Liasons that can give me the other two when I want. With Tarkin's ability, i have a lot of tokens to spend for this combo and, when I want, i can use a "Squadron" command and spend a "Squadron" token with both ships to move and shot with 8 fighters during the ship phase. I can also easily use a "Concentrate Fire" command and a "Concentrate Fire" token to shoot 3 Red and 4 Blue dice (1 repeatable) at medium range with both ships in the same turn. So, what do you think about it ? Thanks for answers !
  3. How do you play decimator ? I really like this ship and want to play it somehow. So. After a few tries I came out with some setups : (Fat Chiraneau) or (Kenkirk) Vet Istincts Gunner Isard Mara Engine Upgrade (Bumper Oicunn) Intimidation Rebel Captive Navigator Mara APL There are a lot of other valuable options like Expose with Experimental Interface, PtL .... So, how do you like it ?
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