AvogadroTheMole
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Posts posted by AvogadroTheMole
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GrandSpleen,
Yours is the interpretation I was going with, but I have not been able to find any documentation to prove it. I do not suppose you know of any? The problem is I can see Hammerstroke functioning here a little like it does with an auto-engaging enemy, such as Chief Turch in the 2nd Dunland quest. You trigger the event, the chief engages you and instantly re-engages the original 1st player. Maybe here you trigger a fresh or re engagement of all enemies in play. It feels a little silly for this to happen to those you are already dealing with. But other effect resolutions in this game have been silly from time-to-time, too.
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I have been scouring the rule book, FAQs & fora for a specific, rule-based, answer but have not yet found one.
If I use The Hammerstroke while engaged with one or more enemies do these enemies trigger engagement triggers such as Sam Gamgee's and many enemies' forced effects, such as those in Peril in Pelargir?
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There are two stores in central CT that have regular or semi-regular Star Wars LCG gaming. Not exactly close enough for most people's idea of an evening's trip but probably close enough for an event-based daytrip.
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Sleeving the encounter decks becomes important when you get into nightmare quests (very far away if you are just getting into the game). The print-on-demand cardstock is of a very different texture and will give away which type of card you are up against. The colours are also off enough that an opaque sleeve might be wise, too.
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I get a delivery failure on your email address.
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We have about half-a-dozen (plus or minus several) players at the Time Machine in Manchester. Most of us are into multiple LCGs and also board games in general. Saturday nights are our "normal" day (6-10 P.M.). The holidays have wreaked havoc on attendance for the past few weeks but things should be returning to normalcy going forward. I will also email you on the side.
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So at New England qualifiers I saw 16/21 players using a Dash/Freeholders combo with the Falcon. Some added in the Blockade Runner/Sleuths others the Han/Lando pods but it was deja vu all day. And really frustrating to see a game with this many cards limited to 2 variation decks.
As a first tournament experience that was a downer. Everyone was nice and all but I'm hoping this gets fixed STAT.
Until it does though, what's a good dark side counter? Palpatine/Weequay/Jabba/Mara capturing and Tactics icons up the wazoo? Has anyone found a good way to shut this down? I lost all 3 matches to these jokers on their second turn (one guy got an absurd opening hand of 3 Freeholders, One Falcon and two of the drawing 2 cards each event which I assume is just a one in a thousand NPE and not something I can do anything about, he was nice enough to even feel bad for me afterwards)
I was at this event (and I think Intalked to you a couple times before and during the tourney, to boot) and had some success with my big navy aggression deck. In 4 games (I got stuck with a bye because of avoiding previous match ups and a poor meta-gambit with my LS deck) I faced only 2 freeholders opponents and grabbed a big win and a loss with the dial at 10. I did not see a single freeholder on the table and even saw them being discarded because my opponents knew they were never going to get them for low cost. I ran:
2x Death & Despayre
1x Repair & Refurbish
1x Deploy the Fleet
2x Unstoppable Advance
2x Kuat reinforcements
1x Dark Time for the Rebellion
1x imperial Blockade
1x Endless Reserves
Worked pretty well, overall. In addition to the above, won against dashholder-less sleuths and got brutally shutdown by a Heroes & Legends Luke when it got off to a slow start. Sleuths are actually what did me in against the freeholder deck I lost to. If I had been more conventional in LS deck (I tried a crazy Rebel character deck with Crix Madine, Hoodie-Han & Jan Ors that worked poorly whenever I did not get good objectives and initial draw-which is too often to be truly competitive) choice I might have had a shot at snagging a top eight position.
I was surprised at how much Sith Control I saw there (I mean, with a LS deck like mine I had to be expecting less). It did sound like freeholders had a ton of success against them, though. If that is so I imagine many of those players will stray and try out other counters. I do worry, a little, that what JCMB is arguing is true. Not because it will foster diversity - that is good. But, that it will actually be a rock-paper-scissors of extreme deck types. That would be a false diversity and very dull to me. If I want to know if my opponent has me beat just from list construction within the first five minutes I would not have quit Warhammer 40K all those years ago. However, I remain hopeful that the objective set and mixed affiliation mechanics will allow enough mixing of extremes to allow strong hybrids to be found and played at high levels. Neither Control nor Sith will ever go away but we can hope new versions of both can emerge (and the same is true for strong LS styles, too)
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Is there any advance sign-up needed or just show at the store? The store website event calendar says 12 P.M. Is that first draw or start of registration or the like?
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I find this interpretation interesting. My view (and those I have been hearing from others) has been that the False Report (and the new Dash set) are about punishing Sith Control w/super-sized hands. I see this as creating diversity within the game. Since the Sith Control archetype is becoming less advantageous, other DS decks become more appealing. Factor in the recent Navy objectives greatly improving their ability to play defense and exert some crontrol over the force as well as the Zuckuss set finally adding a quality group of cards to Scum and you start to see far more variety emerging. This, along with the H&L, Forward Recon & Commando Ops, makes character-driven decks more viable again since the Sith anti-character abilities will be a little less common (plus H&L tricks are fun & Crix Madine + Jan Ors finally give some targets worth searching for w/Hoodie Han). Sith Control will not be going away and if you only ever play it then it will never wane, either. But that means the new Smugglers will have an easy target. If those Sith players try out new Navy & Scum builds they will quickly mitigate some of the Smuggler advantages. While the Smugglers will probably be the strongest overall LS faction for a little while those players can find great counters/mitigations for the alternate DS decks by moving to different Jedi & Rebel builds.
I for one am very excited about the number of possibilities opening up and the increasingdiversity of decks I expect to continue seeing. In particular, I cannot wait to see if Hoodie Han, Crix Madine, Jan Ors & maybe Leia can combine for fun shenanigans. I hope you and your group explore these new objective sets fully and look back at the older "dead" cards again before quitting the game. I find the objective system actually helps keep older cards relevant by finding new synergies. For example, I have never used the Core Set Leia & my girlfriend gave up on her a month or two in. I am now itching to see how she fits into a Rebel character/Leaves play-effects deck (as alluded to above).
medfreeman reacted to this -
I am from the central CT area and will probably show for the tourney. I am not a huge card game player but I like to play Star Wars and meet new players so I will make it if nothing pressing stops me.

The Hammerstroke engagement question
in Rules questions & answers
Posted
I am not confused about timing. I did not want to explain the exact situation that spawned this query in my original post to avoid bogging readers in details. I fear I may have made a poor choice there.
I was playing The Old Forest with my girlfriend using a Hobbit deck teamed with a Haldir/Legolas/Loragorn ranged/sentinel deck. Several of the enemies have unpleasant forced:when engages effects, such as deal damage based on victory locations or discard an attachment. I encountered a situation where I had an enemy engaged from a previous turn, she had an enemy engaged as well, and there were two enemies in the staging area that would sort to her (I could only optionally grab one, since my threat was low). I played The Hammerstroke to draw them all to myself to leave her free to use Haldir and Sentinel/range assist me. I was unsure if the pesky enemy already in front of me gave Sam an extra +1 to the other +3 (on top of standing up from the first one to arrive). And if the pest's forced engage would trigger and cost me another attachment.
I was pretty sure it made sense for the enemy already in front of me to be unaffected by the event. But I had difficulty finding direct text anywhere that covered this. Teamjimby's quote seems to cover this because it says "until a card effect engages it to ANOTHER player." That tells me a card effect cannot re-engage an enemy to me unless it is first not engaged with me by some effect.
I appreciate you guys taking the time to help. I spent too much time yesterday digging for answers.