Jump to content

StephenEsven

Members
  • Content Count

    953
  • Joined

  • Last visited

Everything posted by StephenEsven

  1. StephenEsven

    2.0 Is a Ship in its Own Firing Arc?

    The 2.0 rules are probably a better reference until we get the actual rules reference. In 2.0 all ships have 7 defined arcs, all of which have a symbol. There is the bullseye arc, the 4 standard arcs defined by the diagonal lines printed on the cardboard, and the full forward and backward arcs defined by the horizontal hashmarks. Nowhere in the rules does it state that you extend those lines to determine the arc, but it is implied, as you would not be able to measure attack range inside the arc unless it extended beyond the cardboard. These areas are specifically refered to as arcs, so it would not make sense that the printed arcs were not part of the arcs. If you would not want the arc to affect the ship itself, the text would refer to sonething beyond range 0 or to another ship, not just a ship.
  2. StephenEsven

    2.0 Is a Ship in its Own Firing Arc?

    The rules book is now available but not the reference. Arc however is not range restricted. They extend from the center of the base to the wdge of the playing area. So even if it souds counter intuitive a ship is in its own arcs. After all thwy are pri ted on the base so rhe base is always in them. And since Kanan does bot state the ship to be beyond range 0, you as well as any ship at range 0 in the arx should be elligeble.
  3. StephenEsven

    Omega Leader vs Huge ships

    You quoted the huge ship rules that change how acquiring a target lock works. That plus the text on page 2 is what changes how attacking a huge ship works. No other effects are changed. Even though you assign the target locj to a section and can only spend it for rerolls if you attack that section, youbstill have a target lock on the ship with regards to any ability that is not a secondary weapon.
  4. StephenEsven

    Omega Leader vs Huge ships

    OL does not have any exxeptions in the huge ship rules so no matter what section he target locks he is still target locking the huge ship and this affects the whole ship. So the answer is yes to all 4 situations above.
  5. StephenEsven

    Tie Silencer issue

    Makes sense. I didn't check that before posting.
  6. StephenEsven

    Tie Silencer issue

    Your friend was only right, if he also had Primed Thrusters. You did not mention that he did.
  7. StephenEsven

    The Last Jedi - General Discussion [LOTS OF SPOILERS]

    I just saw it. I liked it. Some very interesting things happen. But still so many unanswered questions.
  8. The ability strips a ship of tokens ir deals them a damage if they want to hang onto them. If you have no tokens you do not care and just accept that you get stripped. The end state is the same wether you had tokens or not to begin with. The damage only ever vomes into play if you want to keep the tokens you already have.
  9. StephenEsven

    Vaksai and Saturation Salvo?

    Since Vaksai reduces the squad point cost of the upgrades you use the modified cost.
  10. StephenEsven

    Omega leader and no modify rule

    Cancelling dice is not a dice modification, and can oxcur whenever the card specifies. Omega Leader does not prevent cancelling sice.
  11. StephenEsven

    General Hux in Epic

    You assign the stress to the huge ship which then immediately discards it. So yes.
  12. StephenEsven

    Sabine+ bomblet generator

    If you mean does she trigger off the bomblet token then yes.
  13. StephenEsven

    Dutch Vander M9-G8

    Dutch has a Range of 1-2 so it works if the friendly ship is not at Range 3 of Dutch
  14. StephenEsven

    Harpooned! and kill shots

    Yes, I believe this is the correct order to resolve things in.
  15. StephenEsven

    bomb loadout and bomblet generator

    no. Bomb Loadout is Limited. So only once copy per y-wing
  16. StephenEsven

    Double Edge and "another weapon"

    I don't see a need for an faq. Two copies of the same weapon is still only one weapon. So you can not fire it a second time with Double Edge. This is no different from multiples of the same crit or multiple copies of a modification being denied on royal TIE or elites in an A-wing Test Pilot
  17. StephenEsven

    Epics shooting at small/large ships

    Still nearest point to nearest point
  18. StephenEsven

    Timing on palp's die change

    No Palp only allows you to modify the result of the roll made after calling him. Just because that result is added to the result rolled before using LF, does not mean he can affect any die on the table.
  19. StephenEsven

    CR-90 Usable As Standard Play Obstacle!?

    The whole point is to use your nice model as the obstacle. And please note that you do not overlap like you do obstacles. There are special overlap rules when using epic ships as obstacles
  20. StephenEsven

    So many things are wrong.

    Sorry I misunderstood the OP.
  21. StephenEsven

    So many things are wrong.

    RRG page 14. • If a ship moves through or overlaps an obstacle while executing a Koiogran turn, Segnors Loop left, or Segnors Loop right maneuver, it still rotates 180º when placed. • If a ship moves through or overlaps an obstacle while executing a Talon Roll left or Talon Roll right maneuver, it still rotates 90º when placed. So it sounds like they had this one right, and you didn't.
  22. StephenEsven

    I really can't belive i have to ask this..

    X-Wing uses a permissive rule set. That means that you can not do anything unless the rules tell you that you can. So ask them to show you where it says that they can use the maneuver templates during the Plannin phase. The Learn to Play guide page 5 and the RRG, both state that you plan your maneuver in secret using the maneuver dial. It also states that you use the corresponding maneuver template in the Activation Phase, when you execute the planned maneuver. That seems quite clear cut.
  23. StephenEsven

    FFG please include these in the next FAQ

    Evade tokens do add a result, which is exactly what OL prohibits. Per the rules when you add a reult you place a die showing that result to the rolled dice. That is different from adding a die to the pool before you roll. If they don't understand this concept they should read the RRG again.
  24. StephenEsven

    Loose Stabilizer Crit twice

    Yes. If you have multiples of upgrades or damage cards, that trigger off of an event, both will trigger.
  25. StephenEsven

    Frustration: Dice

    I think we have all had games like this. But probably not every game we play. It can be frustrating. First of are you playing with your own dice and the opponent theirs? Try using the same set of dice. In case your dice roll under par. Second, try playing arc dodgers. It doesn't matter if you only chip 1 or 2 points of your opponent every turn, if he can not shoot you back. Or try flying something that can change blanks to either focus or hits. There are several upgrades that allow you to do this.
×