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  1. I like the idea of a title that lets the x-wing keep its target lock when using torps. This allows you to decide to use the lock for re-rolls for the torpedo, or if you take R7, use the target lock for boosted defense.
  2. Someone's "buddies" with PGS?? (Also, Kanan Dash is really fun!) Lol, no, it's someone else.
  3. I have decided to run Super Dash with Kanan against my buddy as a punishment for him running pre-nerf whisper in EVERY game for about 8 months. He hates Dash.
  4. I would fly bossk at board edge, that way when you turn in to engage, it is less likely something slips behind you.
  5. Yeah, but in fairness even he admitted his list wasn't super competative. Nice guy though.
  6. I made a list where mirranda can shoot 6-7 double modified dice per shot. Homing missiles/advanced protons on mirranda, jan ors in a hwk, and cracken as a wingmate.
  7. I flew an ion stresshog, double b-wings with tactician and fcs, and a green a-wing with pred and crack.
  8. Glad I didn't get paired with you, sounds like your list would have smoked me. Predator is so good, especial in numbers like that. It leaves you free to be defensive and since it is not action dependent it is not bothered by stress.
  9. If a ship carrying Jabba destroys an enemy ship, you may use one of the destroyed ship's upgrades, even if you do not have the slot.
  10. Feel free to trade out pred on guri. It is a bit redundant with fire control.
  11. How about: Y-Wing: · Kavil (24) Veteran Instincts (1) Autoblaster Turret (2) Engine Upgrade (4) Unhinged Astromech (1) StarViper: · Guri (30) Predator (3) Autothrusters (2) · Virago (1) Fire Control System (2) Z-95 Headhunter: Binayre Pirate (12) Feedback Array (2) Z-95 Headhunter: Binayre Pirate (12) Feedback Array (2) Total:98 Guri and Kavil want to be range 1. I see where you are going with the torps, but dont spend points trying to make a specialist a utility character. Make them a better specialist. This list is mostly action independant, so dont worry about stressbots.
  12. Are rebel lists an option? If not, I say fly whatever you are most comfortable with. One list might be better than another, but without time to practice, you are better off playing what you know.
  13. What about a title that gives a free evade action at the beginning of combat, but the ship loses the token after shooting. Lower pilot skills would benefit greatly, with diminishing returns the higher the pilot skill.
  14. Really cool idea. Keep us posted on how it goes. Any idea what you will take in the first round?
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