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DC06675

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  1. Like
    DC06675 got a reaction from dr00 in Beneath the Sands   
    The more I think about it the better the Free People seems.  Once the Sands of Harad comes out, how many people are going to make a Three Hunters deck using the new Gimli and Legolas? They already have five and then you get seven with Aragorn.  Throw in a Robin Smallburrow with Hobbit and Shirriff traits (if you have lore resources) and bam, 9 different traits with 4 characters!
  2. Like
    DC06675 reacted to monkeyrama in Beneath the Sands   
    On a slightly different note re: The Free People, it's just occurred to me that 'late game' cards have added value in the current trend in the game, because quests tend not to end easy and start hard anymore. I remember the early days of the game where you only really had to survive the first 2 rounds effectively to squash the quest, but now quests are usually balanced to either stay just as difficult or get more difficult as you flip through quest cards. So these 'late game' push cards are increasing in value. I may have to start including them more.
  3. Like
    DC06675 reacted to Calvadur in Best & Worst Quests   
    I usually enjoy all quests except something annoys me . That includes:
    -TIME PRESSURE. It's the worst thing for me. It was ok when you just had some locations, which shouldn't take to much damage. Got worse when they introduced time counters and finnally came to the flight of the stormcaller. I like to play "late-game", aka stabalising and then smashing he encounter deck (ofc not always the case ). Time mechanics don't allow for that. Ofc you should be taken out of your comfort zone every once in a while, but I prefer quests that just get worse, just because you give it time to develop as well. Anyway this results in some "unloved" quests: Journey to Rosgobel, VoI + Ringmaker, Flight of the stormcaller.
     
    -DELAYING. It is so annoying when you have victory in reach just to be set back again and again, because of what ever effect. 15 minutes later you win anyway, but had to flip some Cards to be 100% sure. Examples: The old forest, Nin-Il-Elth​, to catch an orc, the fate of numenor (trying to find morgoth temple)
     
    -SEARCHING/EXTREME RANDOMNESS. this means looking for specific Cards from the Encounter deck. It is so demotivating to see Cards like athelas or clues as shadowcards or getting discarded. Recently played Murder at the prancing Pony and I checked the Investigation deck like 15 times and found only 2 hideouts. I just don't like it if you can't advance (safely), because something doesn't Show up. Examples: Murder a tthe prancing Pony, Rosgobel, Hunt for Gollum, Riddles in the dark (still don't know how These "riddles" can be fun, either you build your deck to fit and it's no Problem or you don't and guess like Gollum )  
     
    I don't really care about set-up time and also find quests at the Ends of the difficulty Rating (top and bot) entertaining (Mount gram, amon din, Carn Dum etc.)
     
    My favorite quests are thematic (hello saga ), epic (Carn Dum, Lake-Town) or simply unique (Mount gram, morgul Vale)
     
  4. Like
    DC06675 got a reaction from Legolas of Darkwood in Best & Worst Quests   
    It can always be a little concerning when quests are too easy, but it would be very hard for FFG to keep making quests that really challenge you every time in different ways. If nothing else, it is always good to have quests that allow for less power-packed decks and more 'fun-oriented' decks to play.
  5. Like
    DC06675 got a reaction from Djenni in Your favorite NM quest?   
    My favorite is without a doubt Nightmare Journey to Rhosgobel. Granted, if you don't like building a deck or decks for the specific quest in regular mode, then you won't like nightmare because it just doubles down on what makes it unique, but if you enjoyed it then I think you would enjoy the nightmare version. 
     
    Also, for my personal taste, it is just the right amount of difficulty. Not too easy so I don't feel challenged, but not too hard to the point of feeling cheap or frustrating based on how the cards are drawn. 
  6. Like
    DC06675 reacted to Narsil0420 in Treason of Saruman Predictions   
    Hey guys, 
     
    we already know the answer to most of these questions. The back of the Treason of Saruman Box was shown at Gen-Con.
    10537014_798185603535567_5568599329663987610_n.jpg
     
    It says we're going to hunt Uruk-hai, fight Helm's Deep, and March with the Ents against Isengard! There's your three quests.
    So excited!
  7. Like
    DC06675 reacted to Noccus in Treason of Saruman Predictions   
    How about no need to handle everything? Just the big lines for the sag box.
    They could just do what they did with the black riders now: add quests through gencon & fellowship events.
  8. Like
    DC06675 reacted to Ryodu in Treason of Saruman Predictions   
    If you want to just condense all of the two towers in relation to what aragorn does then the three quests could simply be... tracking the uruk-hai (hence finding eomer and maybe even as far as finding gandalf the white), getting theoden to dismiss saruman and the journey to helm's deep, and then the battle of helm's deep.
    I think those could be some interesting quests, though I'd be afraid of the tracking of the uruk-hai and the journey to helm's deep potentially feeling too similar. Then again, they could make them very different. But that's what I see if they go 3 quests:
    -Track Uruk-Hai and get to Gandalf
    -Save Theoden/Journey to helm's deep
    -Helm's Deep
     
    Then maybe they'll release another saga box alongside it covering Merry and Pippins adventures. I'm sure they'd keep Frodo and Sam stuff separate but who knows.
  9. Like
    DC06675 got a reaction from PsychoRocka in Treason of Saruman Predictions   
    I know this may be too early to start this discussion, but I was wondering what people thought would be in the next saga expansion. So far, all the saga expansions have been very good at providing almost a deck in a box or something close (i.e. first Hobbits, now Gandalf). So I was wondering what people thought would be included in the next saga. Will we see Gimli and Legolas heroes in a new incarnation to go with the Fellowship Aragorn to create a more functional 'Three Hunters' deck? What about Rohan? What are people's ideas. This is the expansion I am most looking forward to...can't wait for Helm's Deep! 
  10. Like
    DC06675 reacted to PsychoRocka in Treason of Saruman Predictions   
    Would absolutely love if the game did this. I don't think that either the battle of dale or the assaults on Lothlorien and subsequent destruction of Dol Guldur have ever been portrayed in any game or movie or anything really. There is even also a battle between Thranduil and his people and forces sent by Dol Guldur as well. Second age would be a bit harder....
  11. Like
    DC06675 got a reaction from gandalfDK in Treason of Saruman Predictions   
    I know this may be too early to start this discussion, but I was wondering what people thought would be in the next saga expansion. So far, all the saga expansions have been very good at providing almost a deck in a box or something close (i.e. first Hobbits, now Gandalf). So I was wondering what people thought would be included in the next saga. Will we see Gimli and Legolas heroes in a new incarnation to go with the Fellowship Aragorn to create a more functional 'Three Hunters' deck? What about Rohan? What are people's ideas. This is the expansion I am most looking forward to...can't wait for Helm's Deep! 
  12. Like
    DC06675 reacted to MyNeighbourTrololo in Treason of Saruman Predictions   
    Some ents, I guess. Maybe Merry'n'Pippin allies. Or even new hero incarnations.
    4 new heroes: Legolas, Gimli, Merry, Pippin. Given the current sphere spread, Legolas, Gimli and Merry cannot be Tactics again, so if this happens - Pippin is gonna be Tactics. 
  13. Like
    DC06675 got a reaction from Catastrophic09 in Road Darkens cards on cardgamedb   
    To me the Wizard's Pipe seems too much like Gandalf's Light of Valinor (i.e. Spirit Glorfindel). It takes the one weakness Gandalf had (minus the threat) and nullifies it. I think they made a mistake with Spirit Glorfindel and LoV and I think this is a mistake as well. I may be wrong though, only time will tell. 
  14. Like
    DC06675 reacted to Tracker1 in Road Darkens cards on cardgamedb   
    Wizard Pipe completely eliminates the one challenge that I faced when splashing a sphere that did not belong to one of the heroes in a deck.  This problem actually made Gandalf interesting to build around because there was the potential of getting dead cards stuck in hand, so I was relying on Gildor ally for 5 resources.  Now the pipe makes it easy to move these cards back to the top of the deck, so now I can pretty much put any off sphere card into a deck and have a chance to play it.  If it was not for gandalf's high threat I'd say he's pretty broken.  
     
    I'm still quite intrigued to build some decks with him, but when testing him out I started to find that Gandalf's style of play became pretty boring. with too much player deck manipulation for my taste.  It was similar to Elrond Vilya, which I also find boring and broken.  Makes many scenarios easy.  It's the same story with Gandalf. 
     
    I understand why the developers designed wizard pipe.  It eliminates Gandalf's one handicap, but now the only thing going against him is high threat, which can be worked around easy enough.
  15. Like
    DC06675 got a reaction from 13nrv in Road Darkens cards on cardgamedb   
    To me the Wizard's Pipe seems too much like Gandalf's Light of Valinor (i.e. Spirit Glorfindel). It takes the one weakness Gandalf had (minus the threat) and nullifies it. I think they made a mistake with Spirit Glorfindel and LoV and I think this is a mistake as well. I may be wrong though, only time will tell. 
  16. Like
    DC06675 got a reaction from Teamjimby in Road Darkens cards on cardgamedb   
    To me the Wizard's Pipe seems too much like Gandalf's Light of Valinor (i.e. Spirit Glorfindel). It takes the one weakness Gandalf had (minus the threat) and nullifies it. I think they made a mistake with Spirit Glorfindel and LoV and I think this is a mistake as well. I may be wrong though, only time will tell. 
  17. Like
    DC06675 got a reaction from gandalfDK in Problems with the Time mechanic   
    I agree with monkeyrama. I enjoy the mechanic very much but it could easily be overdone if they continue into other expansions. Two quests I really enjoy that are basically "TIme" but in a different way are the Journey to Rhosgobel and the one where you are transferring Frodo to Rivendell (i.e. you have to win before the character dies). Those quests, to me, are a little more suspenseful than the time mechanic as a whole, but are ultimately very similar. 
     
    In truth, I have less of a problem with the time mechanic (don't find it problematic) than I do the fact that you can draw a really bad location (i.e. Hills of Dunland) and still quest successfully to a stage which requires you to put in a card for each player. That always bugs me because the random draw of the cards makes the game randomly difficult. However, I will not complain because if there was no randomnesss then it would get really boring.
  18. Like
    DC06675 reacted to monkeyrama in Problems with the Time mechanic   
    I'm quite a fan of the mechanic, for the reasons given above on the whole. It is evidently used in scenarios to give a push to players, although one slight complaint I have at the moment is that it's coming in so much, all the quests are starting to feel a bit pushy. Sometimes changes of pace are needed as well. Overall though, it's a very good piece of design.
  19. Like
    DC06675 reacted to FallenTurtles in Cardboard of the Rings: Live Play!   
    Thank you for your kind words! I know Brandon is having a near-stroke trying to get Jared's schedule to line up with ours as we continue to record. We're really trying to make it work so Jared can still join us.
  20. Like
    DC06675 got a reaction from FallenTurtles in Cardboard of the Rings: Live Play!   
    Brilliantly said! COTR is my go-to for LOTR fun. I like the banter among the group. Etienne is a great straight-man and I get my dose of strategic knowledge of the game and weekly quota of Scotland from Sean. Always miss the days when Brian or Brandon are missing because they add the great comedic value to the podcasts. Also, Jarod! Hopefully he can still make some of the episodes. 
     
    As for mistakes, I played Trouble in Tharbad yesterday and realized after a few rounds that I forgot to remove a time counter when the spies attacked. I tried to rectify it but I couldn't remember entirely. I am one person playing two-handed and I mess up regularly. Couldn't imagine trying it with two or three more people and expecting perfection. Besides, if mistakes were never made it would be boring. I laughed like crazy when Brandon tried to doom people with a leadership card even though none of his heroes were leadership. When the comment section pointed that out and I heard you guys react I was rolling. 
     
    Long-story short, I am a huge fan of the podcast. Keep up the good work...but not too good...because screw ups are funny!
  21. Like
    DC06675 reacted to FallenTurtles in Cardboard of the Rings: Live Play!   
    There are plenty of resources for the more "professional grade" gameplay styles and fans of those styles. COTR has always been about fun, goofing around, friendly discussion, and ridiculous off-topic tangents. We excel at the last one.
     
    I agree wholeheartedly with what everybody is saying. The game's complexity has led it down an interesting path, and it's a path I've been vocally critical of on the show, but I totally see why people like it. To me, it ends up being more like filling out taxes. There is something wonderfully satisfying about following those precise government instructions, filling in the right information, completing form A and then moving on to Form B if item C is applicable, blah blah blah. It's almost like a logic puzzle, and sometimes it's a lot of fun to figure out the puzzle. But on the flipside... I just compared playing a game to doing taxes  A lot of people are going to be turned off by a concept like that, and I have definitely fallen victim to that.
     
    To all those who have trouble or make a lot of mistakes, like I said earlier, it's a completely co-op game, and there's just no reason to get down on yourself for an error. Learn from the error and adjust it (if you want to) on your next gameplay. If you make mistakes, just be aware of it if you get the urge to head off to the forums and brag about your win. Don't forget your little asterisk when you post. Beyond that, just have fun!
     
    And always remember: if you ever REALLY get down on yourself for all the mistakes you made, picture myself and Sean from COTR sitting down at GenCon right next to Caleb as we just brutally mismanaged The Old Forest scenario. We won, but no amount of asterisks in the world will be able to full explain how poorly we followed all the card effects. With the game's developer... right. next. to. us. I loved it.
  22. Like
    DC06675 reacted to FallenTurtles in Cardboard of the Rings: Live Play!   
    I think mistakes in this game are simply going to be a natural part of the play. In an effort to keep the game fresh as a completely co-op game, they have to incorporate more and more complexity into how it handles itself. While I understand the need for the complexity, it's also one of the greatest weaknesses of the game in my opinion. When the rulesheets now have to include a disclaimer or a warning indicating that every card should be reviewed carefully because of all the triggering effects, I think the game becomes as much work as it does play.
     
    I think it's only natural for mistakes to happen. At the end of the day, as long as you aren't claiming to be the greatest player of LOTR that ever lived, only one question remains: did you still have fun?
  23. Like
    DC06675 reacted to FallenTurtles in Cardboard of the Rings: Live Play!   
    Hi all! I was only able to pop in for a few minutes last night, mostly just to talk about my new Godzilla toy, but things seemed like they were going well. We'll be playing again next week, so I'll drop another announcement. Getting announcements up on Geek is a good idea too! Thanks Jackelantern!
     
    We make the playthrough videos available on YouTube as well a few days after we play, though the most exciting time to join us is live, obviously. The YouTube videos just don't quite capture the magic.   https://www.youtube.com/user/COTRPodcast
     
    As for mistakes: yeah, they happen. Cardboard of the Rings has always been more about fun and jokes than it has about hardcore strategy and flawless gameplay. I, personally, wouldn't have it any other way. Plus it's fun watching the chat window light up when we do something wrong.
     
    I hope those who are able will continue to join us! I have so much fun chatting with people and getting everyone else's thoughts as we play. It truly captures the essence of what I believe a co-op game should be all about. For those who can't, we will miss you, but I hope you continue to listen to the podcast and engage us on Facebook whenever you want!
     
    Brian
  24. Like
    DC06675 reacted to FetaCheese in Next Saga Expansion: The Treason Of Saruman!   
    The good news is that Lotr LCG has been confirmed as one of FFG best selling products! So it's safe tto assume they will be supporting the game for a long time to come.
  25. Like
    DC06675 reacted to PsychoRocka in Trouble in Tharbad spoilers at cgdb!   
    Also, not just the staging area but if you play multiplayer or two handed (like me) then he can also attack enemies engaged with your other deck/friend before they can attack with his ability. Inbuilt Feint (if you kill it) and Quick Strike (but only during combat phase) as his ability rather than hands on the bow.
    Really cool design regardless of how good he actually is.
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