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Nyxen

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Posts posted by Nyxen


  1. I'd recommend running him like this:

     

    Corran Horn (35)

    -R7-T1 (3)

    -Marksmanship (3)

     

    Airen Cracken (19)

    -Ion Pulse missiles (3)

    -Swarm Tactics (2)

    -Munitions Failsafe (1)

     

    Tala Squadron Pilot X2 (26)

    -Ion Pulse Missiles (6)

    -Munitions Failsafe (2)

     

    100 Points that uses the mini z swarm as the anvil to Corran's hammer, using the droid to keep him out of arc and with a target lock or using marksmanship to modify both attacks when you've outmaneuvred them.


  2. So today I played at a 100 point tourney with a little twist. Only ships with Ion weapons or Bombs allowed. List building was a little wierd but I ended up with this:

     

    Rexler Brath (37)

    -Ion Cannon (3)

    - Predator (3)

     

    Darth Vader (29)

    -Ion Pulse Missiles (3)

    -Outmaneuvre (3)

     

    Scimitar Squadron Pilot (16)

    -Seismic Charge (2)

     

    I've gotta say it was a great day, went 2/1 in the normal rounds and ended in fifth due to the new point system, though I gave the guy who ended up winning it his only loss of the day. We saw the gambit from 5 bomber lists all the way to 4 y-wings, and was proud to see that everyone built in the spirit of the tourney rather than modifiying existing lists to fit the restrictions. All in all it was a great experience and I can't wait to see what comes out of the X-wing organizer's head next.


  3. So I both love and hate this. From an impartial standpoint I like that it makes ordinance more of an option. My inner imperial is cursing it however, due to the large number of turrets the rebels already have, it seems like there's no point in playing the dodgey ships anymore. (my entire playstyle)


  4. My personal rule of thumb in any engagement: If I see my opponent clearly targeting one of my ships, I will plan my maneuvres in a way that is purposefully evasive, IMO it is better to have one ship lose a shot and force the opponent into suboptimal shots (or none at all) rather than have a damaged ship blown out of the sky after possibly landing a bit more damage onto the table.


  5. Ion cannon with the Outrider title is a pretty bad choice. You're spending upwards 40 points for a ship that can only ever do one damage. Ion cannon on a title less 2400 isn't a bad idea because you can ion them and then use barrel roll to get into the perfect position to stomp them. The Outrider title is a pricey way to give your ship major weaknesses.

     

    But outrider with a HLC on Rendar, just use the rocks to keep them out of range one and laugh XD


  6. I was looking for a way to fill out this list

     

    Echo

    -Advanced Cloaking Device

    -Veteran's Instincts

    35 points

     

    Rexler Brath

    -Predator

    40 points

     

    Leaving me with 25 points of fill. So I was wondering, what do you guys think of a tempest squadron pilot with proton rockets and a point for initiative bidding/ a munitions failsafe?

     


  7. Were I to design it I would drop the Arc-170 from the discussion as it should have been the Z-95 headhunter. Also the Y-wing would have been their bomber of choice. That being said, they'd have different stats due to lower tech being balanced against other lower tech things.


  8. drop the rebel captive for it on both phantoms, the cow will be prioritized anyway but the phantoms should be a lot safer. You should be handing out plenty of stress anyway with your tacticians, so the lack of one extra shouldn't be missed too bad


  9. 17 for Juno

     

    Eresi Dlarit, TIE Interceptor PS 6

     

    During the Activation stage, you may receive a stress token to look at an enemy ship within range 2 and with a higher pilot skill's dial. If it is a bank or turn, you may rotate it to the same speed bank or turn in the opposite direction


  10. So here's the idea. Name a ship and give it a PS and a unique ability, then the next person gives their best attempt at a point value for it and submits their own.

     

    To begin:

     

    Y-Wing, PS 5, 'Successful hits with an Ion cannon turret deal two damage instead of one'


  11. all 12 of 'em, with 2 y-wings as backup. (gotta keep the old with the old right?) 300 points of 'I shoot my missiles and win, or I don't win'. It was glorious. We had to pack up due to time constraints, but suffice to say I was in a dicy but winnable (dice-gods favoring) position with 5-7 Z's and a 1 hull Dutch against 4-5 enemy ships, all but one or two of which were winged and I still had a couple rockets in the tubes. Any one else having fun with this kinda setup?


  12. I'm getting 12 of them for an epic game with a squadron of them and a couple Y-wings. Old school rebels ^_^

     

    as far as 100 pts games go, I've been thinking about trying this against a tie swarm

     

    Cracken+ homing missiles+ swarm tactics

     

    Blount+assault+ swarm tactics

     

    3X Bandit+ cluster+ munitions failsafe on two of them

     

    I figure I can alpha strike away their numbers advantage and with each of them missing health from blount they should be easy enough to clean up.

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