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hammerghast

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  1. Having mediocre luck with this list and wondering how I should play next session. At this point, we're at round 4 of the campaign and I had to spend all but 7 points this round to unscar everything and buy one upgrade (all reflected here.) So in addition to general feedback I'd love to hear how you would fly this list and what I might consider doing with it come next round of resources. Right now the plan's to hunker down, squads included, and stick together until about round 4 at which point all bets are off and I focus on winning the squadron game for points and roasting a ship or two for insurance, just for some idea of the direction I want to head with the build. Thanks! Points: 500/500 Commander: General Dodonna Assault Objective: Precision Strike Defense Objective: Fighter Ambush Navigation Objective: Dangerous Territory MC80 Battle Cruiser (103 points) - Mon Karren ( 8 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Engine Techs ( 8 points) - XX-9 Turbolasers ( 5 points) - Spinal Armament ( 9 points) - MS-1 Ion Cannons ( 2 points) = 149 total ship cost [ flagship ] MC80 Command Cruiser (106 points) - General Dodonna ( 20 points) - Independence ( 8 points) - Raymus Antilles ( 7 points) - Boosted Comms ( 4 points) - Advanced Projectors ( 6 points) - Slaved Turrets ( 6 points) - Leading Shots ( 4 points) = 161 total ship cost GR-75 Medium Transports (18 points) - Bright Hope ( 2 points) - Repair Crews ( 4 points) = 24 total ship cost 1 Ten Numb ( 19 points) 1 Shara Bey ( 17 points) 3 X-Wing Squadrons ( 39 points) 1 Dash Rendar ( 24 points) 1 Jan Ors ( 19 points) 3 YT-2400s ( 48 points)
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