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Posts posted by Nyxen
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You could also make a modification that reads "As long as this ship has a (missile/torpedo symbol) upgrade equiped you may perform target lock actions up to range 5 on ships within your firing arc. Missiles and Torpedos with a maximum range of 3 are increased to a minimum of 3 and a maximum of 5
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Change Predator to Marksmanship, when you're going to use his ability it flips the dice for both attack rolls so your second attack is effectively TL+Focus
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And I'm just over here giggling at how much fun (key word being 'fun' and not 'good') Outrider with an autoblaster is gonna be.
madquest8 and Bipolar Potter reacted to this -
Kyle Katarn
-Rec. Spec.
-Moldy Crow
-Ion cannon turret
Airen Cracken
-Swarm Tactics
Lt. Blount
-Assault Missiles
Tala Sq.
Bandit Sq.
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That's awesome, hopefully they get around to the deathstar run
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If we were to do that I'd make the stealth X its own ship rather than an upgrade, just because defensive biggs would be so stupid if it were a title.
Wayne Argabright reacted to this -
How do those options make all that happen? I will admit I am not 100% sure on the intricacies of using him. Can you deal a second damage if you do not move? Like for example, I move up and bump a higher PS ship, causing 1 damage. Then because the higher PS ship has chosen a short maneuver, it cannot move at all. Then next turn I chose a 1 bank and cannot complete my move so I do not move. Do I cause a second damage? If so I might have totally changed my mind about Oicunn!
You bump, trigger the dauntless title to perform an action and choose Daredevil, come in at an angle so the 1 hard can't be completed and therefore bump again. If they bump you due to their maneuvre, drop the proton bomb and they pretty much have to fly through it if you line it up right.
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Rexler Brath (40)
-Predator
"Echo" (35)
-Veteran's Instincts
-Advanced Cloaking Device
Tempest Squadron Pilot (25)
-Proton Rockets
I use the advanced as a suicide boat, murdering an HVT then exploding spectacularly, leaving Rexler and Echo to clean up the rest like the bosses they are.
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Hey everyone, I was lucky enough to get one of each of the new ships from a friend that went to GenCon, and I was looking to throw together a list featuring each to pit against each other.
For the loyal sons of the Empire I have:
Captain Oicunn (42)
- Daredevil (3)
-Seismic Charges (2)
-Mara Jade (3)
-Ysanne Isard (4)
-Engine upgrade (4)
-Dauntless (2)
Whisper (32)
-Tactician (2)
-Fire Control System (2)
-Advanced Cloaking Device (4)
The scum of the Rebellion have dredged up:
Dash Rendar (36)
-Outrider (5)
-Heavy laser Cannon (7)
-Lando Calrissian (3)
-Lone Wolf (2)
- Experimental interface (3)
Ibtisam (28)
-Sensor Jammer (4)
-Ion Cannon (3)
-Flechette Torpedo (2)
-Push the Limits (3)
-Engine Upgrade (4)
I figure two- two ship builds would be a simple yet effective way to demonstrate the abilities of the new ships, any thoughts of the balance of these two squads though?
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With all the new stuff out there I tend to prefer High PS builds, but two E-wings shepherding two B-Wings shouldn't be that bad.
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I did get carried away a bit there with the SD.
.A bunch of Tala's are not the optimal build, sure, but there must be plenty of ways to abuse this.
.Absolutely, run a bunch of green squadrons with him or such, but no more so than howlrunner.
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34 points for that defender, 35 if he has an ept
TIE Phantom, PS 7 Ept.
When Decloaking, you may use the 1 or 3 straight template. If you do, roll an attack die. on a hit or crit receive an ion token.
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Pfew, "when defending, friendly ships at range 1 gain 1 agility if you could be targeted instead". Hello.
Biggs at the heart of a Tala swarm, while carrying R2-F2, EI and a Stealth Device for 4 focused evades himself?
Expose now reads "Action: gain one attack".
And that's just the tip of the iceberg.
.People would hate Biggs even more I think

Think of it this way though. everything that Biggs already does is preserved while not forcing the opponent into it. As far as swarms go Biggs has no ept nor the ability to equip 2 modifications so you'd have 3 focused at best. Honestly Him and 5 tala's are not something i'd be worried about flying anyways. However this way I'd have the option to blow that cocky Z-95 pilot that thinks he's safe behind his 5 extra shields out of the air, at the cost of letting it have an extra defense die.
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I would change Biggs' ability to something like this: all defending allied ships get +1 evade dice if Biggs is also a legal target of the attack.
It makes it still keeps him as the defensive heart of a formation without forcing everyone to shoot at him. More of a 'Oh, you wanna shoot at Wedge? Good luck getting through that focused 3 dice'.
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Anyone know how howlrunner and 4 interceptors compares to the standard swarm?
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I'd say it wouldn't be op if worded like this ' when defending, the first time you roll more evades than the attacker rolled hits, gain an evade token.'
that way its a once per round ability and still rewards a good early round.
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Nicely Done! I always love seeing repaints, I'm so terrified of doing them myself though.
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I would say instead of dropping from tourneys, actively try to teach the other players how you keep beating them, and why its working. That way everyone wins. You get more challenging and exciting matchups, and they aren't guaranteed to lose to you all the time.
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So what I'm looking at for this list is:
Rexler Brath (37)
-Predator (3)
(40)
Echo (30)
-Veteran's Instincts (1)
-Advanced Cloaking Device (4)
(35)
Leaving me with 25 points left. I'm leaning toward a Royal Guard Pilot with PTL, but idk. What would you guys do with this list? (I'd like to fly one or the other named pilots at least if you're gonna recommend dropping them)
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it was a two versus two game, 200 points on either side of the table. one half of the opponent was a 7 tie swarm. The other was kath and a couple of royal guards. Our gallant heroes had a few Blue Squadrons with Fire control systems, with Grey Leader at the helm. Their allies were a pair of X-wings, an A-wing, and the Jedi Kyle Katarn. Right off the bat Horton Salm from downtown drops Mauler Mithel with a proton torp, but the battle was far from over. the B-wings were vanquished by concentrated fire from the interceptors and the X-wings fared only slightly better against the ravages of the swarm, but they do not die alone.
Outnumbered and outgunned, Horton and Kyle made a last ditch attack, Putting the bounty hunter, the interceptors, and nearly the entire swarm down before falling to a lack of green dice.
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No love for the proton bomb, its enough to make a guy cry XD
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To give more context my favorite list to play is a 4X high PS Interceptor build that gets trashed by the current anti-Phantom meta (Falcons and y-wings and ions, Oh My!).

Defender + Decimator 2 ship lists.
in X-Wing
Posted
How I build Oicunn is like this:
Oicunn (60 total)
-Mara Jade
-Ysanne Isard
-Dauntless
-Daredevil
-Engine Upgrade
-Seismic Charges
Rexler Brath (40 total)
Predator
I find that Rexler with Predator is worth his weight in gold already, no need to gild the lilly. With Oicunn decked out this way you can bump twice, then drop your bomb the next turn and force them to fly through it. If you want you can drop Mara and the charges for other things, but that's how I run him.