-
Content Count
126 -
Joined
-
Last visited
Posts posted by Satchmo72
-
-
It depends. How much loot are they receiving? Is the loot they are receiving items they want for themselves or stuff they want to sell (stuff they want for themselves is worth about 4 or 5 times what they sell is worth)? How many days pass in an average session? How much cash do you want them to have on hand?
-
http://starwars.wikia.com/wiki/Hyperspace
I would say it depends on what is going on and what story you want to tell. Then you can choose one of the several descriptions of how hyperspace works. If you're entering another dimension then maybe that person would be lost in hyperspace drifting aimlessly. Perhaps if you decide that the mater is converted to tacheons then once you are separated from the drive you and the pod are converted back to regular matter and simply come to a relative stop. If you buy into Einstein's theory of bending space then the pod could get caught in an eddy created by the hyperdrive shrinking and expanding space around the ship. This could potentially throw the escape pod whirling off in a different direction at whatever speed the plot demands.
Desslok and bradknowles reacted to this -
If one player has taken the spotlight away from others deal with it person to person rather than in game. If you try to deal with it in game you have a high chance of pissing someone off. Talk the the person in question and ask him/her to let others have a chance to be the hero for a few episodes.
-
Think about your traditional science fiction mechanics. Jordy Laforge, Scotty, Samantha Carter, Rodney McKay, Quinn Mallory, Maximilian Arturo, and countless others. They all can do everything from fix a computer to adjust projected fields in order to protect, pull, push, or hide any given object. The techno jargon and fake science creations drive many stories in the science fiction world. It is not unreasonable for a person to want to play a character they love from their favorite science fiction.
Kshatriya and progressions reacted to this -
Confusion. I live in the state of confusion.
-
Have you looked at the gunner tree? It fits with your theme and true aim will certainly improve your gun slinging. Also it is an in class tree for you.
DeadBothanSpy reacted to this -
Triumphs have no effect on initiative order. They can be used for several things including a free maneuver prior to the beginning of initiative.
themensch and fatedtodie reacted to this -
If you are focused on an edge type game then my suggestion would be the beginners box and two extra sets of dice. There is a great deal of player made assistance that can help with talents and what not. I found having two sets of dice to share between three people works great. Any less than this and we began to struggle putting dice pools together and it is hard to share a set of dice with more than three people.
Play through the beginner game and the free downloadable PDF to get everyone comfortable with the rules. This will likely give you a couple months to save up some more cash and you will have a better idea of what direction you want to go with future purchases.
Richardbuxton reacted to this -
We find it easier to purchase two different color note cards. Roll initiative writing PC's (normally green) one one color and NPC's (normally white) on another. Fold them in half and hang them over the GM screen in initiative order with another small folded piece of paper to indicate what initiative we are on. Simple, cheap and helps keep the electronics off of the gaming table.
bradknowles and Jaspor reacted to this -
If you have a combatant who is awesome at killing things you would work out appropriate challenges for them. So why change the rules in the middle of your game for a guy that is a support character? He decided to go down this path now you're deciding to take away the advantages he has earned with the experience you have given him?
-
Most of the larger ships in star wars have lots of bumps. So it is more likely as your ship size increases that you will not have the fire arc to properly target the fast moving smaller ship. Also as the ship you are targeting gets nearer your own size it is more likely that the pilot of the ship will work to line up a better shot for the turret. Just a couple thoughts off the top of my head.
-
Another use for discipline is to hold fear at arms length and keep acting normal rather than running away or giving into coercion. Also it would help you block out distractions. For instance you're in a blaster fight and using vigilance (passive perception) you notice they have reinforcements coming in. Discipline will allow you to focus on the target in front of you rather than taking setback dice worrying about more blasters pointed at you.
Just a couple off the top of my head. Hope it helps.
bradknowles reacted to this -
-
-
You will not have a bit of trouble. The adventure is designed with some of the skills they have but if your group has some RPG experience they should have not trouble working around it.
-
-
To better answer the OP question we need to know what it is you want your character to do (as Thanatos pointed out).
I think a better approach would be come up with a concept and then chase the stats, and not the other way around. Brainstorm for a bit and go "I think I'd like to play Magnum PI crossed with Liberace!" and figure out what classes fit versus picking something from the book and building to that.
I am pretty certain that is what I said.
-
My understanding is that it would not be effected by soak as it is not an attack. I am not in front of my books so cannot look at the specific wording.
-
I believe the reason plan b stated that brawn 3 races were bad is because they all start with 10 less xp than their counter part races with other stats at three (at least the wookie and transdoshian). On the other hand if you will be playing in a combat heave campaign the extra soak is worth the 10xp loss. From an optimizing stand point I believe the best brawn three race currently is the weequay as they have two stats starting at three and still receive the 90xp normal given to brawn three races (this depends on what you want out of your character though).
To better answer the OP question we need to know what it is you want your character to do (as Thanatos pointed out).
bradknowles and Sarone reacted to this -
Maybe I am doing something wrong. The first link leads back to this thread. The second and third are broken. Second link leads to blank page and facebook link is not a link.
-
In my opinion this is a significant drawback to the race. What are you giving the race to cover up for this weakness? Again I am unfamiliar with the lore of the race. From a gaming perspective I would not play a race with this big of a weakness unless I trusted the GM to not us it.
Edit - made third sentence more clear.
-
With the combat scenario I would not give A any bonuses when looking at D as his attention should be focused on the NPC he is shooting at. If he is paying attention to A rather than his target or the environment then he should be receiving penalties during combat.
bradknowles reacted to this -
If you are giving them this massive disadvantage you would have to be giving them unbelievable advantages. Look at they way races are currently designed. They are all about equal and a suit that requires constant attention seems more of a pain the tukas than something fun to tinker with.
I am not familiar with the lore of the race however, we do have the gand suits to look at and the nature of the suit is left to the GM rather than being dictated by the designer. It can become a story element but it is not something that is burdensome to the player.
-
Honestly, it is pretty easy to be good at a wide range of things at the onset of a game. Most races can start with 4 in two characteristics by spending a little duty, or you can start with 4 in one and 3 in two others with no duty expenditure. Three positive dice gives your character a decent chance of success in most endeavors and four means your really good at it. Add to that just a little skill and it many of your skill rolls end up being YYGG. With that roll it gives you a one in six chance of doing something spectacular even if you fail at your intended task.
bradknowles reacted to this

Wages of Rebellion
in Star Wars: Age of Rebellion RPG
Posted
It sounds like you have a good group of players who are enjoying the role play of the game. I would guess they might be more interested in story rewards than in cash. Talk to them and find out what they want. Get it to them eventually and if it's something big make it part of the story arc.
So to sum up, based on what you have stated I would suggest not giving them any pay check and work towards contribution ranks and gear acquired in the field.