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Jo Jo

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  1. Jo Jo

    TIE Aggressor didn't get points reduction

    If you own 6 Aggressors you've earned it.
  2. Jo Jo

    YYYY Ion?

    I like this hyperspace legal list: Chewbacca (73) Lando Calrissian (2) Leia Organa (2) Gray Squadron Bomber (31) Ion Cannon Turret (4) Veteran Turret Gunner (6) Gray Squadron Bomber (31) Ion Cannon Turret (4) Veteran Turret Gunner (6) Gray Squadron Bomber (31) Ion Cannon Turret (4) Veteran Turret Gunner (6) Total: 200 Joust with the Y's and then kite with Chewie. Leia really opens up the Y-wing dial. Lots of hitpoints and lots of red dice heading your opponents way.
  3. Jo Jo

    Quickdraw Swarm

    I don't like Fanatical on SFs because once shields are down, they kind of just tend to die. The upgrade works much better on FOs. I've never been a big fan of QD even in 1E. I just do not have good luck with him. He's much cheaper in 2E, but without LWF, those shields can just melt off at times. He's kind of needed though because I6. Honestly, I like QD with Tickshot, Shield Upgrade, and maybe FCS if you can spare the points (of course gunner). I've seen QD too loaded up and people forget he's not the tankier LWF version.
  4. Jo Jo

    Joust Me, Triple Ups!

    If you want to straight joust and maybe have a chance of not losing a ship on the engage: Tansarii Point Veteran (32) Predator (2) Hardpoint: Cannon (0) Heavy Laser Cannon (4) Tansarii Point Veteran (32) Predator (2) Hardpoint: Cannon (0) Heavy Laser Cannon (4) Tansarii Point Veteran (32) Predator (2) Hardpoint: Cannon (0) Heavy Laser Cannon (4) Tansarii Point Veteran (32) Predator (2) Hardpoint: Cannon (0) Heavy Laser Cannon (4) Serissu (40) Predator (2) Hardpoint: Cannon (0) Heavy Laser Cannon (4) Total: 198 You set them all up in a tight bundle and 2 forward. Should be range 2-3, then Serissu is pointing forward on a rear one and she hard turns in behind them. With luck one survives the initial engagement and at least they fire simultaneous with Tavson. You will put on a pretty big hurting to one of them. Chance to kill one outright.
  5. Jo Jo

    Red Letter Media Meltdown

    That's a winner... Yeah, I do enjoy RLM, but I don't quite get this bit. They could of donated all those to some kids. Well, if kids still actually play with action figures anymore... do they?
  6. This is derailing the thread a bit, but I found 3 a bit too hard to manage around a board with those medium bases. I like 2 Y-wings, one being Drea and 2 Scurggs. You can equip them to taste, but I like to bring Bombs on the Scurggs to discourage flanking them. They just annihilate anything that gets into a killbox. Anyway, my 2 cents on the Trip Ups issue. I'd actually like to see it be an issue first. Lets wait until they completely dominate a larger tournament (I do not think they will), before we knee-jerk nerf them into oblivion and in turn hurt the FO. I actually think they can start with increasing Tavson by at least 3 points. He's undoubtedly the best Upsilon pilot out of the bunch and he's the 3rd cheapest. It won't kill the list, but it will limit what you can take a bit. Or errata a clause in HST at the end "After Setup, assign 1 focus or evade token to each friendly ship at range 0-2, that does not already have that type of token." That way you can't stack them with a handful of tokens at the start.
  7. Jo Jo

    Wave 4 Announcement

    at least I think he's sarcastic
  8. Jo Jo

    Wave 4 Announcement

    SF has a force token in the spread... Spotted the mistake?
  9. Jo Jo

    Halp! I need a Hyperspace jousty list!

    FOUR WORDS - Veteran Turret Gunner Y-wings. They can out joust pretty much anything in Hyperspace.
  10. Jo Jo

    Eta-2 Actis-class Interceptor

    You could have a base 4 agility ship now, since you can restrict it getting access to the modification slot so you can't be ridicilous and run a stealth device. However, I kind of doubt FFG would ever do it. Balancing it would be pretty hard.
  11. Jo Jo

    The First Thing I Thought Off

    Works on someone walking at the speed of my late grandma. I'll stick with a tazer.
  12. Jo Jo

    Fly Casual X-Wing Simulator

    I don't have VTG in mine...
  13. I built the exact squad YYSS, but I kind of had the same problem as you. There are points left over, then I thought **** I have Bombers. Lets bomb. Drea Renthal (42) Debris Gambit (3) Dorsal Turret (2) Lok Revenant (43) Dorsal Turret (2) Veteran Turret Gunner (6) Bomblet Generator (5) Lok Revenant (43) Dorsal Turret (2) Veteran Turret Gunner (6) Bomblet Generator (5) Crymorah Goon (31) Ion Cannon Turret (4) Veteran Turret Gunner (6) Total: 200 Of course you can swap out talent on Drea or add a Seismic to the Goon. Up to you. I think the key is to make Drea as cheap as possible. Likely they will go for her first and you don't want to give them too many points.
  14. Jo Jo

    How to get the TIE/LN in the mix

    Annoyingly you are 2 points shy of dropping SNR on Ezra and upgrading to Lando. Of course you can drop Leia on Lando to fit him. Or switch out Zeb for a Z-95. D*mnit... I kind of like it. Agreed. I think people just aren't running them because they still sort of have that 1.0 mindset that 2 attack dice are worthless. Yeah, maybe 1 or 2 attacks with 2 dice aren't great, but 3 or 4 starts to take its toll. That and the fact Swarms in general are sort of taxing to fly over a long tournament with 5-6 games to play. I remember way back in the 1.0 wave 4ish days that the most games you would ever play in a tournament is 4. Much easier to manage a large swarm when you are only playing that many games. Not to mention that trajectory simulator shouldn't be as much of a bogey man lurking out there to kill your swarms.
  15. Jo Jo

    Protecting Peace - Jedi article

    Lets face it, you are probably never running the Aethrsprite without Delta-7B, at least on the named pilots. Makes them more of a heavier fighter, but that can move pretty well.
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