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Everything posted by Nyxen
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Pre-emptive strike for when they ruin the game/ 3.0 us out the gate, or whatever it is they pull.
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I know nothing's been stated officially, but within AAG's short history they've clearly skewed toward the casual gameplay side of the hobby. Will this hold true to X-Wing, or will they be building their own OP program?
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Sorry, /another/ 4 die turret, probably on an agile small base with high initiative and plenty of linked actions
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Inb4 the first ship designed by atomic mass is a 4 die turret
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2.0 is definitely a game where more ships>more upgrades by and large. There are notable exceptions, cough boba Fenn coughcough, but for the most part having more dice and hp on the table is the better strat
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Heaven forbid the TIE Swarm be good.
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I feel like the focus on Ion miight not be the greatest? Ion missile especially as you're banking on 2+ uncancelled results on 3 dice when you could just go for damage on your blocked targets.
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We've taken our first step on the long road to recovery from being the most well armed clowns in the history of tragic humour.
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Stop jousting in your openings; being on a flank, the 1-2 hard in front/ 3sloop through manages both of these.
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Keep in mind the head game that plays with them. If you figure them the type to prepare for the strain by dialing a blue, don't trigger the talent and throw a block instead. I find that to be the main value of the card, that and putting strain on ships that can't afford to blue this turn.
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So with the release of the Xi, the First order now has a better howlrunner to play with in Commander Malarus and better TIE fighters in the FO line. Commander Malarus (Xi Shuttle) (43) Ship total: 43 Half Points: 22 Threshold: 4 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Total: 193 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZhZ200Z404XWWWWWY269XWY269XWY269XWY269XWY269XWY269XW&sn=Unnamed Squadron&obs= You end up with 7 points to play with which I personally find commander Pyre and proud tradition great in, but can see a case for agent Terex or tactical officer. What do you guys think?
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Another thing worth mentioning are the turns where you can lock into reposition for the bullseye to get TL+Focus.
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The honorable Saber Squadron Ace would like a word, sir. They may not be meta defining, but they make great fill to round out higher init squads. I personally love running them next to both i4 named strikers and 5th bro to be honest.
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1. More rebel only astromechs to make the T-65 and BTL-S4 more relevant in the meta 2. The T-85 X-Wing as a Defender but for the resistance 3. Something that makes the TIE Fighter worth swarming again without invalidating the vulture or torrent.
