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Radzap

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About Radzap

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  1. Guys if OP wanted a circle jerk of "fly casual!" he'd have asked for that. I hate how these forums take a thread asking for honest competitive advice and crap all over it with this care bear nonsense. As to the actual thread; Biggs isn't required, but you'll want to load Norra with C3P0 and R2D2 to help her survive the early game. However, this will cut down on her offense. I prefer to take Biggs and pump up Norra's offense. I totally agree. It's become so common that "Fly Casual" warnings should be given for the Brigade'ing it causes. Give the guy, feed back, encouragement, ancedotes...but "Fly Casual" is totally knee jerk stupidity.
  2. Was good on Fat Han years ago. Now, you can spend 3 points in so many more efficient ways.
  3. Just slap on a 3 point title that gives them an extra attack die and will solve everything with this useless p.o.s. They'll still die like chumps but they might kill something on the first pass.
  4. "There are those who believe...that life here began out there, far across the Universe...with tribes of humans..."
  5. Radzap

    Ban List Updated!

    If you're going to post in a wargaming forum... This is a proper Wargaming forum?
  6. Guess what? In a point based game, balance is literally EVERYTHING. The percentage of people who care that a game mechanic makes sense is really really low. I mean, BMST literally make no sense. I mean, how does the pilot being stressed give a hacker the ability to do physical damage to the ship? But no one cares because it balances out some important aspects of the game, namely it makes carrying stress more of an actual penalty. If firing a missile or torpedo went like this, we wouldn't be having this discussion because Deadeye wouldn't be needed: acquire target lock, shoot missile (without consuming target lock), then deal damage with the ability to burn the target lock on the roll. But that's not how they set it up. So since the original rules made missiles and torps a literal waste of points, it needed to be fixed to keep things more interesting. "but that's the balance argument again". You're freaking right it is! If the game didn't obsessively care about balance, Vader could just force choke an opposing pilot and kill him with an action. No rolling for damage, just get close enough and kill. Or he could use the force to negate your movement dial and crash you into an asteroid. But you can't do any of that, even though that last one is actually done by Luke in a book, because it would be TOTALLY unbalanced. I mean, you're obviously not going to change your mind. No matter how sensible the argument is (because there have been LOTS of very sensible arguments presented), you just ignore them and go back to saying in a tl;dr form "I don't like Deadeye, it shouldn't be in the game". We might as well be arguing with PGS about the Palpatine card, albeit with less jackassery. Literal spit take here. Blue five, stand down man. Just...no mas.
  7. Super Smash Bros Melee still has tournaments with thousands of attendants 15 years after the game came out. It's one of the top 3 largest competitive fighting game scenes in the world 15 years after the game came out. The only video game I can think of with comparable longevity is Starcraft Brood War. That's like the worst example of a "mistake" to use. Don't make the same mistake Pokemon made. Don't make the same mistake WoW made (or any Blizzard franchise for the matter). Don't make the same mistake other people have made comparing a boardgame to a video game. The franchise is what sells this game. If this wasn't a SW game it would be very popular among mini's wargamers but it wouldn't be the hit it is today. Having the SW license is what makes it a hit, fullstop. It's true, the rules at this point are bollocks and they distort the game with every release. But they're not going to change their ways until people stop playing the game. The only mistake being made here is the one you (Razgriz25thinf) make by continuing to buy ships.
  8. Oh, you want real advice? I'd say pick up a few boxes of Vet Imps and have a blast. I love the Countess and Vessery is so much fun now that he can double tap with his title. Also, Gammas! Try not to overthink using bombers, just load them up and leave room for a ship you want to use in the endgame -- I'd recommend VI Turr Phenir. He's one of the greatest closers in the game. Or you can....
  9. Come to the Scum! We control the Spice. And you know what they say... Plus we have the greatest Large Base ships in the galaxy, so there's that too.
  10. They already got Bounty Hunters. If they want more scum help, they can have all the Binyare Pirates (sans illicit) they want!
  11. To hell with the Imp Firespray. Just bring Krasis back to the Scum where he belongs.
  12. I have no idea how to fit this into a single upgrade but the Scum Vet Viper needs: PS4-5 Access to Evade EPT Point Cost Reduction Sensors Slot It would be nice to be able to field a few of them and build a list around Juke and Sensor Jammers. Unfortunately, adding upgrades bloats the hell out the ship. After all the above issues are addressed, there's the issue of fitting Autothrusters in there. This ship has so many issues that the Veteran expansion will probably only band-aid the fact is way overcosted for its naked effectiveness.
  13. With Rogue One on the horizon do you honestly think they aren't going to help out the rebels? Alex Davey said last year in an interview that they will be introducing some T-65 adjustments in some way. How hard is it to understand that they are probably waiting until the movie releases? Because they all want to be the first one to post the "S-Foils -- I CALLED IT" thread on reveal day.
  14. There almost needs to be a weapons or effect that caps the number of evade results that the defender can use in the compare results step. A ship could still throw around a two or three attack dice attack that has a decent chance of damaging high agility and mitigation ships without being particularly stronger against 1-2 agility ships . We got Plasma Torpedoes for this reason. I'm certain that PTs were invented to punish IG-88C and C3P0. High AG (or Theep) and High Shields is a very big problem, and I'm glad they gave us something to combat that. I don't consider complaints about unshielded ships with less than 5 Hull to be valid in this context. Soontir can practically kill himself from landing on a rock, there's no reason to design ordinance that is purpose built to kill a ship with 3 Hull, it's just absurd. How can Soontir kill himself on a rock? Just Palp away that hit from the rock. You do the math, buster.
  15. There almost needs to be a weapons or effect that caps the number of evade results that the defender can use in the compare results step. A ship could still throw around a two or three attack dice attack that has a decent chance of damaging high agility and mitigation ships without being particularly stronger against 1-2 agility ships . We got Plasma Torpedoes for this reason. I'm certain that PTs were invented to punish IG-88C and C3P0. High AG (or Theep) and High Shields is a very big problem, and I'm glad they gave us something to combat that. I don't consider complaints about unshielded ships with less than 5 Hull to be valid in this context. Soontir can practically kill himself from landing on a rock, there's no reason to design ordinance that is purpose built to kill a ship with 3 Hull, it's just absurd.
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