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a1bert

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Everything posted by a1bert

  1. a1bert

    CT's Pin Them Down

    Adjacent figures always have line of sight to each other. Edit: wrong figure. Would it be worth 2XP anymore? It doesn't increase damage output, it's almost fully defensive ability.
  2. a1bert

    CT's Pin Them Down

    The first step would be to require that the attack does not miss. The second step would be to require that the target (figure) suffers damage from the attack.
  3. a1bert

    Relentless and No Quarter

    No, Prey Upon Doubt + Oppression is completely analogous to the Precise Strike + Oppression case.
  4. a1bert

    Relentless and No Quarter

    Right. When the attack was declared, the hero had less than 2 strain. It would be different if No Quarter was instead: "When an Imperial figure declares an attack, if the target is a hero who has suffered 2 or more Strain, apply +1 Surge to the attack results", the trigger would be "when declaring an attack" and the ability would always trigger on imperial attacks, and the target and strain would be checked when the ability is resolved.
  5. Death Mark stays in the hero's play area from mission to the next until the hero is defeated.
  6. a1bert

    Relentless and No Quarter

    Performing an ability seems analogous to paying the cost to perform an ability - it doesn't cause the original trigger to be re-evaluated: 1. Declare a valid target (in line of sight) if the target is hero who has suffered 2 or more strain, No Quarter triggers if the target is a figure within 3 spaces, Relentless triggers. If both No Quarter and Relentless triggered, they triggered at the same time and you can choose the order in which they are resolved. If only Relentless triggers, it is performed. If only No Quarter triggers, it is performed. If neither trigger, neither is performed.
  7. 1.yes. 2.no, it's open information. 3.gaining influence is open information, and spending influence seems to be open information. To purchase Agenda cards, the Imperial player shuffles the Agenda deck and secretly draws four of them. He may purchase any of these cards by spending influence equal to the cards' costs. * The Imperial player does not show his drawn Agenda cards to the heroes. Any cards he does not purchase are shuffled back into the deck without being revealed. * Most Agenda cards are immediately read aloud and resolved when purchased. The only exception is if the card instructs the player to "keep this card secret." The Imperial player keeps the card and resolves the effect when he plays it.
  8. a1bert

    Shyla Swords Dance

    There is no two action attack limit. (Only two action(point)s per activation.) Heroes can perform any number of attacks during their activation or outside of it. Swords Dance can be used (immediately) after any melee attack Shyla performs, doesn't even need to be during her activation.
  9. You can think that Blast and Cleave are just attack-related abilities which are resolved after attack resolves.
  10. No. "From an attack" means damage suffered by the target during step 7 of the attack. Otherwise it would not have "from an attack" at all.
  11. I have asked about them and both can be used both at the start and end because there's no limit specified. ("or" is not exclusive-or in Imperial Assault.) (Whether they were intended to be so is another question and answer.)
  12. a1bert

    CT's Pin Them Down

    With 4 heroes, only up to two uses of Pin Them Down on the first round, then once per round. (Cards of heroes do not ready during the ready step of the status phase, only at the start of their activation.) (No, I haven't played against Pin Them Down yet, and I won't bother getting it in the app - usually defeating figures is more important than stunning / weakening them - so spending the XP for something else. Instead of high-cost figures I would probably try the other way: swarm figures - if CT stuns them instead of defeating, swell.)
  13. Yes, there's certainly an agreement with Hasbro (look for FFG interviews from previous GenCons etc.). You can ask about stores about which distribution channel they get their IA products from. The IA core box and marketing has "boardgame" all over them. Boardgame with miniatures, but boardgame anyway. (At least previously the Upcoming page has had figure expansions in Miniatures and boxed expansions in Boardgames.)
  14. a1bert

    Need help with a 9 xp build for Verena

    App campaigns give armors as rewards, so sometimes you don't really get to choose. The "default" assignment of armors would be Combat Coat to white die defense and Laminate Armor for black die defense, but adjusting when needed - like Shyla with Deadly Grace would also be a good candidate for Combat Coat. Learning the heroes and their synergies isn't that easy in app campaigns and minicampaigns because there are less missions, but the other side of the coin is that you won't suffer your "failed" choices for long. (Verena could also benefit from High-Impact Guard if you come across it and have the credits to spare.)
  15. a1bert

    Need help with a 9 xp build for Verena

    I have played a few app campaigns with Verena, and I have found that I don't really have much use for Combat Momentum, and I would probably play Verena without it in a regular campaign as well. K'tara Maneuver helped only marginally, so I haven't used it after the first one, but the campaign, items, and other heroes matter quite much. I think @Tvboy has the right idea about Student of Battle and Create Opening - Student of Battle makes CQs much more consistent and at least she can recover 2dmg on missed attacks - especially great with the Black Ops deck. (If you had 1XP more, I would still get Master Operative with Student of Battle.) The push from K'tara Maneuver could combo well with Murne's False Orders though, especially if there are nice hidden and focused imperials to use False Orders on... What Verena ended up with three different app campaigns: Verena Talos - 15 Health, 6 Endurance, 4 Speed - (Military Blaster), Fighting Knife, Create Opening (1XP), Concussion Grenades, Student of Battle (2XP), K'tara Maneuver (2XP), Master Operative (4XP), Pulse Cannon with Plasma Cell, Laminate Armor Verena - 15 Health, (Military Blaster), (Fighting Knife), Create Opening (1XP), Gaffi Stick, Student of Battle (2XP), Laminate Armor, Point Blank Shot (3XP), Hidden Blade, Master Operative (4XP), Disruptor Pistol with Spread Barrel, Missing Key (supply card) Verena: 15 Health, 6 Endurance, 4 Speed, Fighting Knife, (Military Blaster), Create Opening (1XP), Disruptor Pistol with Tactical Display, Laminate Armor, Student of Battle (2XP), Point Blank Shot (3XP), Hidden Blade, Master Operative (4XP)
  16. Not deploying a reserved group from a mission event will be problematic in missions where the winning condition is to defeat the figures of that group. If the figure never enter play, they cannot be defeated. Just saying ... of course the ability could be further restricted to reserved groups which are not referenced by (other) mission rules. (LOL, already had that) Ok, now that I'm here, other comments: 1. There is no hand limit for cards in the IP's hand (open groups). There is just the limit during mission setup. 2. "Depletes Elite Squadrons" "Depleted Diversified Armies" ... If you have both, you can switch between them during mission setup? 3. Returning a villain to your hand does nothing, because you cannot deploy a unique figure more than once during a mission by any means. You need to allow to redeploy also. Also might need the "unless mentioned by mission rules" clause. 4. "Enhanced Armors" - When activating, ... would be better as "At the start of your activation". Should the reroll be restricted to the figures of that group, or restricted to during their activation? Rerolling any defense die once per round sounds... good. 5. "Enhanced Weaponry" - Beware, Stun is powerful. The Push happens when you spend the surge unless you give an explicit timing, and would affect the required accuracy. Maybe that's the intention. "~: Push the target figure up to 3 spaces." 6. 4XP cards are powerful.
  17. a1bert

    Embrace Suffering

    I would argue Vinto didn't resolve an attack ("Boltslinger: After you resolve an attack.."), but I'm not sure what the IA team would decide.
  18. a1bert

    Embrace Suffering

    Embrace Hate isn't while declaring attack, it's start of status phase. When performing an attack with another figure, it is imperial and rebel only for mission rules, not for Embrace Anger. So no.
  19. Also remember that Legion is a miniatures game, so it is covered by FFG's SW license. (Imperial Assault is a boardgame and Hasbro gets a cut - no idea how much and if there's something else than Hasbro taking a cut through handling distribution.)
  20. a1bert

    Opportunistic and Hit and Run

    Opportunistic gives mp during step 7 of the attack (if the target suffers damage from the attack), movement points from Hit and Run are gained after the attack resolves (after step 7).
  21. a1bert

    first time here so not sure

    For a Few More Credits and Once Upon a Time in the Western Rim: https://boardgamegeek.com/filepage/136851/few-more-credits-fanmade-scum-campaign-imperial-as Geonosian Trap: https://boardgamegeek.com/filepage/167826/geonosian-trap-clone-wars-fanmade-campaign-imperia Edge of Oblivion: https://community.fantasyflightgames.com/topic/240093-edge-of-oblivion-custom-mini-campaign-completed/ (All 4 seemed to be in https://community.fantasyflightgames.com/topic/136987-custom-campaigns/ )
  22. a1bert

    first time here so not sure

    Depends on your definition of good. There are at least three user-created campaigns.
  23. a1bert

    Basic question

    You skip the instructions that do not change the game state (whether there's "if" or not), except you never skip Reposition, and you only skip Engage if it cannot be fulfilled (not skipped if it is already fulfilled and doesn't change game state). In addition you skip instructions that have action costs that you cannot pay. I think those two are the exceptions, but double-check from the rules. (You don't perform the instructions out of order to be able to attack. Most often the figures can attack a rebel figure.)
  24. a1bert

    Legends of the Alliance Wishlist

    Although, I think that's because of Vader's deployment(figure) cost, not because of any programmed exclusion rule.
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