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Tweedledope

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About Tweedledope

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  • Birthday 02/18/1985

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    Dallas, TX

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  1. Looking at the Jawa species traits from Allies & Adversaries...anyone know of a way to modify the species traits (or manually adjust) to allow Negotiation to be based off Cunning rather than Presence? Can't think of another species that replicates an ability like this.
  2. When adding custom talents (from a new Sourcebook) when they display on the talent Specialization Tree it shows the entire description including the headers and all text I typed. Where do you edit the "abridged" description as it appears in the talent trees?
  3. Yeah, that coupled with the hull trauma vs. wound threshold would incur ALL the GM wrath. You're right, I'll stick to creating some bad *** armor.
  4. Considered Operator but so many of the talents are meant for disabling other ships or penalizing them. Since this is a "personal" suit I don't think it should be attacking too many starships...
  5. I've been rewatching The Clone Wars lately and I keep forgetting about how awesome Seripas is as both a character in the series and a potential build in SWRPG. How do we accomplish that? His armor is definitely more than just a suit of armor and more like a mech suit designed for a Sil 0 character (arguably, he's even smaller). Then I had the idea to build this not as armor, but as a walker. Using the starship creation rules from Fully Operational we can build a very effective Walker. Now, Seripas was 100% reliant on his armor which leads me to believe that he was far less a bounty hunter specialization than he was a mechanic or pilot. Specifically, I think he would be best suited as a Ace: Driver. This would give you two ranks of Pilot (Planetary), Gunnery, and Mechanics at character creation and let you start building your "armor." Taking talents like Tricky Target and reducing the silhouette with advantages at creation from 3 to 2 means that, despite your large size, others target you as a Sil 1 target which makes sense for this "personal scale" vehicle. The Full Throttle line lets you get some insane bursts of speed to catch up to people fleeing from your giant mech suit. Given that it's a vehicle, damaging it requires 10-1 damage to defeat its Hull Questions though: adding starship weaponry would be ridiculously OP and game breaking but are there any rules for adding personal scale weapons (such as a buzzsaw and heavy repeating blaster) onto "starships?" Hopefully I'm not overthinking this or missing some glaring error here.
  6. If the "Dawn of Rebellion" type books are the new trend, I'd love to see one focused on the Outer Rim. This would allow a ton of species to be statted (INCLUDING JAWAS) and give us more exploratory vessels and universal specs. That said, I want to see the following: Species: Jawa Ewok Amanin Herglic Noghri Sluissi Talz Umbaran Anomid Anzat Balosar Defel Dashade Gamorrean Givin Houk Kubaz Morseerian Nuknog Yarkora Starships Corona-class Armed Frigate Flarestar-class Attack Shuttle Belbullab-22 Starfighter Hammerhead class Cruiser KR-TB Doomtreader Novasword Space Superiority Fighter Force Plant Growth Force Light Expanded Dark Side-only powers Expanded Light Side-only powers I'm sure there are more things that I'd like to see, but these all top my list.
  7. Guys, I hate to do this, but I'm going to have to bail on the PBP. Work has not let up for me and I just don't have the time commitment I had previously. Terribly sorry. Feel free to NPC Seb or just blast his brains out. Sorry!!!
  8. IMO, the best Jawa is to take the Chadra-Fan and remove their improved senses and replace with a free rank in Utinni! Jawas are found all across the galaxy and are always wearing their traditional robes. There's nothing to say that they are any more attuned to living in desert climates. No need for any kind of heat tolerance.
  9. A sadistic grin stretched its way across Seb's leathery face. The Imperial likely saw him reaching into his jumpsuit to slip on a pair of brass knuckles but the timing couldn't have been more perfect when a chair came sailing across the bar space. Seizing on the opportunity, Seb took a wild swing at the Imperial closest to him but failed to land as the Imperial juked backward anticipating the attack. The attack may not have landed, but the commotion of the room definitely gave the gang and Seb's "allies" the upper hand and a slight advantage to nail these Imperial sympathizers. Seb growled and made a guttural shout in Huttese before leaping on the bar top and pursuing his victim.
  10. Sucker punching the guy nearest to me (No movement so I'll aim): 1eA+1eP+1eB+2eD 0 successes, 1 advantage Advantage will pass a boost to the next attacker. Also, apologies for my absence. Holidays have me miffed right now. All should be back to normal after New Years.
  11. Eh, it's not a big deal. I'm gonna punch me a d-bag imperial regardless.
  12. Skulduggery For Brass Knuckles: 2eA+2eD 0 successes, 2 threat Could've gone better...as an aside, I thought Stealth covered concealing your actions.
  13. Reserving spot for opposed Stealth check (let me know the opposed difficulty) to slide on the brass knuckles and potential Initiative/Brawl rolls.
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