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Sekac

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  1. Like
    Sekac got a reaction from Vlad3theImpaler in Destroyers are no good to me dead.   
    Not trying to pile on, this tangent just interested me. I really don’t think they do have the capability to open doors and such on their own, but I don't think they're designed to be on their own, or part of a main attack where operating in unfamiliar environments are a must.
    I don’t recall seeing a single one at the Battle of Naboo, fighting the Gungans (though I'm not going to rewatch it just to be sure). We mostly see them in security roles. Either as bodyguards, or quickly available when a situation (usually ignited lightsabers) arises.
    They're designed for use in friendly territory but are never operating on their own. If there's no functional need for a robot to have a feature, save costs by excluding it.
    B1s and B2s are designed to act as soldiers, so they need to be able to interact and communicate. BXs are are designed for infiltration so they need to have higher intelligence and agility.
    Droidekas are about intimidation and quick, overwhelming force. You can capture that with a simpler, specific design. Guns, targeting systems, shields, armor, and only basic command-oriented intelligence.
     
  2. Like
    Sekac reacted to jocke01 in Destroyers are no good to me dead.   
    Looking at wookipedia it seems that later models had more powerful guns, but less power for their shields. Maybe some fun title/upgrade that removes shields/generator and gives surge-hit or use shields as surge tokens or aims.
  3. Thanks
    Sekac reacted to Darth Sanguis in Destroyers are no good to me dead.   
    They were there


  4. Like
    Sekac got a reaction from lunitic501 in Destroyers are no good to me dead.   
    I think droidekas as vehicles make sense.
    They aren't programmed with the same robust AI programming that B1s have. They're devoid of personality, specifically programmed for rapid response/destroy protocols.
    This allows them to march into potentially overwhelming fire and put down fire of their own. No risk of robo-panic and retreat.
    They've also got enough mass, and are implacable enough that I can see squads fleeing out of their way to avoid being rolled over or stepped on.
    They're such weirdly sized transformer bots that it almost feels like a separate unit type should have been created for them. Something between a vehicle and a trooper.
    But vehicle works for me.
  5. Like
    Sekac reacted to GooeyChewie in Destroyers are no good to me dead.   
    They could have, but I'm glad they didn't.  I'm sure if they had they would have added some additional quirk to make it not just vehicle with a different name.  I already wish the special rules for various unit types were printed on the backs of the cards; I don't want to have to keep track of even more rules variations just to give special types to quirky units.
  6. Like
    Sekac got a reaction from lunitic501 in Destroyers are no good to me dead.   
    No, I didn't miss the point. I didn't miss it any of the times you made it. 
    If you've already decided (for perfectly legitimate reasons) not to use droidekas, and nobody is seriously disputing they're overcosted, then what do you hope to accomplish by continuing to point out they're overpriced and prefer other things?
    We can't change that, we can only try to figure out how best to use them in spite of their inefficiency. The tactics we're tossing around (the legal ones anyway) will still have value down the road if FFG does adjust their cost. 
    On the other hand, comments that boil down to "I don't like them, they're too expensive" won't hold any value at all if their cost changes. You've made that point, so have others, and y'all are absolutely right. 
    You can't get righter by repeating it. You can't further the discussion by repeating it. So what is the goal at this point?
    You can try to contribute/gain some useable tactical insight, or grouch about their cost more, your choice.
  7. Like
    Sekac got a reaction from Vlad3theImpaler in Destroyers are no good to me dead.   
    No, I didn't miss the point. I didn't miss it any of the times you made it. 
    If you've already decided (for perfectly legitimate reasons) not to use droidekas, and nobody is seriously disputing they're overcosted, then what do you hope to accomplish by continuing to point out they're overpriced and prefer other things?
    We can't change that, we can only try to figure out how best to use them in spite of their inefficiency. The tactics we're tossing around (the legal ones anyway) will still have value down the road if FFG does adjust their cost. 
    On the other hand, comments that boil down to "I don't like them, they're too expensive" won't hold any value at all if their cost changes. You've made that point, so have others, and y'all are absolutely right. 
    You can't get righter by repeating it. You can't further the discussion by repeating it. So what is the goal at this point?
    You can try to contribute/gain some useable tactical insight, or grouch about their cost more, your choice.
  8. Like
    Sekac got a reaction from thepopemobile100 in Destroyers are no good to me dead.   
    No, I didn't miss the point. I didn't miss it any of the times you made it. 
    If you've already decided (for perfectly legitimate reasons) not to use droidekas, and nobody is seriously disputing they're overcosted, then what do you hope to accomplish by continuing to point out they're overpriced and prefer other things?
    We can't change that, we can only try to figure out how best to use them in spite of their inefficiency. The tactics we're tossing around (the legal ones anyway) will still have value down the road if FFG does adjust their cost. 
    On the other hand, comments that boil down to "I don't like them, they're too expensive" won't hold any value at all if their cost changes. You've made that point, so have others, and y'all are absolutely right. 
    You can't get righter by repeating it. You can't further the discussion by repeating it. So what is the goal at this point?
    You can try to contribute/gain some useable tactical insight, or grouch about their cost more, your choice.
  9. Thanks
    Sekac reacted to arnoldrew in Destroyers are no good to me dead.   
    You're confusing "in melee" with Engaged. The last sentence you posted only applies to units that are Engaged, which is when a Trooper unit is in melee with another Trooper unit.
  10. Like
    Sekac got a reaction from Vlad3theImpaler in Grieves, Dooku, Maul+ B1s   
    Seems pretty rad to me. There are 7 lightsaber blades in this list, so it's better, at least, than all the lists with 6 or fewer.
    Beyond that, I really prefer Grievous with his pistol. He just burns too bright and fast if he has nothing to do but charge in. But with 3 stud muffins, maybe that's not so much an issue.
    Still, with 32 points left, I'd be looking at the pistol and 20 points of what-have-you.
  11. Like
    Sekac got a reaction from weebaer in Grieves, Dooku, Maul+ B1s   
    Seems pretty rad to me. There are 7 lightsaber blades in this list, so it's better, at least, than all the lists with 6 or fewer.
    Beyond that, I really prefer Grievous with his pistol. He just burns too bright and fast if he has nothing to do but charge in. But with 3 stud muffins, maybe that's not so much an issue.
    Still, with 32 points left, I'd be looking at the pistol and 20 points of what-have-you.
  12. Thanks
    Sekac got a reaction from Flurpy in Destroyers are no good to me dead.   
    That's the kind of tactic I don't employ often, but it's great as a combination with "cycling out" squads.
    Say you have one squad in the midfield that is getting beat up. Shields down and wounds piling up. That's a good time to recklessly expose a fresh unit. The opponent has to choose to keep focus on the wounded unit in heavy cover, or get more bang for their buck switching fire to the one standing lugnuts-in-the-wind. 
    If they choose to try to eliminate an activatation, your spearthrust can hit harder. Situational, but could work.
  13. Haha
    Sekac reacted to TheSharkJuggler in Destroyers are no good to me dead.   
    *le sigh* I KNEW there was a reason that I hadn't thought of @Sekac's previously mentioned strategy to throw 3 suppression down on a melee threat - it's illegal AF 😂 I don't know why that escaped me, I regularly use AT-RTs with both Rebels and Clones.
  14. Like
    Sekac got a reaction from smickletz in Destroyers are no good to me dead.   
    I like Droidekas despite them being overcosted. I find they work best if you max them out though.
    I disagree with this. With 3 squads of droidekas, 6 supression tokens a turn is nothing to sneeze at. B1s with E5c can pretty reliably put another down per squad, and both Grievous and Dooku have cards that let them throw extra supression around.
    You can pretty consistently put 10-12 supression tokens down per turn. I've won a few games just from putting down this much suppression turn in and turn out.
    Droidekas especially shine as flankers. There's less likely to be heavy return fire on the flanks, and the enemy commander is less likely to extend his courage value to the flanks. This means droidekas are good at turning back your opponent's flanking elements as they get suppressed or chased off while unsupported. From there, you can maneuver them into positions of overlapping fire covering the mid-board.
    Build your plan and the rest of your list around never needing to issue these guys orders. As mentioned, they don't synergize well. Instead, focus on getting orders onto everything else, so there's just the 3 droideka tokens in your bag.
    1 squad doesn't really amount to much. 3 squads are enough to force your opponent to pay attention to them (instead of the stuff that matters).
  15. Haha
    Sekac reacted to lologrelol in Destroyers are no good to me dead.   
    Well I think ya'll are on drugs because I love destroyers. They are the ****.
  16. Like
    Sekac reacted to TheSharkJuggler in Destroyers are no good to me dead.   
    …That is a brilliant tactic...
    Would you be able to use them at the tip of the spear then, instead of the flank, to provide covering fire and literal cover for your B1s while they advance? I've considered having B2s + HA take cover behind the Destroyers while they move up - with Blast, they'd ignore any cover the enemy would have, including the cover granted to them by your own 'Dekas. I doubt it's a particularly effective concept, but it seems fun to try out.
  17. Thanks
    Sekac reacted to Mace Windu in Destroyers are no good to me dead.   
    you seem to be missing the difference between "Melee" and being "Engaged", yes only trooper on trooper units are Engaged but all units are considered in melee if the bases are touching.
    MELEE
    Melee represents close combat between opposing units. When two miniatures from opposing players’ units are in base contact, those units are in a melee.
    • If two trooper units are in a melee, those units are engaged.
    Any unit type can be in a melee, but only troopers can be engaged.
    • When a unit performs an attack against a unit that it is in a melee with, that attack is a melee attack. Melee attacks follow the same rules as ranged attacks with the following exceptions:
    »» The attacker can use only weapons that have the melee icon.
     
    So all minis (incluing Tanks etc) that are in base contact with an opponents mini are in melee, but not all are engaged. regardless of being engaged or not though if you are in melee you can only use Melee weapons, and the Droideka don't have any.
  18. Like
    Sekac got a reaction from brettspielcafe in Destroyers are no good to me dead.   
    I like Droidekas despite them being overcosted. I find they work best if you max them out though.
    I disagree with this. With 3 squads of droidekas, 6 supression tokens a turn is nothing to sneeze at. B1s with E5c can pretty reliably put another down per squad, and both Grievous and Dooku have cards that let them throw extra supression around.
    You can pretty consistently put 10-12 supression tokens down per turn. I've won a few games just from putting down this much suppression turn in and turn out.
    Droidekas especially shine as flankers. There's less likely to be heavy return fire on the flanks, and the enemy commander is less likely to extend his courage value to the flanks. This means droidekas are good at turning back your opponent's flanking elements as they get suppressed or chased off while unsupported. From there, you can maneuver them into positions of overlapping fire covering the mid-board.
    Build your plan and the rest of your list around never needing to issue these guys orders. As mentioned, they don't synergize well. Instead, focus on getting orders onto everything else, so there's just the 3 droideka tokens in your bag.
    1 squad doesn't really amount to much. 3 squads are enough to force your opponent to pay attention to them (instead of the stuff that matters).
  19. Thanks
    Sekac got a reaction from TheSharkJuggler in Destroyers are no good to me dead.   
    That's the kind of tactic I don't employ often, but it's great as a combination with "cycling out" squads.
    Say you have one squad in the midfield that is getting beat up. Shields down and wounds piling up. That's a good time to recklessly expose a fresh unit. The opponent has to choose to keep focus on the wounded unit in heavy cover, or get more bang for their buck switching fire to the one standing lugnuts-in-the-wind. 
    If they choose to try to eliminate an activatation, your spearthrust can hit harder. Situational, but could work.
  20. Like
    Sekac got a reaction from lunitic501 in Destroyers are no good to me dead.   
    I like Droidekas despite them being overcosted. I find they work best if you max them out though.
    I disagree with this. With 3 squads of droidekas, 6 supression tokens a turn is nothing to sneeze at. B1s with E5c can pretty reliably put another down per squad, and both Grievous and Dooku have cards that let them throw extra supression around.
    You can pretty consistently put 10-12 supression tokens down per turn. I've won a few games just from putting down this much suppression turn in and turn out.
    Droidekas especially shine as flankers. There's less likely to be heavy return fire on the flanks, and the enemy commander is less likely to extend his courage value to the flanks. This means droidekas are good at turning back your opponent's flanking elements as they get suppressed or chased off while unsupported. From there, you can maneuver them into positions of overlapping fire covering the mid-board.
    Build your plan and the rest of your list around never needing to issue these guys orders. As mentioned, they don't synergize well. Instead, focus on getting orders onto everything else, so there's just the 3 droideka tokens in your bag.
    1 squad doesn't really amount to much. 3 squads are enough to force your opponent to pay attention to them (instead of the stuff that matters).
  21. Haha
    Sekac got a reaction from bllaw in Grieves, Dooku, Maul+ B1s   
    Seems pretty rad to me. There are 7 lightsaber blades in this list, so it's better, at least, than all the lists with 6 or fewer.
    Beyond that, I really prefer Grievous with his pistol. He just burns too bright and fast if he has nothing to do but charge in. But with 3 stud muffins, maybe that's not so much an issue.
    Still, with 32 points left, I'd be looking at the pistol and 20 points of what-have-you.
  22. Haha
    Sekac got a reaction from RejjeN in Grieves, Dooku, Maul+ B1s   
    Seems pretty rad to me. There are 7 lightsaber blades in this list, so it's better, at least, than all the lists with 6 or fewer.
    Beyond that, I really prefer Grievous with his pistol. He just burns too bright and fast if he has nothing to do but charge in. But with 3 stud muffins, maybe that's not so much an issue.
    Still, with 32 points left, I'd be looking at the pistol and 20 points of what-have-you.
  23. Thanks
    Sekac reacted to KalEl814 in Where is all the talk about the stream?   
    It is both obvious and documented that the OT was made up as they went along. It’s clear from Episode IV that Luke and Leia were never intended to be siblings, Vader being Luke’s father wasn’t even in the initial draft of Empire. Yoda initially wasn’t going to be in RotJ at all, Obi-Wan, Anakin, and Yoda were going to be resurrected from the force at the end of RotJ, etc.
    The notion that the OT was well plotted out in advance is just untrue.
  24. Like
    Sekac got a reaction from Darth Sanguis in Entourage in CIS   
    I have those, and they speed the game up! There's no good way to mark a circular base when you have to pick up a squadron out of a tight cluster to slide the activation bar or adjust damage, then replace it.
    Redirecting eyes is faster than bumping and fiddling with pieces more than necessary in a game of millimeters. 
  25. Like
    Sekac reacted to Darth Sanguis in Entourage in CIS   
    Fair enough! lol 

    I guess I'm just used to the Armada crowd where taking a few extra seconds to do something causes all kinds of nerd rage. I made a squadron dial some years ago that moved the cardboard squadron dial and slider off the table to prevent bumping.




    Caused an absolute frenzy of negativity around the difficulty to look an extra  foot or two away to check info. 


    If it doesn't slow down the Legion crowd, then yeah, 10/0 could be an alternative.
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