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Sekac

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Everything posted by Sekac

  1. It's been a long time since I've posted on these forums but I figure since this is the most important thread on here, I might as well say thanks for the good times! I lost my will to 'wing at the 2.0 changeover and I miss x-wing 1.0. As hideous as it was sometimes, I met a lot of rad people on here and many times in person! I appreciate you all! I appreciate the inspiration, conversation, frustration, righteous keyboard fury, won games, lost games, names to go with handles, faces to go with avatars, and masters both jumpy and salty. To anyone I ever butted heads with, thanks for putting up with me! To everyone I never butted heads with, what's your ******* problem? Love and kisses!
  2. Gonna miss these forums. Forums in general, I fear, are going the way of the dino (mostly dead but aspects of it will fly into the the future to come). I'm glad I was able to use this avatar (the hero token from Chaos in the Old World) throughout my tenure hear. While I was a predominantly X-wing player, many available icons were swept away, to great lamentations. It's cool looking, obscure enough to not be popular, and reminds me of the first board game I played with people I now consider good friends! I'll appreciate you all, especially anyone I ever butted heads with!
  3. At the end of the day, I don't think either of them will dramatically change your ability to put down suppression. Both have the ability to spike hefty amounts of supression, once, in a fairly localized part of the battlefield. There are certainly large differences between the characters, but that isn't a major factor. Regarding the list overall, I think Lok Durd is kind of a trap. He has exhaust so he's essentially once per game unless you want to spend an action on recovering. He also encourages to you to use Barrage, just to get 4 suppression down. The suppression is nice, but 2 volleys of unmodified red dice can be surprisingly ineffective--especially if your target is in cover (and they'll definitely have cover for the 2nd shot). Ultimately, I don't think an AAT is the best option for supression list, even though it has cards that synergize with it. If going for a supression list, I'd do something like: 794/800 General Grievous (170 + 31 = 201) --Aggressive Tactics (15), Tenacity (4), DT-57 Annihilator (12) B1 Battle Droids (36 + 30 = 66) --E-60R B1 Trooper (20), HQ Uplink (10) B1 Battle Droids (36 + 20 = 56) --E-5s B1 Trooper (20) B1 Battle Droids (36 + 20 = 56) --E-5s B1 Trooper (20) B2 Super Battle Droids (45 + 30 = 75) --B2-HA Trooper (30) BX-Series Droid Commandos (Strike Team) (20 + 30 = 50) --BX-Series Droid Sniper (30) BX-Series Droid Commandos (Strike Team) (20 + 30 = 50) --BX-Series Droid Sniper (30) Droidekas (80 + 0 = 80) Droidekas (80 + 0 = 80) Droidekas (80 + 0 = 80) One of the tricks to using supresssion is to maximize activations. The idea of supressing a unit off the table before it activates is nice, but unlikely. A better tactic is to wait for them to activate and then pile suppression on when they can't recover it away. I realize this is quite a bit different than your initial list, so feel free to disregard whatever is not to taste, I just wanted to throw some other concepts out there to consider. I love droidekas, and with the recent point drop, that's where I'd start the list. Rather than an AAT and a bunch of naked droids, I like giving some utility to B1s. The E-60R/HQ can afford to recover frequently and Grievous will give them a surge to keep that missile rolling. 2 E-5s because they can surpress at range 4 if necessary and gives the B1s crit 1. Then 2 squads of BX sniper teams. This is where you'll generally send orders to keep your order pool efficient. Most turns it'll be just the droidekas or dekas+GG in the bag. With 5 range 4 squads, all with surge->hit/crit in some form or another, and another 3 suppressive squads, you should be able to put down 11 consistently. When Grievous and B2s get close, you can spike that up into the mid-teens on a turn where you need to start putting the screws to them.
  4. I disagree. A Dooku Fear, Surprise, Intimidation turn allows him to pretty reliably put down 5 supression, with a floor of 4 (if he fails to roll a hit with lightning). The 4 are automatic just for dropping the card. Grievous has a higher ceiling, but a lower floor too. A Dooku 5 supression turn is easier to pull off than a Grievous 3 supression turn. They both require 2 units in the area, but Dooku's ranged dice are better. Grievous can certainly throw a lot more out, but that depends entirely on your opponent having enough of their units in Grievous' range to be shot.
  5. Ooh good idea! I wish I knew that coin battery numbers were measurements (CR2032=20mm×3.2mm) when I first started with LED mods or I wouldn't have gotten twenty CR2032 batteries 😄 2016s being exactly half as thick makes stacking them low hanging fruit!
  6. Great work! I've been doing LED lightsabers too and having fun with it. Just got my Maul up and running. I was wondering how you did Grievous though? I've been puzzling over him. I can only fit three CR1025 (the smallest 3V battery available, I believe) batteries under the base, without drilling battery slots into the base and canoflaging them. With a 9V charge and 4 LEDs with 3V drops, I can only assume you did 2x2 parallel? It gets awfully crowded on that model! It certainly doesn't help that I decided I want to put LEDs in after I built (and converted) Grievous, so tight spaces are a problem... Any tips would be greatly appreciated!
  7. And I thought your Tauntsgiving smelled bad from the outside!
  8. **** the odds! Roll 4 white dice!
  9. Thanks for the article! A lot I had thought of, a few things I hadn't, but a great repository of solid advice. I came up with a similar list as the Grievous/Maul list but I only own enough B1s for 5 squads, so I went with a vibroswords/sniper (or dioxis on preference) BX squad instead of a sniper team. It's only 9 activations but I can hopefully use the BXs as a flexible distraction unit while I get Maul into position. For instance, playing The Phantom Menace (not divulge) on turn 1 if I place him exposed just to get an order token to the scouting BX squad. ***Edit*** Only tangentially related, does anyone else get the impression the designers played Star Wars Battlefront 2 (The old one for the original Xbox). Maul's saber throw and charging attack are not featured in The Phantom Menace, but he has the best saber throw and one of the best full sprint attacks in that classic game. Makes me wonder...
  10. Must we sacrifice all the toasters too?!
  11. I don't understand how that quote is relevant. It merely clarifies what a free action is, and that being a free action doesn't mean you can do the same action 2 times. What it absolutely does not say is that you can only trigger 1 free action per action taken. I don't know what the right answer is, but it's definitely not contained in the quote above.
  12. Great video! The editing was punchy and kept the pace fresh and interesting. A lot of info in under 10 minutes!
  13. This was pointed out on the last post of the first page.
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