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darkflop

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About darkflop

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  • Birthday May 6

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  1. Interesting... 🤔 Actually now that I read the Blaster text more carefully it makes sense. Rules ref on "Self-referential text" states: Blaster text is: The key part that I missed is "This creature gains" - therefore the ability is part of the creature and the Self-referential rule applies. My bad! Thanks for pointing it out 😉
  2. Or do a right-click on the file and choose "open" in the menu - the warning dialog will still appear (the first time) but will have an extra button allowing you to open the app.
  3. You can't "re-attach" it to the card it's already attached to. However, if you have another "Soandso" in play, then you can move the blaster to the other "Soandso" and trigger the attach effect.
  4. I'm going to try this at a small tourney on Monday: Torkil Mux (37) Sabine Wren (62) Fearless (3) Maul (12) Shadow Caster (3) Serissu (40) Tractor Beam (2) Cartel Marauder (38) Contraband Cybernetics (3) Total: 200 View in Yet Another Squad Builder 2.0 I tested it on FlyCasual and it seems to be quite good. My only hesitation is with the Cybernetics, could go on Sabine instead of the Marauder.
  5. I've been tinkering with Tractor Beams, and after a few variations, came up with this: Pammich Nerro Goode (36) Tractor Beam (2) C-3PO (6) R4 Astromech (2) Jessika Pava (51) BB Astromech (3) Integrated S-Foils (0) Red Squadron Expert (47) Heroic (1) Integrated S-Foils (0) Tractor Beam (2) Red Squadron Expert (47) Heroic (1) Integrated S-Foils (0) Tractor Beam (2) Total: 200 View in Yet Another Squad Builder 2.0 Haven't played against a real opponent yet, but simulating it on FlyCasual is showing some potential. Rock placement is essential to maximise the likelihood of throwing enemy ships on rocks - although the primary goal is to reduce agility to ensure maximum damage going through. Everyone at the same I3 makes it super flexible to decide who moves/shoots first - with the extra benefit of the coordinate. Pammich's ability is also a neat trick, going backwards regardless of stress in key moments can make a big difference. Jess is there because she's just awesome (and I have that cool alt art card from the Hyperspace Trials, so I want to use it 😁), although she could be swapped for another Tractor RSE, leaving 4pts to beef up Pammich with Larma or Shield upgrade.
  6. First Edition Epic had the rule that a Huge ship overlapping a small/large ship would wipe it off the board instantly! Collision between Huge ships would result in both receiving a face up damage card. And for the purpose of my theoretical idea, there's wouldn't even be any need to implement any rule of the sort: just declare you're jumping to Hyperspace (by spending charges or whatever existing/new mechanic or ability) and apply monster damage/destruction to every ship in bullseye at range 0-5 before removing your own GR-75 from the table!
  7. No need for weaponry: Holdo manoeuvre 😆 Jump to Hyperspace and wreck everything in the bullseye arc 😛
  8. I've been toying with Intimidation on Z-95s. Can't quite tell if it's viable or not, but if you somehow manage to bump two Zs on one enemy ship that would reduce its Agility by two. I figure no green dice is better than more red dice 😆 I made a list swapping one Z with Torkil Mux to really drive the opponent mad. That leaves a bit of room to play around with Illicits - say 2 Deadman Switch for the front early blockers and 3 Cybernetics for the rest.
  9. Here's another instance of that not legal target bug:
  10. I had the same idea, managing to fit Han plus a pod!!! Rey (73) Korr Sella (6) Rey’s Millennium Falcon (5) Han Solo (71) C-3PO (6) Rose Tico (9) Finn (29) Heroic (1) Total: 200 View in Yet Another Squad Builder 2.0
  11. Came up with two builds for the Transport so far: 1. Infinite range Coordinate: Nodin Chavdri (36) Pattern Analyzer (5) Autoblasters (2) Korr Sella (6) C-3PO (6) R4 Astromech (2) Rey (73) PZ-4CO (6) Finn (10) Rey’s Millennium Falcon (5) Lieutenant Bastian (48) Integrated S-Foils (0) Total: 199 View in Yet Another Squad Builder 2.0 57pts on the transport might be a bit much though! If the opponent kills Rey and Bastian first that thing is not much of an end game ship. 2. Resistance Beef: Nodin Chavdri (36) Autoblasters (2) Korr Sella (6) R4 Astromech (2) Jessika Pava (51) BB Astromech (3) Spare Parts Canisters (4) Integrated S-Foils (0) Red Squadron Expert (47) Heroic (1) Integrated S-Foils (0) Red Squadron Expert (47) Heroic (1) Integrated S-Foils (0) Total: 200 View in Yet Another Squad Builder 2.0 Simple and efficient!
  12. Trying to make the most of Cat's ability with this double StarFortress build: Cat (57) Trajectory Simulator (10) Paige Tico (7) Veteran Turret Gunner (8) Proton Bombs (5) Seismic Charges (3) Delayed Fuses (1) Vennie (60) Trajectory Simulator (10) C-3PO (6) Rey (14) Veteran Turret Gunner (8) Proton Bombs (5) Seismic Charges (3) Delayed Fuses (1) Total: 198 View in Yet Another Squad Builder 2.0 Does it have legs or am I just crazy? 😅
  13. I played this for the Nordics System Open on Saturday: 4-LOM (49) Crack Shot (1) Advanced Sensors (10) Mist Hunter (2) Jamming Beam (0) Black Sun Assassin (48) Crack Shot (1) Black Sun Assassin (48) Crack Shot (1) Unkar Plutt (33) Pattern Analyzer (5) Deadman’s Switch (2) Total: 200 View in Yet Another Squad Builder 2.0 Went 2-4. Managed to win against a Fenn + 3 Fangs list (killing Fenn and losing nothing), pulled another win on final salvo vs a Vader Soontir Vynder list (traded 4-LOM for Vynder). 2 other games were very narrow losses. My first game of the day was a major loss because I played badly and the other big loss was a combination of not great choices and very very bad dice throughout - but was somehow the most entertaining game with a lone Unkar just trolling my opponent in the endgame! At the end of the day my brain was fried but I had a ton of fun playing the list. In the hands of a better player it could possibly do quite well.
  14. I want to share the squad I played at yesterday's Nordics Hyperspace Qualifiers, because it's incredibly fun and fairly solid. Certainly caught many opponents off guard. Chewbacca (72) Trick Shot (2) C-3PO (6) Rose Tico (9) Nien Nunb (55) Crack Shot (1) Integrated S-Foils (0) Pattern Analyzer (5) Black One (2) Lieutenant Bastian (48) Integrated S-Foils (0) Total: 200 View in Yet Another Squad Builder 2.0 The general idea is to have Chewie going around the board, shooting from the side and keeping the X-Wings within range for his ability. Most of the time he does C-3PO's double calculate, but when appropriate he will coordinate. That allowed to pull off some incredible moves with Nien, impossible to predict! Almost every time Chewie's ability triggered it did some brutal damage thanks to Rose's lock (only once did Chewie have no shot). I didn't go in my games with the intention of triggering Chewie's revenge shot, but when it did it always paid off. Nien's Crack Shot is there for flavour, Heroic would have triggered a couple of times in my games too so that's a valid alternative, I might try it next time. Or a 1pt bid if relevant to your meta (didn't matter in my case, all my opponents were 197 or lower and there were no I5). I scored 3 wins out of 5 with it, and one loss was due to me making the wrong choice to open Nien's S-Foils before doing a 4-K in the final turn, preventing me from barrel rolling in what would have been the perfect spot behind Vader (ended up being just out of arc of each other). I only needed to push 1 damage on Vader to half-point him and score a win. Chewie got a perfect 4-hit Trick Shot at R3, and Vader proceeded to roll 1 evade and 3 eyes, spent all his Force - game over! Every game Chewie was the star of the show, mostly being ignored by my opponents and finishing off the job. My first game ended with Chewie vs Rebel Han, Rose's lock was invaluable there, giving me better efficiency and ultimately bringing down Han. All in all a blast to fly.
  15. I love the G1-A, used to fly Zuckuss a lot in 1st Ed when nobody else even considered it. Right now experimenting with the following two squads: Kavil (43) Dorsal Turret (2) Proton Torpedoes (12) R3 Astromech (3) 4-LOM (49) Advanced Sensors (10) Talonbane Cobra (50) Predator (2) Binayre Pirate (24) Feedback Array (4) Total: 199 View in Yet Another Squad Builder 2.0 (Quite unsure about the Feedback Z-95. A TacOfficer L3-37 would probably bring more value, but I don't own one). And Kavil (43) Dorsal Turret (2) Proton Torpedoes (12) R3 Astromech (3) Zuckuss (45) Fire-Control System (2) Talonbane Cobra (50) Predator (2) Unkar Plutt (33) Pattern Analyzer (5) Deadman’s Switch (2) Total: 199 View in Yet Another Squad Builder 2.0 (Deadman's Switch a bit of a double edged sword, but you generally don't want to fly too close to Unkar anyway)
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