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Gunner070

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Posts posted by Gunner070


  1. Yeah, I'm just bummed I can't play Carcosa. I've played every campaign a couple times now, so I'm just looking for a new story.

    Amazon is the first place I go to, then FFG and Team Covenant. I'm on the wait list for the missing pack on TC but I'm not holding my breath. Ultimately, I'm just looking to see if FFG announces the reprints or if they just happen and get shipped to distributors without an announcement.


  2. 22 hours ago, Gunner070 said:

    Same here but I pre-ordered it 2-3 weeks ago as a late pre-order so I'm just going to suck it up. My fault for waiting so long to pull the trigger.

    I did decide to use Team Covenant subs so I shouldn't have this issue again, as long as the world doesn't decide to get sick again. 😞

    Got the email today with the tracking number, it's on it's way 🙂

    (It was a late pre-order, @Mimi61. I was going to say I'd email them but I see you have)


  3. 1 hour ago, Mimi61 said:

    We are 3 days past release date, and still no sign of either Weaver or Dexter. Our account was charged a week ago, but we still don’t even have tracking info. I am beginning to wonder if it is lost in transit or something. Is anyone else still waiting? 

    Same here but I pre-ordered it 2-3 weeks ago as a late pre-order so I'm just going to suck it up. My fault for waiting so long to pull the trigger.

    I did decide to use Team Covenant subs so I shouldn't have this issue again, as long as the world doesn't decide to get sick again. 😞


  4. 15 hours ago, rsdockery said:

    For Dream-Eaters 1B, I presume?

    Actually, I don't know, I was referring to in general. I've been waiting on the last pack to play Dream-Eaters. Now, I've only been playing for a couple months now so the other cycles have been enough to keep me busy. 


  5. I've been doing a lot of solo runs with 2 investigators (Thanks, COVID.....). Most of my runs start with a Night of the Zealot campaign before a full campaign, as it gives me some time to learn decks and get a start on XP. I've been toying with how to deal with this and while 2 Trauma was healed if NotZ was won (sidebar, if it was lost, I didn't kill the investigators, just give them at least one of both trauma and no XP gain). But I like @Annette Soleil's idea. The ruling I'm working on for my campaigns is:

    "Spend 4 XP and gain 1 random Basic Weakness -OR- Spend 2 XP and gain 2 random Weaknesses = Heal 1 Trauma. This can only be done at the end of a Campaign or Interlude." 

    Not 100% sold on the 2 XP / 2 Weakness part but I also wanted to make sure that if the Stuff hits the fan, the team can still heal. Might tweek it.


  6. 55 minutes ago, Allonym said:

    Finally, a playlist with Darkest Dungeon music that doesn't include Town In Chaos? Inconcievable! The bells at the very beginning might not be the best fit but they'd be perfect for Undimensioned and Unseen...

    LOL, yeah. I wanted to see if I could fine an extended version but got pulled away at the time.


  7. Hi everyone,

    I normally have an audiobook or regular playlist on while playing. Today, I started putting together a YT playlist for the game. The tone I'm going for is horror but higher tempo, a kinda Action/Horror playlist. Right now, all I have is music from Darkest Dungeon, but I'm open to any other suggestions. Here's the link for those who want to the playlist... 

    https://www.youtube.com/playlist?list=PLFZdDanss8EbwbcN5qDzLnSS3HJ8o5zT2

     


  8. Hi everyone,

    I started getting into the game just as WFH started a couple months ago. Since then, I've ended up getting just about every cycle that's out, except for one: Carcosa. I hear it's a favorite among vets and I did get the Deluxe but some of the packs (notably, but not limited to, Echoes of the Past) are hard to find and I've yet to get any until I can secure all 6. I'll admit I've been out of the FFG circles for a while so I ask if reprints or restocks is a thing I could look forward to, or are we just SOL? Thanks!


  9. I actually started a project since stay-at-home started. I've been making an entire cycle based on Legends (Mostly covering Jedi Outcast/Academy and the Thrawn Trilogy). It adds more cards with mechanics found in Opposition (Rivals), Allies (cards dealing with out-of-factions), and Endor (Missions). Speaking of Missions, the biggest add is Accomplished keyword, which is basically a completed Mission with a constant effect heavily affects the game. Not all tie to a win condition but an example of one is a 2-cost, 9-health Rebel Mission that increases the Death Star Dial win condition to 14 when completed. Still working on the sets, might post it here if I keep on it and finish it.


  10. To be honest, I'd like to see more "neutral" ships. What I mean is a released expansion having one card for Rebels and one for Imperials (Katana fleet dreadnoughts would be a perfect example, if they were still canon). Clone War Republic ships could easily fit into this idea.


  11. On 3/6/2017 at 1:21 PM, Eggzavier said:

    I really don't understand why we keep having this argument. 

    Under both actual military doctrine and the old canon, a squadron is 12-24 fighters. 

    However, a squadron is made up of multiple 'flights' of 3-4 fighter craft. 

    Is there a problem with assuming that the bases each represent a 'flight'?

    For example: Luke is leading a flight of the squadron, Wedge is leading a different flight, and Biggs is leading a third flight?

     

    Thats how I see it. 

    This is the only reason I don't like the fact that the unique unnamed squadrons (ie. Rouge and Black Squadron) are "Unique". I can live with it but I'd be ok with a rule saying you can only have up to 4 of one of these squadrons in your fleet. But honestly it's not the biggest issue in the world and I'm really just nip piking at it. 


  12. So since this is in the armada forums, what stats would we give the Avenger? I'd say:

    Speed - 5

    Hull - 5

    vs Squadron - 4 Blue (Maybe 3 Blue and a Black)

    vs Ship - 1 Blue

    Counter 2 (Maybe add Escort, too)

    Cost - 15, Less black die and 1 less Hull than the Defender (16 points) but with more focus on anti-squadron with Counter 2.

     

    For a named pilot ability (Stele is the only one that comes to mind but he's already got a Defender):

    "When preforming a Counter attack, you may remove one blue die from your attack pool. If you do, you may add one black die to the pool."


  13. @Nostromoid I see where you're coming form, LOL. I know 4 Spynet tokens are impossible (at least I'm pretty sure), I just wanted to cover all possibilities. As for the Supergame, I'd be lying if I said I hadn't thought about making one. It's just too much for one person to make and I'm not a big part of the Bay Area meta enough to get a group together.


  14. Had an idea during a game this week. Bear with me, this changes the fundamental rules for deploying ships.

    Instead of deploying ships according to the rule book, do some sort of hidden deployment.

    - 2nd (or defending) player first places their ship cards face down in their deployment zone. These cards essentially replace the ships you would deploy during this step. Since there are facedown, the 1st player won't know which ship in your fleet is deployed at a location, just that they know a ship is there. In cases were you have multiple ships of the same type, the ID token would be placed under the card hidden.

    - 1st (or attacking) player can spend Spynet tokens to attempt to reveal ships before they deploy. They place a token on a facedown ship card they hope to reveal. After player one is done using Spynet tokens (if they choose to use any), the 2nd play can spend their's to cancel any that the 1st player used. When player 2 declares that they are done spending Spynet tokens, any of their ships that still has a token on them is reveal (flip faceup) and deployed on the battlefield (details to follow).

    - 1st player deploys their ships (not cards) onto the battlefield.

    - If the 2nd player still has any Spynet token, they may spend them to swap the locations of 2 facedown ship cards with each other. Each swap cost 1 Spynet token.

    - 2nd Player then reveals and deploys their ships. The ship's base must cover as much of the card as possible when deploying them. In the case of ship bases being smaller than the cards, they can put the ship any where as long as the entire base is in the ares covered by the card. If the base is bigger than the card, they can go anywhere as long as the card is still completely covered.

    - After both players deploy ships, they deploy their squadrons, according to standard rules (ie: 1st player deploys two, then 2nd player deploys 2, etc.)

    Example deployment:

    Rebels (2nd player) has a MC80 and 2 CR90s (ID 1 and 2) with 2 Sypnet tokens. Imperials have a ISD and VSD with 2 Spynet tokens.

    - Rebels place facedown CR90 (ID: 1) card on the left, CR90 (ID: 2) in the middle, and MC80 on the right.

    - Imperials places 1 spynet on the left card and their 2nd spynet on the middle card. Rebels use one of their tokens to cancel the one on the middle card.

    - Since the spynet on the left card is still there, Rebels reveal and deploy CR90 (ID: 1) to that location.

    - Imperials deploy their ISD and VSD, knowing the RC90 (ID: 1) is on the left but don't know which of the other 2 ships is on the right or middle.

    - Rebels use their 2nd spynet to swap the facedown CR90 (ID: 2) to the right and MC80 to the left. Then Rebels reveal and deploy the CR90 (ID: 2) to the right and MC80 to the middle.

    - Imperials start deploy 2 squadrons, then Rebels deploy 2, etc.

     

    Just another idea (and this would mean changing some of the objective's special deployment rules), but what do you guys think?

     


  15. I think it has something to do with the available options for the next few waves. If you take a look at some of the prediction articles, you don't see a lot of legit options for the imperials other than the carrier (the one the crew from Rebels stolen in season 2, I forget the name) or the Venator Star Destroyer.  Rebels side got a boost with Rouge One and Rebels, adding the Hammerhead and the Flagship (again, forgetting the name) during the space battle. Also add the fact that FFG seems to be moving away from "Legends" ships in favor of canon ones (and those that take place in the GCW, since we haven't seen TFA era ships in Armada yet). 

    Basically, the pool from which FFG can draw from for capital ships for Armada is vastly smaller than the pool for fighters for X-Wing. It's looks like they want to spread out waves and hopefully allow the movies, novels, comics, etc. to give them more options for future waves.

    Personally, if this is the case, I'd be ok with an X-Wing "aces" type release. Give us repaints and more upgrade cards for the ships we already have. 


  16.  

    14 hours ago, CDAT said:

    So the question I have (I have not played the sim games) what about the Z-95? From what I can find some of them had hyperdrive (like the Interceptor) but it was not a standard feature.

    We haven't needed to address that yet, no one has Z-95s in their fleet, lol. I'd have to load the game to make sure, but I'm 90% sure they did have hyperdrives in at least "TIE Fighter".


  17. I've been playing it as:

    - A Defeated squadron is only scarred/destroyed if it was attacked in some form or another that resulted in it's destruction. (To stop those who would play the loophole: "If a squadron leaves the playing field, treat it as if it was defeated from an attack but no enemy ship or squadron can claim it for veterancy") 

    - If all ships are destroyed, any remaining squadrons will become/prevent becoming scarred or destroyed based on if the fighter carries a hyperdrive (according to lore). We base lore on the X-Wing/TIE Fighter sim games from the 90's, meaning TIE Fighters, Bombers, and Interceptors would become scarred/destroyed (no hyperdrive) while just about everyone else would "escape". If a squadron is in the AOE of an Interdictor, they become scarred/destroyed.

     

    Edited since I realized I may have worded it wrong.

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