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Sekac

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Posts posted by Sekac


  1. It's been a long time since I've posted on these forums but I figure since this is the most important thread on here, I might as well say thanks for the good times!

    I lost my will to 'wing at the 2.0 changeover and I miss x-wing 1.0. As hideous as it was sometimes, I met a lot of rad people on here and many times in person!

    I appreciate you all! I appreciate the inspiration, conversation, frustration, righteous keyboard fury, won games, lost games, names to go with handles, faces to go with avatars, and masters both jumpy and salty.

    To anyone I ever butted heads with, thanks for putting up with me! To everyone I never butted heads with, what's your ******* problem? 

     

    Love and kisses!


  2. Gonna miss these forums. Forums in general, I fear, are going the way of the dino (mostly dead but aspects of it will fly into the the future to come).

    I'm glad I was able to use this avatar (the hero token from Chaos in the Old World) throughout my tenure hear. While I was a predominantly X-wing player, many available icons were swept away, to great lamentations.

    It's cool looking, obscure enough to not be popular, and reminds me of the first board game I played with people I now consider good friends!

    I'll appreciate you all, especially anyone I ever butted heads with!

     


  3. On 12/17/2020 at 11:56 AM, Aladdynsane said:

    Glad you brought that up, and I'm not completely crazy for thinking of Dooku. I'll have to try them both. Last night ended up in a 2v2 at 500 points and I used Rebels, so I didn't get to try this, but I'm hoping to in the next few weeks.

    At the end of the day, I don't think either of them will dramatically change your ability to put down suppression. Both have the ability to spike hefty amounts of supression, once, in a fairly localized part of the battlefield. There are certainly large differences between the characters, but that isn't a major factor.

     

    Regarding the list overall, I think Lok Durd is kind of a trap. He has exhaust so he's essentially once per game unless you want to spend an action on recovering. He also encourages to you to use Barrage, just to get 4 suppression down. The suppression is nice, but 2 volleys of unmodified red dice can be surprisingly ineffective--especially if your target is in cover (and they'll definitely have cover for the 2nd shot).

    Ultimately, I don't think an AAT is the best option for supression list, even though it has cards that synergize with it.

    If going for a supression list, I'd do something like:

    794/800

    General Grievous (170 + 31 = 201)
    --Aggressive Tactics (15), Tenacity (4), DT-57 Annihilator (12)

    B1 Battle Droids (36 + 30 = 66)
    --E-60R B1 Trooper (20), HQ Uplink (10)

    B1 Battle Droids (36 + 20 = 56)
    --E-5s B1 Trooper (20)

    B1 Battle Droids (36 + 20 = 56)
    --E-5s B1 Trooper (20)

    B2 Super Battle Droids (45 + 30 = 75)
    --B2-HA Trooper (30)

    BX-Series Droid Commandos (Strike Team) (20 + 30 = 50)
    --BX-Series Droid Sniper (30)

    BX-Series Droid Commandos (Strike Team) (20 + 30 = 50)
    --BX-Series Droid Sniper (30)

    Droidekas (80 + 0 = 80)

    Droidekas (80 + 0 = 80)

    Droidekas (80 + 0 = 80)

     

    One of the tricks to using supresssion is to maximize activations. The idea of supressing a unit off the table before it activates is nice, but unlikely. A better tactic is to wait for them to activate and then pile suppression on when they can't recover it away. 

    I realize this is quite a bit different than your initial list, so feel free to disregard whatever is not to taste, I just wanted to throw some other concepts out there to consider.

    I love droidekas, and with the recent point drop, that's where I'd start the list. Rather than an AAT and a bunch of naked droids, I like giving some utility to B1s. The E-60R/HQ can afford to recover frequently and Grievous will give them a surge to keep that missile rolling. 2 E-5s because they can surpress at range 4 if necessary and gives the B1s crit 1. Then 2 squads of BX sniper teams. This is where you'll generally send orders to keep your order pool efficient. Most turns it'll be just the droidekas or dekas+GG in the bag.

    With 5 range 4 squads, all with surge->hit/crit in some form or another, and another 3 suppressive squads, you should be able to put down 11 consistently. When Grievous and B2s get close, you can spike that up into the mid-teens on a turn where you need to start putting the screws to them.

     

     


  4. On 12/15/2020 at 1:15 PM, PhoenixOfCopper said:

    Dooku is a good control unit but not as suppressive as a trained in your jedi arts G.G. turn.

    I disagree. A Dooku Fear, Surprise, Intimidation turn allows him to pretty reliably put down 5 supression, with a floor of 4 (if he fails to roll a hit with lightning). The 4 are automatic just for dropping the card. 

    Grievous has a higher ceiling, but a lower floor too. A Dooku 5 supression turn is easier to pull off than a Grievous 3 supression turn. They both require 2 units in the area, but Dooku's ranged dice are better. Grievous can certainly throw a lot more out,  but that depends entirely on your opponent having enough of their units in Grievous' range to be shot. 

     


  5. 19 hours ago, Dak_rogan said:

    So i'm using CR2016 cell batteries, i fit 2 of them instead of one CR2032 under the base without modifications of the base.

    Ooh good idea! I wish I knew that coin battery numbers were measurements (CR2032=20mm×3.2mm) when I first started with LED mods or I wouldn't have gotten twenty CR2032 batteries 😄

    2016s being exactly half as thick makes stacking them low hanging fruit!

     

     


  6. Great work! I've been doing LED lightsabers too and having fun with it. Just got my Maul up and running.

    I was wondering how you did Grievous though? I've been puzzling over him. I can only fit three CR1025 (the smallest 3V battery available, I believe) batteries under the base, without drilling battery slots into the base and canoflaging them. 

    With a 9V charge and 4 LEDs with 3V drops, I can only assume you did 2x2 parallel? It gets awfully crowded on that model!

    It certainly doesn't help that I decided I want to put LEDs in after I built (and converted) Grievous, so tight spaces are a problem...

    Any tips would be greatly appreciated!


  7. Thanks for the article! A lot I had thought of, a few things I hadn't, but a great repository of solid advice.

    I came up with a similar list as the Grievous/Maul list but I only own enough B1s for 5 squads, so I went with a vibroswords/sniper (or dioxis on preference) BX squad instead of a sniper team.

    It's only 9 activations but I can hopefully use the BXs as a flexible distraction unit while I get Maul into position. For instance, playing The Phantom Menace (not divulge) on turn 1 if I place him exposed just to get an order token to the scouting BX squad.

    ***Edit***

    Only tangentially related, does anyone else get the impression the designers played Star Wars Battlefront 2 (The old one for the original Xbox). Maul's saber throw and charging attack are not featured in The Phantom Menace, but he has the best saber throw and one of the best full sprint attacks in that classic game.

    Makes me wonder...


  8. I don't understand how that quote is relevant. It merely clarifies what a free action is, and that being a free action doesn't mean you can do the same action 2 times.

    What it absolutely does not say is that you can only trigger 1 free action per action taken.

    I don't know what the right answer is, but it's definitely not contained in the quote above.


  9. 5 hours ago, Darth Challenger said:

    FYI - no matter how much suppression you put on the character -they only take 1 immo token. you cannot freeze any saber users except Op Vader (but he can Spur to move speed 1)

    if you double check the wording its "each enemy trooper unit that gains at least 1 suppression token in this way also gains 1 immobolize token"

    the wording is not 1 immobolise token per suppression

    This was pointed out on the last post of the first page.


  10. I've always hated plastic glue and will never touch the stuff. When models get dropped, I want them to break where I glued them, so I can re-glue them. Drop a plastic-cemented model and it'll break somewhere not designed to be broken and much harder to fix.

    It's also extremely difficult to ever change the model's weapons or whatever as editions and metas change.

    45 minutes ago, SubOctavian said:

    super simple models like STAP dont need detailed instructions, because they are so easy to build.

    Nobody said they needed detailed instructions, it's just pointless not to include them since they created them anyway. They just decided not to print them for some reason.

    It's not to save paper, because they still include an insert. It just seems odd to me that they prioritized:

    1) A part list with 3-D renderings of each part that gives you the exact same information the sprue gives and nothing more. I know the handlebars are B08, because it's molded into the sprue, why show a picture of it as well?

    2) 25% of the insert is completely blank paper.

    They already paid somebody to create the assembly instructions and they already include a piece of paper that has the space for the instructions and they decide not to for...uhh...ink savings?


  11. I made my hatch doors able to open and close, it's not too hard.

    I used a pin vice (or twist drill) to drill through the hinges, then used a sewing needle with a flat head inserted through as a hinge pin. Trim the end of the needle so it just barely sticks out the back side, then apply one small dab of super glue on the back side where the tip of the needle protrudes.

    I still need to add stops to prevent the hatch from flopping all the way over to the side. I'm just going to glue small plastic beeds to the hinge so it bumps against the hull when it rotates as far as I want it to.


  12. I own 8, and I converted 3 of them to appear to be in stages of transformation. I like to line them up for a "life cycle of a droideka" diorama.

    If there's ever an LoS question, I'll just give the opponent the benefit of the doubt.


  13. Agreed on all points.

    If you want tough to build minis, try Infinity. Great game and beautiful models, but ****. Pewter models with dynamic poses and some truly insane joins--imagine if the backpack antenna was a separate piece!


  14. The assembly itself isn't too difficult, but I do find it baffling that they felt the need to remove the assembly instructions from the paper they still include. It shows all of the parts pictured. It shows what it looks like when they're completed. And there's a large blank area where they could have pictured the assembly but opted instead to show us how good they are at wasting paper.

    Instead of having 25% of the leaflet taken up by a pointless white void, why not print something like...I dunno...assembly instructions??

     


  15. 5 hours ago, SailorMeni said:

    @Sekac you might wanna read the complete rules for detonate:

    p.37

    it was always like that

    Oh you mean it was always like that ever since they reversed it the first time. Got it.

    Like I said, the very worst line of sight system ever created.

    "To determine LoS from A to B, instead, determine it from B to A. Why didn't we write from B to A on the card, you ask? Cause **** you, that's why."

    Just so utterly inept at rules writing sometimes.

     


  16. No it wouldn't, it just makes the game 2 dimensional for a moment. If there's no intervening terrain, then the model can be seen. If there's a tank flying somewhere above the mine, it can still blow up the people standing next to it. Makes a lot of sense.

    The wording was specific. "A unit in line of sight of the condition token" not "a token in line of sight of the unit".

    That may have been their intention, but it's the exact opposite of how it's worded. And it doesn't make intuitive sense either, a mine can't blow up because it's in a tank's shadow?

     


  17. 🤣

    Dat minefield/AAT squatting rule dough..

    The card clearly states that a unit must be "within range 1 and in line of sight of a mine token...".

    Very obviously check from the mine to the unit in question.

    Ruling? Exactly the opposite.

    No no no. The mine must be in line of sight the unit, not the way we wrote it!

    Because if there's one thing that warfare had taught us, it's that landmines can't blow up unless you're aware of them. 

    Gaming's worst LoS system ever created continues to get more and more convoluted and less intuitive. 

     


  18. 4 hours ago, Khobai said:

    I never said GAR was unbeatable. Its more the fact theyre unfun to play against.

    Your fundamental lack of understanding of what a fact is continues to baffle us all.

    You are, in fact, demanding FFG changes the game to your vision of it.

    It is your opinion (i.e. in absolutely no way a fact) that GAR is unfun to play against. 

    The fact that you ignored the entirety of my perspective and focused solely on my win/loss ratio tells me that you are more concerned about their power than how much fun they are or aren't. If you actually cared more about the fun people have playing them than their power, then a sensible response would be something like "you may win 2/3rds of your games against them, but do you enjoy those games?"

    Instead, you're baffled because the only explanation for a win/loss ratio that is clearly out of your reach can only be explained by opponents' incompetence. 

    I have fun playing against them, and it's not because I'm a relentless optimist--it's because I'm a problem solver. If I find a challenge, I don’t demand someone come over and solve it for me. Sometimes a challenge can get me down--particularly if I fail the challenge over and over. But even then, I know the problem is with me. I am either not approaching the challenge with the right mindset, not learning the lessons it teaches me, or (in some cases) I just don't have what it takes to overcome it. That's not optimism, it's realism.

    4 hours ago, Khobai said:

    besides negativity and pessimism work notably better at getting results than optimism does. thats just how it is.

    Do they? That has not been my experience in really any aspect of life. It doesn't work in personal relationships, or professional settings, and it certainly doesn't make you an opponent anyone wants to deal with.

    But if you insist that whining is the only possible way to get someone to solve your problems for you, can you please just email FFG everyday instead of trying to ruin everybody else's experience on these forums?

    Certainly your negativity and pessimism would be more productive if you directed it at the source of your failures rather than people who have absolutely no power to change it, right? 

    All you do is make this site as unfun for us as it is for you to play GAR.

    You very, very, very occasionally have something constructive to say and I'm surprised when I see it, but generally it's just "woe is me" nonsense. All you're going to accomplish is getting a lot of people to put you on 'ignore' since you have almost nothing to contribute to most conversations.

    Then you can just scream into the void all you want and nobody, including FFG, will do anything about it.


  19. 48 minutes ago, Khobai said:

    If youre winning 2/3rds of your games against GAR then its likely because the GAR players youre playing against arnt playing GAR correctly. Because the top players in the world certainly arnt beating GAR 2/3rds of the time. And I doubt its because you uncovered some secret that they werent able to find.

    Your limitless condescension is extremely well documented at this point. 

    Do you honestly believe that I began my post with "I am, at best, a mediocre player" in an effort to set up "but I have uncovered the secret nobody else has!", despite that never being stated or even vaguely implied?

    This entire forum gets it. You resent GAR. They're immune to tactics, and the only solution is to turn every single thread that mentions them into your personal campaign to ***** and ***** and ***** until FFG reforms the game into your vision of what it should be.

    I've been playing tabletop games for 20 years, and I've met a lot of people exactly like you. They reach an obstacle and find every opportunity to try to convince everyone the obstacle is insurmountable, and eventually move on to the next game to stagnate at. And when they do, the community benefits, because incessant negativity helps absolutely nobody. You're not going to get better because you already decided it's impossible. 

    Maybe the game is broken, I wouldn't know and frankly don't care. I haven't been playing the best players in the world and I won't be. I've been playing against the players I can play against and adapting to what beats me. 

    That doesn't make me great, but it does make me willing to learn.

    It also allows me to have fun. You should try it some time. 

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