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Everything posted by Nyxen
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If its just you and your pals, go for it; far be it from us to police your fun. We're just trying to lure you out to an lgs for games with the community at large
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I wouldn't recommend it, unless you and your friends all agree to start in 1.0. The community as a whole has moved on to 2.0 and you will probably run into trouble finding people to play against. My personal advice is to play a few games with just the contents of one core set, then decide what kind of fighters interest you. The X-wing will give you a good idea of how the heavier ships fly, while the TIEs will give you a taste of maneuverability. For example: I like the fast dodgy guys, so I tend to reach for TIE Interceptors and Fang Fighters depending on which faction I feel like playing that day, whereas my buddy loves putting a block of generic dudes in a big blob and trying to beat me over the head with them, but he likes tanky things so he runs alot of B-Wings and Y-Wings. I find not having all the things to start out is a feature in this game, it will allow you to save money overall by not picking up the things that end up outside your wheelhouse.
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Assume everything from 1.0 except the ships (and dice) themselves is completely useless to you. The 'epic' ships are not yet converted, that's coming sometime in the nebulous future. As for faction mixing: At the kitchen table, do what you will. In competitive not so much. There is an official app for squad building, though personally I use Launch Bay Next.
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Maarek really wants a coordinating ship nearby. If swarm ace is your flavour, I'd swap mailer for scourge and give him a swarm tac as well so your entire list fires at 5 or better.
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Your pure Sabaac looks pretty good, I usually take predator because mod and a half on 4 dice is pretty great. Strategy wise, use that pre maneuvre boost to get to places they can't easily adapt to while your swarm kicks them in the teeth.
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At 40 points left add howl for maximum damage on that swarm
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I found the rebel player.
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Honestly, I would restrict to 68 points. It lets you build an ace without having to remember 16 (hyperbole) upgrades
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I mean, it only helps you for the initial engagement and would work regardless of board position (depending on rocks). The board edge just happens to eliminate a variable of which side has to go faster to prepare for the enemy flank. Otherwise, why not leverage your 180 degree arc?
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fly in an echelon along the board edge. If they go to flank the lead ship turns to cover the rear. If they joust go ahead and reform the line.
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C-C-COMBO BREAKER!!!
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つ ◕◕ ༽つ SUMMON NEW POINTS ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON CLONE WARS TOO ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON NEW POINTS ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON CLONE WARS TOO ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON NEW POINTS ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON CLONE WARS TOO ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON NEW POINTS ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON CLONE WARS TOO ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON NEW POINTS ༼ つ ◕◕ ༽つ つ ◕◕ ༽つ SUMMON CLONE WARS TOO ༼ つ ◕◕ ༽つ
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Sorry, I forgot to set sarcasm to (on)
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I wish there were a way for Fantasy Flight to course correct after the cards are in our hands... Guess we'll never have a balanced game
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Shooting them seems to work pretty well
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I have had heroic save me from 2- 4 dice shots in 1 game, it was glorious.
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Tallie with Heroic, Crack Shot, Advanced Optics and a Proton Rocket is a joy to fly; having the guns threaten your pursuit while lining up 5 dice on a large base is so much fun.
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Tallie is soooo much fun to play, having the guns facing the back to discourage tailing while lining up a procket on a large base ship is great.
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FROm My PoInT oF ViEw ThE JeDi ArE EvIl!!
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Those with the new kits - did FFG screw us over again?
Nyxen replied to IndyPendant's topic in X-Wing
Math is each convo kit converts 2 ships a faction with an average of 15 shipsish per. I get that that's not a swarm of most things, but... Also @Darth Meanie, I feel like this is the core of why people are upset about them. FFG made the convo kits with 100 (200)pts in mind, and people with collections like yours feel left out. That's 100% legit, but to say the convo kit is a bad value is not accurate. -
Those with the new kits - did FFG screw us over again?
Nyxen replied to IndyPendant's topic in X-Wing
lol, convert a total of 90+ships or buy 10. The math here is astounding on what you find a bargain. -
Kill boxing Fenn Rau with 5 ships.
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It is a very difficult approach to make and can easily be lost at setup. Good luck in your next engagement with them!
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I'm going to bring an analogy from MTG into this that I feel is very apt to the situation. When you play a game like this, you have to quickly figure out who is the control player and who is the aggro player. Every matchup boils down to this dynamic and in your case I think you really wanted to be aggro when you should have been playing control. When you can't joust with the fangs, just pretend you've got interceptors on the table and go from there. Splitting your forces is key here as they can only cover so much approach optimally so one element should be able to get in and do major damage while the other ships run.
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Ships you feel should have a Ship Ability or Configuration
Nyxen replied to Animewarsdude's topic in X-Wing
It should be unique at least, maybe that unicorn low accuracy/high damage weapon we've always asked for but never gotten.
