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Nyxen

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Everything posted by Nyxen

  1. Nyxen

    F

    Pre-emptive strike for when they ruin the game/ 3.0 us out the gate, or whatever it is they pull.
  2. Nyxen

    F

    F U C K Atomic *** Games
  3. I know nothing's been stated officially, but within AAG's short history they've clearly skewed toward the casual gameplay side of the hobby. Will this hold true to X-Wing, or will they be building their own OP program?
  4. Sorry, /another/ 4 die turret, probably on an agile small base with high initiative and plenty of linked actions
  5. Inb4 the first ship designed by atomic mass is a 4 die turret
  6. 2.0 is definitely a game where more ships>more upgrades by and large. There are notable exceptions, cough boba Fenn coughcough, but for the most part having more dice and hp on the table is the better strat
  7. I feel like the focus on Ion miight not be the greatest? Ion missile especially as you're banking on 2+ uncancelled results on 3 dice when you could just go for damage on your blocked targets.
  8. We've taken our first step on the long road to recovery from being the most well armed clowns in the history of tragic humour.
  9. Stop jousting in your openings; being on a flank, the 1-2 hard in front/ 3sloop through manages both of these.
  10. Keep in mind the head game that plays with them. If you figure them the type to prepare for the strain by dialing a blue, don't trigger the talent and throw a block instead. I find that to be the main value of the card, that and putting strain on ships that can't afford to blue this turn.
  11. So with the release of the Xi, the First order now has a better howlrunner to play with in Commander Malarus and better TIE fighters in the FO line. Commander Malarus (Xi Shuttle) (43) Ship total: 43 Half Points: 22 Threshold: 4 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Epsilon Squadron Cadet (25) Ship total: 25 Half Points: 13 Threshold: 2 Total: 193 View in Yet Another Squad Builder 2.0: https://raithos.github.io/?f=First Order&d=v8ZhZ200Z404XWWWWWY269XWY269XWY269XWY269XWY269XWY269XW&sn=Unnamed Squadron&obs= You end up with 7 points to play with which I personally find commander Pyre and proud tradition great in, but can see a case for agent Terex or tactical officer. What do you guys think?
  12. Another thing worth mentioning are the turns where you can lock into reposition for the bullseye to get TL+Focus.
  13. Nyxen

    3 wishes

    The honorable Saber Squadron Ace would like a word, sir. They may not be meta defining, but they make great fill to round out higher init squads. I personally love running them next to both i4 named strikers and 5th bro to be honest.
  14. Nyxen

    3 wishes

    1. More rebel only astromechs to make the T-65 and BTL-S4 more relevant in the meta 2. The T-85 X-Wing as a Defender but for the resistance 3. Something that makes the TIE Fighter worth swarming again without invalidating the vulture or torrent.
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