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Everything posted by Nyxen
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by that same token, All ships should have crits that are more terrifying to it than others. A cannon your main source of damage? Munitions Failure is one you don't wanna see. Arc Dodging for life, well I hope you don't mind losing your action bar. The way I see it, not all crits need to be scary for every ship, but every ship should have crits that they're scared of, and I can think of a couple builds that just don't need to worry about them (Chewbacca not included in that list)
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The way I look at it, keep the ratio of 'broad, every ship affecting' and 'specific niche' crits the same as they currently are, but add effects to the niche pool that effect the more powerful upgrade slots in the game. Maybe make the one I have in mind as broad as munitions failure, have it take out an astromech or a crew member and call it injured passenger or something
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Don't forget the power the ATC brings to the table. Take Vader's attack roll, you pull a hit and a blank. You could reroll with your target lock, or you could just say "Nah, hit crit" As long as you're shooting the same target, you never need to re-lock and more than half of the time you'll do better than two regular hits.
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All fair points, but on the other side of the coin I wish there were crits that took out crew or sensor slots as well.
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The rebels don't have access to the unhinged droid but they do have the R2 astromech, so their Ys will turn tighter while the scum Ys will be sprinting around the board
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Title says it all. While the damage deck is filled with awful crits that no one wants, there are also crits that almost no ship cares about. (looking at you munitions failure) That being said, does anyone think an updated damage deck would be worth it, and what would you add/subtract from the damage deck?
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My standard Soontir Fel clocks in at 36, you could put a bomb on the Decimator if it doesn't already have one and be at 98 that way
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You could also go Etahn Airen Cracken Bandit Squadron X2 -Assault Missile Bandit Squadron -Ion Pulse Missile That way you make sure at least one of the missiles fire first round of combat with TL+Focus, even if the bandit was out of TL range when it moved.
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So I've been toying with an idea lately, what do you guys think of Chewbacca -C-3P0 -Gunner -MF Title Dash Rendar -Outrider Title -Heavy Laser Cannon -Veteran Instincts
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Ok how about this scenario: You've been in X tournament for seven hours now, you're in the middle of the game and you forget that the lone Z-95 that you've now allowed to flank you, because who cares about a lone Z, is actually Wedge Antilles in an X-wing who's wings were modded to be closed, and it costs you the game? Yes, it is your fault for forgetting that he was who they said he was, but at the same time I would say this is why the rules are as they stand, so my ships are easily identified by their silhouette and we can play to the best of our abilities. Does that make conversions bad? Not by any means, but in a tournament setting after several hours of play its easy to overlook small details and the less of those at the table the better for both players.
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What's wrong with battlefoam? (I don't mean to start an argument here, I'm just about to start doing my own research into storage solutions and input is welcome.)
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My most hated list goes something like this... Biggs Darklighter (25) 75 points of fill to taste.
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*points to the nearest battlefoam case* I'm in need of the same upgrade unfortunately, I can't fit my epic ship into my case as it is, and the raider's finally convinced me to actually play epic with the huge ships (only got the transport for the X-wing pilots and have been avoiding the CR90 because it would just be for cards until then)
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I had a terrible amount of success with Chiraneau, Expose,Experimental Interface, Jerjerrod and some flunkies with Soontir Fel as support
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"Also, Alliance has nicer people" Nicer people?! I'm outraged sir! OUTRAGED!!! Since when were terrorists "nicer people" than good wholesome upstanding TAX PAYING citizens.....?!! Lords alive... You blow up one little planet and the Galaxy loses its head.... Not to mention 'pilots' (I use the term loosely here)that relieve stress by attempting to murder loyal sons and daughters of the Empire?!
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But the Missile Slot! D:
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Nope nope nope. AC Vader gets two hits 100% of the time. ATC Predator Vader gets one hit 1.5% of the time, two hits 9% of the time and three hits 89% of the time. AC is superior 1.5% of the time, ATC is superior 89% of the time. If we choose not to give Vader Predator, AC rises to being superior 6% of the time and ATC drops to being superior 56% of the time. According to your math, obviously ATC is better for offense than AC, and will be a nightmare for damage sponges. What I'm saying is that I am more versatile and survivable with AC because no matter what I am able to use my actions for purely defensive reasons, be they arc-dodging or damage mitigation, and will be able to be a much more potent off tank/late game pilot.
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It's not the crit upgrade, its not getting a free fire control system. It's Darth Vader with a free Accuracy Correcter. At PS9 I'm taking focus evade every turn, throwing two dice at you, and just saying you must dodge 2 hits unless I rolled better. I can't wait to see this on the table.
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I Like running this: Rear Admiral Chiraneau -Expose -Moff Jerjerrod -Rebel Captive -Mercenary Copilot -Experimental Interface Rexler Brath -Lone Wolf Assuming your dice don't hate you, it puts out a silly amount of damage for a two ship build and has a couple throw away crew for those pesky crits
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In this case I'd say Lone Wolf is strictly better than Predator, simply because it will keep you in the air longer, especially if you play defensively with your actions.
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I'd just like to mention that Red Squadron was originally Blue Squadron and Bacta was red. So no matter how you cut it Red Squadron will (try) to destroy the next Imperial Super Weapon
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It fits the described scenario pretty well I think, a nigh-impossible mission with success being measured in how long it takes for you to die.
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Speaking of Outmaneuvre, I like running to Ion platform Y's with two Predator/Outmaneuvre Green Squadrons. It works pretty effectively until the Y-wings get burned down.
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Then live on the edge. run Blount with an assualt missile and wait for them all to engage, launch your assualt missile, and die horribly XD
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I like to run Maarek Stele in this: Darth Vader -Outmaneuvre -Engine Upgrade -Proton Rockets Maarek Stele -Push the Limits -Engine Upgrade -Proton Rockets Tempest Squadron Pilot (I think? The lower skill Advanced) -Proton Rockets You run the tempest up their nose and hope they focus it while Vader and Stele set up for an epic 1-2 combo.
