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Nyxen

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Posts posted by Nyxen


  1. So I was playing with ideas for Carnor Jax lists and I came up with this:

     

    Carnor Jax

    -Expert Handling

    -Shield Upgrade

    -Royal Guard Title

    -Experimental Interface

     

    Soontir Fel

    -Push the Limits

    -Royal Guard Title

    -Targeting Computer

    -Shield Upgrade

     

    Dark Curse

     

    Academy Pilot

     

    The list that just says 'NO!'.


  2. What I like to run when going with Y-wings is this

     

    2X Grey Squadron Pilots (I know they're not golds but eh) with Ion Cannon Turrets

    @X Green Squadron Pilots with Chaardan Refits, Predator, and Outmaneuvre.

     

    It makes a really good 'set em up and knock em down' list


  3. Initiative determines who places the first asteroid and who moves/shoots first in case of the same pilot skill. It is usually determined by whoever has less points in their list, or by die roll if at the same point values. If you have an interceptor like Soontir in your list you're gonna want the other guy to have it so you can make the most of your boost/barrel roll.

     

    As far as Mauler Vs. Backstabber goes, if you need a flanker, Backstabber's better. But since it looks like you'll be flying formation with your T.I.E.s I would say Mauler is the better pick.


  4.  

     

    As a new player, this kind of thinking kind of irks me. Corran doesn't have dice, the player does. If the dice are "hot" for Corran, they're going to be "hot" for any other ship you might choose to target.

    I think the difference is in how well a ship uses dice. For example, put Farlander in that situation instead of Corran and the above-average luck doesn't matter as much. You've only got one green die, so even if it's an evade every time you're still taking damage and exploding. But with the e-wing you have enough dice to negate all incoming damage if you roll well enough, which means that when you roll above average for a while you can end that lucky streak with no damage at all and a very frustrated opponent.

    (The downside is that you're also vulnerable to bad luck. Farlander still has his 8 HP even when he rolls all blanks on defense, while Corran has a habit of exploding in one turn when the green dice roll blanks.)

     

     

     

    As I said, my main gripe is the mentality of "the dice are to blame." Yeah, in this one very limited instance, sure, maybe stuff didn't work out. But you're just as likely to experience a setup where everything you roll is exactly what you want, and I've never seen somebody say "I was totally outplayed in my game today, thankfully the other guy couldn't roll well at all and I was on FIRE!!!" The double standard is what gets under my skin. When we lose because of the dice, it's because we lost because of the dice, but when we win because of the dice, it's because we are just that awesome.

     

    I've won because of the dice before. I was running expose+experimental interface on the decimator and rolled two crits and all hits/focus every attack save maybe one. it was gross and the game shouldn't have been that easy.


  5. So I was looking through my Rebel Aces Pack, and this just hit me

     

    Keyan Farlander (36 total)

    -E2 mod

    -Kyle Katarn

    -PTL

     

    Ibtisam (34 Total)

    -E2 mod

    -Jan Ors

    -PTL

     

    Dagger Squadron Pilot (30 total)

    -E2 mod

    -Lando Calrissian

    -FCS

     

    The idea being B-wings with evade tokens everywhere while still dishing out a respectable amount of damage.


  6. Hmm, this does come to 100 points even:

     

    Arvel Crynyd (23)

    + A-Wing Test Pilot (0)

    + Proton Rockets (3)

    + Intimidation (2)

     

    Bandit Squadron Pilot (12) x6

     

    Park Arvel in front of the Falcon with a Focus, with the Z's hanging out nearby. When the Falcon hits, unleash hell! 17 dice (up to 23 if the Z's are in Range 1) against 0 Agility and 0 C-3PO.

     

    Good luck against other lists, though. :P

    you could also drop to 4 bandits with concussion missiles+munitions failsafes and put a shield upgrade on arvel


  7.  

    His ability is just so... bluh. I could see it on a more nimble ship, but on an X-wing it just seems bad.

    WOOH HIS ABILITY IS SICK DUDE, I use him naked simply for his ability. He's a fake PS7 TIE defender on the rebel side, for only 26 points, and most opponents dont realize that until I pull off back to back K-turns

    He gets even better in wave5, when "stay on target" comes out.

    currently, he works pretty well with the rebel transport astromechs, namely R4D6 and R3A2

     

    I can see why the shedding stress is nice, but on a ship with only three hull I feel you need all the health you can get.

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