Stinger07

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  1. I can't recall exactly where I read this, but the official ruling is to replace one of the face down damage cards with a counter of some type and return it to the deck. If there was a situation where it would need to be flipped up, you would use one of the remaining face down cards not replaced by a counter. If you don't have any, well, I dunno...
  2. Latest preview for rebels has what looks like Hammerhead Cruisers from KotOR, but in the imperial era...
  3. So, it is always said that the rebel's Y-wing have all of the panels removed for easier maintenance. Here is what it looks like with the panels on, and this is what I want my Y-wings to look like:
  4. He's pretty clearly not supposed to be the same sort of villain as Vader, though that's how he sees himself. He's a confused, angry kid whose issues(Leia mentions the hope that sending him to Luke would help with his problems) allow the Dark Side to get its hooks in him, who turns on his family and on the surface appears dedicated but secretly is conflicted over what he's done. He has some sort of reverence for his grandfather, Darth Vader, and is trying to live up to that reputation, but it appears he doesn't know the whole story, particularly his turn back to the light, or at least doesn't believe it for some reason. He calls Han a liar, did they try to hide it from him, and the revelation tied into his turn? So no, he's not Vader, at least not Vader from the OT, and has more parallels with PT Anakin in some ways, but he works as a character, I'm curious to see more. Oh, I agree completely. My main point is that some have been calling Ren scary, and he isn't, to me at least, but rather broken...
  5. I have to say, Ren was not a scary bad guy at all. Vader Mad = Force Choke the Messanger, everyone stands by in pure terror Ren Mad = Slice up some perfectly good equipment and everyone just kinda pretends it's not happening. Vader had a reputation, someone to be feared. Poe wasn't even phased by Ren...
  6. Ah, I missed him asking about a different action economy on the two ships. In that case the OP should compare apples to apples. For real-world performance against a variety of attacks and action scenarios the Y-wing is more durable. The 82.6% and 60.75% numbers quoted above are the exact probabilities for 9 attacks and 7 attacks respectively. It's not a Monte Carlo simulation, I brute forced all possible outcomes. (Incidentally this takes orders of magnitude less time than running 10,000 iterations of simulation). I don't know what to tell you... I am not differing between hits and crits or hull and shields, but overall, if you just sit there and roll dice (which my simulation did), then those are the results. My simulation essentially rolls red, rolls green, calculates damage, reduces health. When health gets to zero (or negative), the ship is considered destroyed and the number of attacks is recorded. Repeat 10,000 times and get an average, and bam, results. A little more specifically, the hawk dies on the 9.6th attack (sometimes ninth, more likely tenth). The Y dies on the 7.2nd attack. The distribution is going to look different for the hawk and y, and the mean is not going to equal the median. I could add that functionality if people really, really want.
  7. You should do an apples to apples comparison, and either give both the defenders focus, or neither. The attacker never having focus on offense is also not a reasonable assumption, but it is a starting point. Also, your numbers are off, you should check your simulation. After 9 attacks, a 5HP 2AGI ship with 1 focus will have a 82.6% chance of being destroyed. After 7 attacks, a 8HP 1AGI ship with 0 focus will have a 60.75% chance of being destroyed. OP asked for comparing a Focused HWK to an unfocused Y, and so I did. Logic behind my calculations, see here: https://community.fantasyflightgames.com/topic/195599-the-value-of-green-dice-vs-health/#entry1930281 Also, if anyone wants to see my Java code, I can provide!
  8. OP, I ran some simulations, here are the results: Focused Hawk - 5 Health Survives 9.6 Unmodified 3-Dice attacks at range 2. Unfocused Y - 8 Health Survives 7.2 unmodified, 3-Dice attacks at range 2. That makes the focus hawk more surviveable than a Y wing...
  9. Just going to leave this here:
  10. So, I wanted to try this out. Keyan's and Ezra's abilities have a lot of synergy and they could very well be flown very easily in formation. I am struggling to round out the list. Thoughts? PILOTS Blue Squadron Pilot [sensor Jammer, B-Wing/E2, Ezra Bridger] (30) Keyan Farlander [sensor Jammer, Swarm Tactics] (35)
  11. Two reasons. First, cost. I don't have a ton of spare money to spend on the game, and I like variety, so I buy only one of each. I haven't bought a single scum ship yet because it is a bit harder for me to make a good list while only buying one of each. Second, collecting. I think my x-wing minis are cool enough just to sit on the shelf, but when displaying them as models, it is weird having 5 a-wings and 7 tie fighters. To properly display them on a shelf, one of each is sufficient.
  12. So, as more points of reference. B/Y Wing: 8 Health, 1 Agility: Survives 7.2 unmodified, 3-Dice attacks Cloaked Phantom: 4 Health, 4 Agility: Survives 8.6 unmodified 3 dice attacks Defender: 6 Health, 3 Agility: Survives 9.4 unmodified 3 Dice attacks Decimator: 16 Health, 0 Agility: Survives 11 unmodified 3 Dice attacks Falcon: 13 Health, 1 Agility: Survives 11.5 unmodified 3 Dice attacks Outrider/Slave I: 10 Health, 2 Agility: Survives 11.6 unmodified 3 Dice attacks Aggressor: 8 Health, 3 Agility: Survives 12.4 unmodified 3 Dice Attacks This is kinda fun...
  13. So, I was thinking lately on the value of Green Dice vs total Health, and it got me thinking. How do they compare? How much longer will an extra evade die let me live compared to an extra health (hull or shield). I have been running some basic computer simulations, but it allows me to run 10,000+ comparison rolls in seconds, so let's look at what I've found! Let's take a generic attacker with 3 red die, and have a one on one battle with a TIE Interceptor and an X Wing. TIE Interceptor, 3 Green Dice, 3 Health: After 100,000 simulations, the tie fighter dies after an average of 4.9 unmodified, 3 Dice attacks. So, if we are talking X-wing vs interceptor, one v one, the x wing will likely kill the interceptor on turn 5, assuming equal pilot skill. X-Wing, 2 Green Dice, 5 Health: After 100,000 simulations, the X-Wing dies after an average of 6.01 unmodified, 3 Dice attacks. With that, in our X-wing vs interceptor one v one, the X wing will likely die on turn 6, and given equal pilot skill and unmodified attacks, the x-wing will usually win, hence it's higher point cost at equal PS. Z-95, 2 Green Dice, 4 Health Again, after 10,000 simulations, we see that the Z dies after an average of 4.9 attacks. Same as the interceptor. The real kicker comes when we start modifying results. If you add a defensive focus to the defender, and an offensive focus to the attacker, the interceptor survives an average of 5.2 attacks (not a huge increase), but the X-wing only survives an average of 5.02 attacks, making the interceptor a better overall dogfighter, assuming focuses. Now, I could run this all day, and it is quite obvious hits are highly dependent on the action economy and the like, but when looking at pure, unmodified attacks, 1 health = 1 evade die, which is likely the reason why the Z and the TIE Fighter get to have the same point cost. I know this was kinda futile, but it was a fun little experiment...
  14. This whole thing seems to be a big buff for any rebel ship with a crew slot. I can see B-Wings and Hawks majorly benefiting from this expansion... Hera on Keyan with PTL anyone? Sabine on any B-Wing (with the added bonus of extra munitions to boot!) Any of these guys on YTs. It's pricey, but I'll have to go for this expansion for sure...
  15. I had initially hoped the stand-alone would be the orange and black X-Wing but expect you're right about the Aces/Epic. Hopefully it's an Aces pack with fixes for the T-65 as well as Poe's T-70. Not sure about the new Falcon. I think there are enough reasons (beyond the new radar dish!) to release a new Falcon pack. Would hopefully include S&V retrofit for the original Falcon I've said it before, and I'll say it again. I want an aces pack with the Black and Orange T-70 and the TFA Falcon, and like 4 copies of Integrated Astromech in it. That would be awesome.