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Stinger07

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  1. Stinger07

    Question about new ships and conversion kit

    Saw's Renegades is required for the U-Wing and X-Wing pilots. RZ-2 A Wing has heroic, right? Or is that in the conversion kit? Afterburners is only included in the Core and in the Fang pack. Ironically, the Fang cannot equip them.
  2. Stinger07

    RZ - 2 A - Wing Interceptor Crosssection

    I'd be curious to see how long the physical A-Wing was in the TLJ hangar scene. They had one built...
  3. Stinger07

    Too many I5s

    Do you have a breakdown of unique pilots, rather than all pilots?
  4. Stinger07

    New Source for Rebel Ships?

    I'm probably late to the party here, but the T-Wing was shown in the background of one of the Thrawn Comics. I believe it was #3 or #4
  5. Stinger07

    The Big X-Wing Trade Thread

    I sent you an email.
  6. Stinger07

    Size of HWK

    Yeah, HWK is perfectly scaled to it's Dark Forces and Jedi Knight Renditions. Calling it a freighter is also a bit of a stretch. I'd like to think of it more of a performance SUV compared to an X Wing which is more of a sports car.
  7. Stinger07

    Tie Avenger, please...

    It was fast and agile, meant to be a production version of the Advance, right? But it had 4 laser canons compared the the Advanced's 2. So maybe: 3/3/3/2? Or 3/2/3/2? It would definitely sit between the interceptor and defender, in a similar yet different spot than the advanced. Now, I like the integrated beam, but handing out free tractor tokens in a standard \/ arc is too powerful. Handing them out in || might be more logical. No free target locks. I would love to see something like this as the ability: At the start of the combat phase, choose 1 ship in your ||. You may assign that ship a tractor token. If you do, reduce your primary attack value by 1 for the rest of the turn. That way, it balances the auto-hit tractor beam.
  8. Stinger07

    T-85 and TIE/FO Interceptor? Let the theorizing being

    The 3D modeler in me finds this a bit... disappointing. The noise is off, too narrow and the fins are far too large. The... things on the sides of the cockpit are too large. It just feels off. Can't wait to see it refined a bit.
  9. Stinger07

    Who else hasn't played 2.0 yet??

    I can't justify the cost quite yet. Plus with my friends being hesitant, we are holding off to pay the several hundred we need to properly convert. The members of these official forums were able to convert much quicker than I expected. For my group of friends, I am going to need upwards of 4 conversion kits and 2-3 box sets, plus a variety of trades, so even with some usual discounts, we need to get $200+ worth of conversions which just hasn't happened yet.
  10. Stinger07

    The Mandalorian [Star Wars TV series]

    Nope not obvious. I am pretty sure that the short wall of text provided gives no indication to the protagonist's sex/gender. All it says is "Lone Gunfighter". That literally says nothing.
  11. Stinger07

    Packing Up 1.0 - How are you doing it?

    On a side note, if anyone is planning on tossing your 1.0 cards/dials/cardboards, don't. PM me, I'll pay for shipping and a little more.
  12. Stinger07

    Packing Up 1.0 - How are you doing it?

    I am not sure if anyone you have checked ebay, but 1.0 stuff still sells to a degree. Why any of you would trash this stuff when it could be sold (even for a small bit) is beyond me... Now, tokens, yes, recycle bin. But the rest? Even ship cardboards from stuff like the aces expansions has a place still...
  13. Stinger07

    First Look Trailer - Star Wars Resistance

    Star Wars: The Fast and the Force-sensitive Disclosure: I stole this from another comment thread on another site.
  14. Stinger07

    Why the hate on Red Moves?

    I am not talking token stacks here. I'm talking about the connotation that red maneuvers make you a bad player. That they are bad. They aren't bad, they are powerful, and come with an associated consequence. Red maneuvers can (potentially) allow you to outfly your opponents.
  15. Stinger07

    Why the hate on Red Moves?

    I am not arguing for elusive precisely nor am I advocating that people build a list around assuming red moves. I am just wondering why red moves are talked down upon. As if a player is suddenly a bad player because they expect to use red moves in a game. Everyone uses them. And for the intermediate player, something like elusive proves to be an insurance policy for their bad flying. The solution may be to "git gud" but in the mean time, elusive or Ten Numb are there for us while they learn.
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