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jonboyjon1990

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  1. jonboyjon1990

    Hyperspace Report!

    I imagine this will just be the kind of information we traditionally get in the 'In-Flight Report' at GenCon, but just a few months earlier, to be aligned with SW Worlds. So new waves of most/all SW games, plus any other cool SW related announcements
  2. jonboyjon1990

    Hyperspace Report: X-Wing end-of-life date or X-wing 2.0?

    I imagine this will just be the kind of information we traditionally get in the 'In-Flight Report' at GenCon, but just a few months earlier, to be aligned with SW Worlds. So new waves of most/all SW games, plus any other cool SW related announcements
  3. I've preordered through Chaos Cards. I really like the look of this mat - the only thing I'd change is to remove the text designating the discard piles and provinces zone. Like, we know where to put the cards, don't clutter up the beautiful mat with that text!
  4. jonboyjon1990

    Why no SW Coop LCG?

    The popular and critical acclaim that AHLCG has received + SWLCG going away, makes a co-op SWLCG a safe bet. I think there's definitely a market to sustain Destiny and a co-op SW card game. But there's problems with a co-op SW lcg from a marketing standpoint. What can they call it? Star Wars the Card Game? That'd be confusing. They can't even call it a 2nd edition, because it'd be unrecognisable from the first. I'd like to see a separate game that isn't an lcg, with less frequent product releases. Something like "Star Wars: the Adventure Card Game" - inspired by Elder Sign and Warhammer Quest Adventure Card Game. Mainly card based, but chuck some imperial assault style dice in there
  5. jonboyjon1990

    Another co-op LCG?

    The popular and critical acclaim that AHLCG has received + SWLCG going away, makes a co-op SWLCG a safe bet. I think there's definitely a market to sustain Destiny and a co-op SW card game. But there's problems with a co-op SW lcg from a marketing standpoint. What can they call it? Star Wars the Card Game? That'd be confusing. They can't even call it a 2nd edition, because it'd be unrecognisable from the first. I'd like to see a separate game that isn't an lcg, with less frequent product releases. Something like "Star Wars: the Adventure Card Game" - inspired by Elder Sign and Warhammer Quest Adventure Card Game. Mainly card based, but chuck some imperial assault style dice in there
  6. jonboyjon1990

    That Han Solo Sculpt Looks Like...

    Let’s not judge too early. Some of the Runewars stuff looked bad painted, but upon release we were pleasantly surprised with the quality. FFG needs to either: - pay way more for better quality paintjobs - also show the minis unpainted in the marketing material or both
  7. Weirdly, they’ve now changed the design. Maybe they uploaded the wrong image?
  8. jonboyjon1990

    Runewars rumours

    Ahhh misread that! I think it’s maybe more just FFG pushing their own IP - they’ve been doing that with all their own IPs for the last 18+ months, but it didn’t make much sense for the Runebound product section to be called that when the actual world is Terrinoth.
  9. jonboyjon1990

    Runewars rumours

    Doesn't make sense for what? For Runebound? As in Runebound 3rd edition? Also interestingly, Runeage was removed from that page, and yet games like Battelore and Runewars remain - may be a suggestion that they still want to support them?
  10. jonboyjon1990

    Thoughts and Questions from an Inexperienced Player

    No worries - no offence taken - although I did state in my post several disclaimers that: 1) I haven't played it much 2) I want the game to have a learning curve 3) I'm just starting on that curve and wonder what people's experiences of it are And while I do own and play board games more than I play minis games - I've played several hundred games of X-Wing and quite a few of Imperial Assault too. Not to mention loads of other stuff like MtG, 40K etc over the years. Thanks - good advice! Much of my gaming has been dominated by board games over the summer, because my brother in law was around and so our group was always 3+. But he's going back to University, so I'll be getting more games of Runewars in going forward
  11. jonboyjon1990

    Thoughts and Questions from an Inexperienced Player

    Thanks for the reply. Yeah since I've only got the 2nd heroes and command packs from the available expansions, I haven't really looked at the other upgrade cards available. I'm in no hurry to get them, but may proxy, since I'm only ever playing at home. And I'll definitely keep playing! I'm too invested not to haha!
  12. Hey all, I've been onboard with this game since day one - I was psyched by the idea of 'FFG does WHFB' - And I really love the system itself. I've been slowly been making my way through painting (you may have seen some of my posts around), but the reality is that I've been really busy (doing a PhD, two kids aged 6 and 3). So I've only played 6 games - 4 'starter' games (i.e the single core set, learning scenario thing) and 2 full games, with full listbuilding, objectives, deployments, terrain etc. For reference, I have access to x2 Cores, x1 Lord Hawthorne, x1 Daqan Command, x1 Ankaur Maro, x1 Waiqar Command. I totally, totally get that this is a deep nuanced system and it (as it should!) has a steep learning curve, and I've only played 2 proper games (2!) - so I know most of this post can simply be answered by saying "just play more games", but interested in a discussion on some thoughts I've had. So far, I'm finding the game actually comes with a lot of Negative Play Experience (or NPE). I find that movement and positioning is incredibly difficult, attacks often whiff or are underwhelming and generally it's just quite difficult to simply 'get things done'. In that regard, the game just sort of comes across as...unsatisfying? It's like the game creates very little positive feedback. Granted, I've exclusively played as Waiqar, and I think most people would agree that they're a bit more reliant on harnessing synergy - making their learning curve even steeper. I really can't make any real use out of the Archers for instance. They always get charged down by cavalry, or can't arc on stuff as they're stuck behind other units. Or I place them in front and then they block the movement of my infantry. Me and my opponent are just having this sort of deflated feeling a lot of the time when playing: "Oh that charge just missed then I suppose" "OK, I'll attack with my Carrion Lancer and I'm flanking you, so here's 4 dice...oh pretty much a whiff" "We both revealed attacks, rather than one of us charging in..." It just seems that not a lot actually happens during a game? We're also finding that movement in general is really difficult - it's barely possible to move through you're own troops, so you can't really do anything other than just set up abreast from each unit. And therefore it feels like it's really easy to get boxed in or trapped behind your own units. Terrain similarly is very brutal to get stuck around or behind. ---------------------------------------------------------------------------- Again, I'm not saying any of this is a problem per se. I'm not saying "OMG this game is broken! - I've only played twice and I'm not amazing at it" - I don't want a game or a system that I can master after a few plays - that process of learning a new system and how to do well with it is one of my favourite things in gaming. And I've only played 2 full games - I'm more than happy for the answer to this to simply be "play more games", but I'm just interested to hear your thoughts on the above discussion and to hear about how long it felt for you until things started clicking into place a bit more?
  13. jonboyjon1990

    Just got a core set...

    I've done x2 cores, command pack and 2nd hero for Daqan and Waiqar. And will be doing x2 army box, command pack and 2nd hero for Latari and Uthuk. This gives me just over 200 points for each faction, and I can go from there and expand them as I want.
  14. jonboyjon1990

    Dauntless Pathfinders

    Crazy - FFG just keep pumping this stuff out! This is now, by far, the most they've ever pushed a single product line. That's without a 'big IP' behind it. Makes me shudder at what Legion is going to be like...
  15. jonboyjon1990

    Cover is not meaningful enough

    Isn't there an entire section of rules about suppression fire and morale, that wasn't included in the TC demo vid? Surely that interacts with the cover system and makes it more valuable?
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