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Unremarkable Cardboard Box

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Everything posted by Unremarkable Cardboard Box

  1. I have no problem putting up more cash. But the amount of cash is too high and is predatory. Like hey, do you want to play Rebels AND Imperials? 100 bucks for a box of cardboard. Need a few more dials? Well, loyal customer, that is another $50 and the vast majority of that will be stuff you don't need (like 4 HWK dials)! I'm not saying this should be free, but it seems like the product purposefully skips out on things. Seriously, they didn't even include a damage deck. It is like Day 1 DLC. And Lord help you if you want to play all 5 factions.
  2. Because getting price gouged and having to pay around $100 dollars to simply play 4 X-wings again isn't really "entitled."
  3. There is a big difference between being able to do a hard 3 and then make it a talon roll compared to just dialing in a talon. A lot of ships seem to be getting more green and getting talon rolls added.
  4. But all of those new pilots and upgrade cards are stated to come in the conversion kit as well.
  5. Yeah, the conversion kit seems kinda BS to me as someone who started early in the game. I already have 5 X-wings and the price to be able to be able to fly what I already own is over 100 dollars. Add that I have 4 B-wings and 4 Y-wings and I almost have to buy two 50 dollar boxes of cardboard filled mostly with extra material that I don't need. Not to mention my TIE swarm... I'd really like to be exited about 2.0 but this is making it kind of hard.
  6. No, that is good. I was replying to someone else. Generic only is actually a pretty good idea.
  7. Cheapens natural 9s (and even more so natural 8s).
  8. Veteran Instincts is the worst card and has consistently broken it or simply lead to insane pilot skill wars. These instances include: TIE Phantom RAC Early Poe Nym Fenn and later Poe The only point in which VI was NOT really that prevalent was during the rein of the alpha strike scouts and attani mindlink (and even then it started to creep back during the latter). Whole SHIPS are designed without and EPT slot, notably the Ghost and the K-wing, because of the possibility that they could then have taken VI. By this point already PS9 is starting to be almost too LOW to be considered and ace and I can only imagine what will happen when the X-wing (with Wedge, Wes and Luke) come back and Krennick further improves aces like Vader and Quick draw. So VI will only get MORE prominent. The argument against it is always "well you aren't getting another EPT if you take it" but a ton of the pilot abilities paired with everything else a ship can be equipped with more than make up for it. Not to mention most of these are maneuverable enough it that it stops you from getting shot so in many of these cases it is more useful than your 3 or 4 point EPTs like predator or expertise. Pretty much every card game has banned cards, so can we just get rid of Veteran Instinct by this point? Adaptability too.
  9. 0%. Instead FFG is going to give us some other no name because they are to impatient to wait and need to make sure every faction always has exactly the same amount of PS9s.
  10. Yes. They are. Well, the Scyk isn't, but the rest are along with the Jumpmaster and the Punisher.
  11. It didn't though. All the Galaxy ships that have been released are the ugliest things in the game, bar none. So yes, let us cease with the trashy Galaxy ships and in fact cease with the trash ships in general (including that ugly grey mess that is the Assault Gun boat).
  12. No. At least not on his own. At the end of the day he struggles to deal damage, can be blocked and actually has a somewhat limited dial. Higher PS (or just moving second) can also really ruin his day as does TLT. I used to hunt and kill Fel's all the time as Procket Jake. The bit that put him over the edge was Palp. Even then though they are far less on a NPE that so much other stuff. And if you remove autothrusters he then becomes almost pointless. I think the forums provide enough salt as it is.
  13. This. We already have two more factions. And really they should be their own thing once they can support it. You've always had the slightly fanciful "Lando can fly with Porkins" deal even though Porkins died before Lando joined the Rebellion but Palpatine sharing a Decimator ride with Kylo goes a bit too far.
  14. No. But Sabine is more of a problem/something that could potentially be nerfed than Biggs.
  15. Biggs really is just fine. He has been in the game since Wave 1 and he wasn't a super big (haha) then. He was around certainly but he wasn't the only option. Of the three Paul Heaver World's winning Rebel lists, Biggs was only in one. And I don't think anyone would say, even back then, that Biggs walks the Dags was an overpowered list. Biggs only became almost mandatory in Rebel lists when the game's alpha strikes flew through the roof. Likewise, Biggs doesn't need to be nerfed in order to buff the T-65. It was already pointed out that a maneuverability buff would not help Biggs at all. Likewise, anything that requires you to put a lot of points into a ship wouldn't help Biggs as part of the reason he is so good is his 26-27 price point. Spending 35 points on Biggs isn't something that is likely to be done (or if it is, you will be getting what you pay for but be much more limited in the rest of your list). Miranda or Sabine would be better places to look into for a Rebel nerf. Or TLT. Most certainly TLT.
  16. That would have been a much more satisfying pilot than "Quickdraw."
  17. I just wish they would go back to movie stills. Those were so much nicer than the art cards they released. Returning to Alt-art generics for participation prizes would also be nice or, at the very least, if they continue with the upgrade cards make them something useful. Cause really, Swarm Tactics?
  18. Jumpmaster has maintained spot 1 since its release despite 3 attempts to nerf it. Can FFG just ban that ship already (Maybe keep Dengar)? There isn't any quick errata that can fix it. It is just a broken chaise. Scum has enough good other stuff the faction wouldn't die without the toilet seat, in fact it would probably help bring list diversity.
  19. The thing about TLT isn't that it is overpower per say (and it certainly can be beaten) but that it reduces diversity in terms of ships and upgrades. For ships, TLT puts a tight squeeze on many 0 or 1 defense die ships, and even doing pretty well against those low health 2 agility ships. TLT almost completely removed the B-wing from the game and other ships, such as the Mist Hunter, were dead upon arrival because of the pre-existing TLT. TLT also has a monopoly upon the turret upgrade slot. If it did not exist Ion, Synced, Dorsal, and Autoblaster turrets all would compete fairly well with each other for that same position. In conclusion, I would say either ban TLT or make it unique.
  20. The thing with Jumpmaster and Alpha strike isn't just that they have an alpha strike. In a lot of other games (specifically CCG and the like), agro decks and face hunters would be really good but they also burn themselves out very quickly. They NEEDED to win in the first dozen turns or they exhaust themselves. They also, when things are balanced right, were countered well by control. Jumpmasters though are not JUST alpha strike. They have probably the strongest dial in the game, they have a slew of good upgrade slots, they have a native large ship barrel roll, they are very economically priced AND have a sizable amount of hull.
  21. Great responses guys. Really adds a lot to the discussion!
  22. You mean this designed to be casual game is too casual for your liking....... X-wing is no longer casual. You have people travailing thousands of miles for tournaments and spending hundreds on. And I really don't get the hate for a redone version of certain rules, cards, ect. Release new cardbord pretty much. It takes out some of the sloppy way FFG is currently fixing things (which, FYI, has you buying new ships. Like if you want to fly a Darth Vader TIE Advanced you better be willing to shell out 90+ dollars). You can now go back and adjust shield, hull, attack, defense numbers for ships as well as base point cost and upgrade bar (You can add say an EPT to some of the unused Interceptor pilots to make them at least somewhat playable).
  23. I was fine with there being only 4 PS9s in the game but of course scum had to get the scrubs that are Dengar and Talonbane as PS9s.
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