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About StephenEsven

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  1. Still nearest point to nearest point
  2. No Palp only allows you to modify the result of the roll made after calling him. Just because that result is added to the result rolled before using LF, does not mean he can affect any die on the table.
  3. The whole point is to use your nice model as the obstacle. And please note that you do not overlap like you do obstacles. There are special overlap rules when using epic ships as obstacles
  4. Sorry I misunderstood the OP.
  5. RRG page 14. • If a ship moves through or overlaps an obstacle while executing a Koiogran turn, Segnors Loop left, or Segnors Loop right maneuver, it still rotates 180º when placed. • If a ship moves through or overlaps an obstacle while executing a Talon Roll left or Talon Roll right maneuver, it still rotates 90º when placed. So it sounds like they had this one right, and you didn't.
  6. X-Wing uses a permissive rule set. That means that you can not do anything unless the rules tell you that you can. So ask them to show you where it says that they can use the maneuver templates during the Plannin phase. The Learn to Play guide page 5 and the RRG, both state that you plan your maneuver in secret using the maneuver dial. It also states that you use the corresponding maneuver template in the Activation Phase, when you execute the planned maneuver. That seems quite clear cut.
  7. Evade tokens do add a result, which is exactly what OL prohibits. Per the rules when you add a reult you place a die showing that result to the rolled dice. That is different from adding a die to the pool before you roll. If they don't understand this concept they should read the RRG again.
  8. Yes. If you have multiples of upgrades or damage cards, that trigger off of an event, both will trigger.
  9. I think we have all had games like this. But probably not every game we play. It can be frustrating. First of are you playing with your own dice and the opponent theirs? Try using the same set of dice. In case your dice roll under par. Second, try playing arc dodgers. It doesn't matter if you only chip 1 or 2 points of your opponent every turn, if he can not shoot you back. Or try flying something that can change blanks to either focus or hits. There are several upgrades that allow you to do this.
  10. Since you are focused on Imperials, I will assume you have at least one of each starter set and hopefully a TIE Fighter and TIE/fo Fighter expansion. You can easily fly a TIE swarm or mini swarm with these. They do not have to rely on upgrades, but more on pilot abilities. Here Howlrunner is a very good pilot to boost your squad, because she allows other ships to reroll those damned blanks. How you fly your squad is also a factor. A squad of TIE Fighters should fly together and focus down one enemy at a time. If you face of 1 on 1 all over the board you will face more enemy red dice rolls before you can kill any ships. And while the dice are random and fickle, it is often more down to tactics and strategy than dice rolls, if you win or loose. If a TIE faces an x-wing, especially at short range, perhaps a barrel roll out of the enemy firing arc if safer than focus or evade.
  11. I am not sure what exactly you are frustrated about. When you speak about assigning Focus and Evade, I assume you mean perform a Focus or Evade action, to assign a Focus or Evade token to your ship. In general Imperial ships like TIE fighters have high Agility and lower Attack values. Performing a Focus action grants you a focus token, which can be used to modify either an attack role or defence roll. This makes it the most versatile choice. If you face only one or two enemies that can target you, this is probably a good choice, especially if you outnumber the opponent as he can not shoot all of your ships, and you are most likely to be able to affect your offensive capabilities. If you face a high attack ship that is very likely to attack you, an Evade id probably better as it guarantees that you can evade at least one damage.
  12. Yes, by the very nature of choosing up to 3, each ship can only be chosen once.
  13. There is no contradiction. Autothrusters clearly state that it is the Range of the attack that must be beyond Range 2. And the Inquisitor treats that Range as 1.
  14. I am not sure how casual or formal the tournament you went to was. But normally in tournament play, anything you do is final if it is possible. If you were not aware of how Ten Numb worked, you should have asked your opponent to explain before you started the game. After all his squad is public knowledge. He can't guess that you don't know the pilot ability. Personally I have never been in a tournament, but when I play casually with my friends and family, we still play by tournament rules, because it helps you learn that your choices are final if they are possible. No matter the consequence.
  15. This was my take on the situation. There is no explicit wording to either allow or disallow this. Hence the OP. In general in x-wing when you roll a number of dice they produce a result. Palplatine is now worded so that you declare his use before rolling those dice and then modify the result after. Lightweight frame introduced a situation where you roll dice producing a result, then roll 1 more die producing a second result, and then implicitly these results are added together. Because it is not explicitly stated this is what happend, we can't say for sure what dice result Palpatine is allowed to modify. Thus I fall back to the spirit of the Errata, and say I would rule it as Palpatine being able to modify the dice result that came up after declaring his use.