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Unremarkable Cardboard Box

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Posts posted by Unremarkable Cardboard Box

  1. 4 minutes ago, DesignXception said:

    You can still play them in Version 1.0 ....thats what you paid for.  You're not entitled to play them in version 2.0 unless you pony up the cost to play the new version. To think otherwise is a sense of entitlement.

    I have no problem putting up more cash. But the amount of cash is too high and is predatory. Like hey, do you want to play Rebels AND Imperials? 100 bucks for a box of cardboard. Need a few more dials? Well, loyal customer, that is another $50 and the vast majority of that will be stuff you don't need (like 4 HWK dials)! I'm not saying this should be free, but it seems like the product purposefully skips out on things. Seriously, they didn't even include a damage deck.  It is like Day 1 DLC. And Lord help you if you want to play all 5 factions. 

  2. 5 minutes ago, Lycia said:

    Not really sure that all dials need a replacement, of course the design changed, but if you look at the xwing one, it's pretty much the same with the sfoil added in it (wich sound like a nerf since you have to choice the red turn at the dial phase).

    i believe we might not need our 3rd bwing dial and ...

    i'm more annoyed by the possibility that they might ask us to buy ships we already have on latter expansions inorder to get the upgrades... if they do, i'll go to my tournaments without the cards, i don't need a 5th starviper for example.


    There is a big difference between being able to do a hard 3 and then make it a talon roll compared to just dialing in a talon. A lot of ships seem to be getting more green and getting talon rolls added. 

  3. 1 minute ago, Duskwalker said:

    Nah, if the core-set comes with new pilots and/or upgrade-cards most players would have bought is anyway. 

    But all of those new pilots and upgrade cards are stated to come in the conversion kit as well.

  4. Yeah, the conversion kit seems kinda BS to me as someone who started early in the game. I already have 5 X-wings and the price to be able to be able to fly what I already own is over 100 dollars. Add that I have 4 B-wings and 4 Y-wings and I almost have to buy two 50 dollar boxes of cardboard filled mostly with extra material that I don't need. Not to mention my TIE swarm...


    I'd really like to be exited about 2.0 but this is making it kind of hard. 

  5. 5 minutes ago, drail14me said:

    Not at all. It would acknowledge the lore of the game. How can some unknown pilot just step in and suddenly be a better pilot than Vader or Wedge? Or, how can Vader all of a sudden be a better pilot. It's not good lore wise. Make VI and Adaptability for generic pilots only. Give a little more variety among the PS level of generics.

    No, that is good. I was replying to someone else. Generic only is actually a pretty good idea.



  6. 2 minutes ago, ficklegreendice said:

    Vi would be nice to have for pilots who can't reach 9 naturally, so let's not ban ot outright yeah?

    Cap at 9 is the most reasonable suggestion I've come across

    Cheapens natural 9s (and even more so natural 8s). 

  7. Veteran Instincts is the worst card and has consistently broken it or simply lead to insane pilot skill wars. These instances include:

    • TIE Phantom
    • RAC
    • Early Poe
    • Nym
    • Fenn and later Poe

    The only point in which VI was NOT really that prevalent was during the rein of the alpha strike scouts and attani mindlink (and even then it started to creep back during the latter). 

    Whole SHIPS are designed without and EPT slot, notably the Ghost and the K-wing, because of the possibility that they could then have taken VI. 

    By this point already PS9 is starting to be almost too LOW to be considered and ace and I can only imagine what will happen when the X-wing (with Wedge, Wes and Luke) come back and Krennick further improves aces like Vader and Quick draw. So VI will only get MORE prominent. 

    The argument against it is always "well you aren't getting another EPT  if you take it" but a ton of the pilot abilities paired with everything else a ship can be equipped with more than make up for it. Not to mention most of these are maneuverable enough it that it stops you from getting shot so in many of these cases it is more useful than your 3 or 4 point EPTs like predator or expertise. 

    Pretty much every card game has banned cards, so can we just get rid of Veteran Instinct by this point? Adaptability too. 


  8. 0%. 

    Instead FFG is going to give us some other no name because they are to impatient to wait and need to make sure every faction always has exactly the same amount of PS9s. 

  9. On 8/21/2017 at 2:33 PM, Odanan said:

    Ships from Star Wars Galaxies: TIE Aggressor, Decimator, Kihraxz, Scyk, Kimogila. Are those the ugliest in the game? 

    Yes. They are. 

    Well, the Scyk isn't, but the rest are along with the Jumpmaster and the Punisher. 

  10. 10 minutes ago, Vontoothskie said:

    Galaxies had consistently good ship design in a way the E.U. often did not. i think thats the main pull

    It didn't though. All the Galaxy ships that have been released are the ugliest things in the game, bar none. 


    So yes, let us cease with the trashy Galaxy ships and in fact cease with the trash ships in general (including that  ugly grey mess that is the Assault Gun boat). 

  11. No. At least not on his own.  At the end of the day he struggles to deal damage, can be blocked and actually has a somewhat limited dial. Higher PS (or just moving second) can also really ruin his day as does TLT. I used to hunt and kill Fel's all the time as Procket Jake. 

    The bit that put him over the edge was Palp. Even then though they are far less on a NPE that so much other stuff. And if you remove autothrusters he then becomes almost pointless. 


    3 minutes ago, SabineKey said:

    Take the results with a grain of salt. the forums are a vocal minority, not necessarily a good sampling of the whole community.

    I think the forums provide enough salt as it is. 


    On 5/14/2017 at 4:26 AM, FTS Gecko said:

    Maybe after two more films we can get the Resistance and the First Order as factions in their own right.

    This. We already have two more factions. And really they should be their own thing once they can support it. You've always had the slightly fanciful "Lando can fly with Porkins" deal even though Porkins died before Lando joined the Rebellion but Palpatine sharing a Decimator ride with Kylo goes a bit too far. 


  13. Biggs really is just fine. He has been in the game since Wave 1 and he wasn't a super big (haha) then. He was around certainly but he wasn't the only option. Of the three Paul Heaver World's winning Rebel lists, Biggs was only in one. And I don't think anyone would say, even back then, that Biggs walks the Dags was an overpowered list. Biggs only became almost mandatory in Rebel lists when the game's alpha strikes flew through the roof. 

    Likewise, Biggs doesn't need to be nerfed in order to buff the T-65. It was already pointed out that a maneuverability buff would not help Biggs at all. Likewise, anything that requires you to put a lot of points into a ship wouldn't help Biggs as part of the reason he is so good is his 26-27 price point. Spending 35 points on Biggs isn't something that is likely to be done (or if it is, you will be getting what you pay for but be much more limited in the rest of your list). 

    Miranda or Sabine would be better places to look into for a Rebel nerf. Or TLT. Most certainly TLT.

  14. I just wish they would go back to movie stills. Those were so much nicer than the art cards they released. 

    Returning to Alt-art generics for participation prizes would also be nice or, at the very least, if they continue with the upgrade cards make them something useful. Cause really, Swarm Tactics?

  15. Jumpmaster has maintained spot 1 since its release despite 3 attempts to nerf it.

    Can FFG just ban that ship already (Maybe keep Dengar)? There isn't any quick errata that can fix it. It is just a broken chaise. Scum has enough good other stuff the faction wouldn't die without the toilet seat, in fact it would probably help bring list diversity. 

  16. The thing about TLT isn't that it is overpower per say (and it certainly can be beaten) but that it reduces diversity in terms of ships and upgrades.

    For ships, TLT puts a tight squeeze on many 0 or 1 defense die ships, and even doing pretty well against those low health 2 agility ships. TLT almost completely removed the B-wing from the game and other ships, such as the Mist Hunter, were dead upon arrival because of the pre-existing TLT.

    TLT also has a monopoly upon the turret upgrade slot. If it did not exist Ion, Synced, Dorsal, and Autoblaster turrets all would compete fairly well with each other for that same position.

    In conclusion, I would say either ban TLT or make it unique. 

  17. 5 hours ago, Marinealver said:

    Now my take on it. For the most part I don't like the nerfs and changes because U-boats brought one aspect of the game that was largely ignored and that was the alpha strike. However in order for an alpha strike to be good it has to win early in the game and that could be frustrating to other players and sometimes provide for rather bland game play.

    The thing with Jumpmaster and Alpha strike isn't just that they have an alpha strike. In a lot of other games (specifically CCG and the like), agro decks and face hunters would be really good but they also burn themselves out very quickly. They NEEDED to win in the first dozen turns or they exhaust themselves. They also, when things are balanced right, were countered well by control.

    Jumpmasters though are not JUST alpha strike. They have probably the strongest dial in the game, they have a slew of good upgrade slots, they have a native large ship barrel roll, they are very economically priced AND have a sizable amount of hull.  


    As long as the ships/minatures remain unchanged and usable I am all for it. If the ships, chnage I am out.

    The rules, card wording, etc are sloppy at best...way too casually written for the way the game has developed. A complete rewrite of the rules and card wording is in order. They need a standard sequence of play to reference, ie the the card says defender can modify dice in step 2.32 of the sequence of play. Standardize terms like all bombs are before manuveur, all mines are actions, then not use the term bomb to generically reference both...be careful with the term free action, etc... The result would be a much cleaner rules set.

    You mean this designed to be casual game is too casual for your liking.......


    X-wing is no longer casual. You have people travailing thousands of miles for tournaments and spending hundreds on.


    And I really don't get the hate for a redone version of certain rules, cards, ect. Release new cardbord pretty much. It takes out some of the sloppy way FFG is currently fixing things (which, FYI, has you buying new ships. Like if you want to fly a Darth Vader TIE Advanced you better be willing to shell out 90+ dollars). You can now go back and adjust shield, hull, attack, defense numbers for ships as well as base point cost and upgrade bar (You can add say an EPT to some of the unused Interceptor pilots to make them at least somewhat playable). 

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