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Lukey84

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  1. Lukey84

    Advice on Overland Challenge

    I think Savage Spirits has a modular encounter for something like this. I love a good overland encounter and the stress that can come from it is really satisfying as a player or GM.
  2. After reading it again, I'm noticing there are no capital letters in Armored Clothing. So I would say it classifies as clothing which is armored, but gains no benefit outside of the modifications.
  3. I know it's a very random game in every batch, but is there any magic or occult references? Werewolves, witches, spells, curses, demons, etc.
  4. When spending duty at Character Creation the core book says you can choose each option once. Does that mean I cannot take two XP bumps of+10, or does it mean I cannot take two XP boosts of the same type, like a +5 and+10 xp? i have 15 duty to work with and wanted to turn it into the +5 and +10 xp. But I always thought that counted as the same option of XP
  5. The talent Prime positions is a ranked Talent. If we both have one rank does it come accumulative bonus to make the benefit equal to rank to? Blind-spot is not a rank Talent but if we both have it does the benefit stack?
  6. Another player and myself both have Prime Position and Blind Spot. Do these talents stack with each other?
  7. Lukey84

    Talent skill checks

    I would upgrade if in the middle of combat or in any otherwise dangerous setting. Add setback if the targets are unfriendly or don't speak any basic.
  8. I just checked the rule book on page 201 - "A character can take a maneuver to assume a guarded stance, helping him defend against melee attacks. A character who performs this maneuver adds 1 Setback to any combat checks he makes until the end of his next turn. However, he also gains melee defense 1 until the end of his next turn."
  9. This attachment can be applied to any ranged heavy weapon and the base modifier removes a setback from the targets movement or from the Guarded Stance maneuver. Doesn't Guarded Stance only apply to melee attacks?
  10. Has this question been sent to the developers yet as to how the item should work?
  11. We're making our first AoR characters. I'm a Devaronian Soldier: Trailblazer with 2 ranks of Ranged Heavy and 1 Melee. We're setting up our base of operations on Taris, which I think is a mix of jungle,toxic wastes, and urban areas. I'm trying to settle on an appropriate weapon and armor set for use on a toxic / urban / jungle world, I'm looking for suggestions. Anyone care to chime in? Additionally - What are your thoughts on different environments affecting weapon performance? Do you ever have wet environments hamper blaster damage or slugthrower range? I know there is an Environmental Adaptation attachment for weapons so that they don't break down. Have you used that feature at all?
  12. For the mods, what about making it "OR" instead of getting 1 of each option? Or ditching the soak and defense mods.
  13. Considering all this, I may hold off on buying this in my group to avoid opening the can of worms. I was going to apply it to the Tracker Utility Vest but I also imagine everyone choosing a 0-1 soak item to use it with.
  14. Lukey84

    knives under-powered?

    The Palm Stunner is a great reference. Also the Garrotte from the new Cyphers and Masks book. Or let the player make a Stealth check and while they're equipped with the Vibro-Knife and succesful they can simply dispatch the target. I'll check the Cyphers and Masks book later tonight to see if it has anything about using the Stealth skill like this. Update: It does not.
  15. Lukey84

    knives under-powered?

    I did the "called shot" option once and immediately regretted it. Talents, attachments, mods, and more ranks can boost knives. But otherwise I think the comment of "Don't bring a knife to a gun fight" stands strong. Consider Deadly Accuracy, Lethal Blows, Frenzied Attack, Feral Strength can all help with the damage. Also I think a PC that is making a melee attack against an engaged character equipped with a ranged weapon gains a Boost to their attack.
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