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ElderKoala

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  1. Like
    ElderKoala got a reaction from MoonMiner in The fun of Gear fluidity and disparity...   
    Short Answer:  Genesys has turned into Diablo (PC Game) the Tabletop RPG.  Gear gets gained, stolen, destroyed more often than someone smiles at the serving wench.  And everyone has a great time.
  2. Like
    ElderKoala reacted to Spartancfos in Money in superhero settings   
    Having watched the Boys tbh this Grey Area Superheroes and Superdicks is how I would want to run a Supers Campaign.
  3. Like
    ElderKoala got a reaction from Spartancfos in Money in superhero settings   
    I agree.  But then I point to Starlight who, before XYZ, she was a super hero with a personal radio scanner in her mom's kitchen.  So you could play to the middle.  There's heroes who do hero work... and then there's The Seven and people like them.  Just a theory.  Heck, they could be like a private investigation firm.  Outside of Iron Man and Batman, super powers are kinda free.  And if they want gadget hero, they either have a get rich scheme or rob the baddies!  
  4. Like
    ElderKoala reacted to drainsmith in Supers   
    Kind of the other way around. Genesys is generic-ified version of Star Wars. You will not find the Genesys logo on any Star Wars RPG product.
  5. Like
    ElderKoala reacted to SavageBob in Is it worth it?   
    Are you intending to adapt some Achtung! Cthulhu scenarios to Genesys? That is totally doable, and it's a really fun system. You'll find that by default, Genesys runs toward the pulpy side of the purist–pulp split in Cthulhu gaming. Keep that in mind, as you're probably going to end up with characters who are more capable than typical Call fo Cthulhu investigators. For your truly cosmic Great Old Ones and so on, I wouldn't even worry with giving them stats. This is very much a system where "if it has stats, they can kill it."
    (There's a rules companion coming out soon that may or may not offer options for lower-powered games. In the meantime, just lean into the pulpiness.) 
  6. Like
    ElderKoala got a reaction from GroggyGolem in Is it worth it?   
    If you trade some 'realism simulation' for 'narrative co-op play', and are okay with that trade, yes.  It's worth it.  It takes a bit getting used to, but yes.  Worth it.  
    Bonus points:  Look at the Master Resource list.  There's a ton of good stuff.  (Especially the Expanded Talents...)
  7. Like
    ElderKoala got a reaction from GnosisNoise in How many Advantage “equal” a Triumph?   
    The "YES!" a triumph offers or the "Oh god...." the despair brings... don't mess with that.
  8. Like
    ElderKoala reacted to KRKappel in Upgrading a Safe House / Lair / Base?   
    As the guy who initially wrote the Homestead rules (and the Jedi school stuff from the Warrior book), I'm glad to see these finding life in Genesys as well! I also did rules for building a fighter gym along the same lines for my Genesys Foundry supplement (Ready...Fight!) Which you can check out on Drive Thru RPG. 
  9. Haha
    ElderKoala got a reaction from SavageBob in Skill for appraising monetary value   
    Most of my comments will always come from the vein of "My players are rulemongering a-hats and try to break everything they can within reason.  So beware.  They tried to do this <applicable thing they tried to do as per thread>."  Like appraising items.  Every mission they go on turns into a Cat Burglar scenario.  "Rescue the political prisoner?"  Okay great.  While we're at it, do the prison guards have any gold stashed near by?  I have literally been asked "Does anything look old?"  The stapler looks very old.  "Like collectible old?"  ...you have no idea.  "What skill would that be?"  ...oh boy....
  10. Like
    ElderKoala reacted to SavageBob in Skill for appraising monetary value   
    I suspect part of the issue comes from the fact that I'm running Call of Cthulhu scenarios in the Terrinoth setting. If I were to homebrew an Arkam Asylum setting, say, a lot of this more scholarly knowledge might fall under a version of Knowledge, like Knowledge (Education) to borrow from Star Wars.
    I do like the Knowledge (Adventuring) suggestion. I think it's a valid option, as it might cover a character having to decide whether to grab the fancy painting or the golden harp from the dragon's horde when they don't have the encumbrance to take both.
    Appraisal isn't a part of a typical Terrinoth game, but, as I said, this is an investigative game with a Terrinoth skin. The PCs are fantasy Sherlock Holmeses, so appraising a painting is a way to ascertain the relative wealth of the person who commissioned it, which can be a clue to solving a bigger mystery if they know the killer was filthy rich, and the killer commissioned the painting. I agree a SP expenditure may be enough in a more standard fantasy adventure, though.
  11. Like
    ElderKoala reacted to c__beck in Skill for appraising monetary value   
    Ok, so they're not looking for the actual price of the item, but if it's worth a frick-ton. Sounds like a Perception check to ascertain if it's for the filthy rich.
  12. Like
    ElderKoala got a reaction from SavageBob in Skill for appraising monetary value   
    Just a point in consideration.  Someone who can negotiate is charismatic and fundamentally skilled at turning a conversation (or negotiation) in their favor.  An top tier negotiator may know nothing about the price of an original print of Picasso, but an expert tells him going in that it's worth $500,000, he'll walk about with $500,000 and a bottle of Glenlivet Aged 50 Years Single Malt Scotch.  (It's like a $40,000 bottle of Scotch.)  So letting a negotiator also appraise his own objects may be a bit too powerful.  but, as GM Hooly said, your game, your rules. 
  13. Thanks
    ElderKoala reacted to Archellus in Upgrading a Safe House / Lair / Base?   
    The order 66 did a run down of those rules in episode 59 -  Homestead is Where the Obligation is you can skip about 25 into the show to avoid all the intro chatter. Also the followup episode 60 deals with rebel bases. 
  14. Like
    ElderKoala got a reaction from ZorinIchiona in How many Advantage “equal” a Triumph?   
    The "YES!" a triumph offers or the "Oh god...." the despair brings... don't mess with that.
  15. Like
    ElderKoala got a reaction from Rationalinsanity in How many Advantage “equal” a Triumph?   
    The "YES!" a triumph offers or the "Oh god...." the despair brings... don't mess with that.
  16. Thanks
    ElderKoala got a reaction from ZorinIchiona in Multiple personalities.   
    So, I've been debating this post in my own head for a bit.  Is it the "Everyone is too reactive?" all the way to "Are humans just a-holes by default and people need to learn to accept their own conditions?"  (Full disclosure:  I lived through and less to a point today than in my youth live with a TBI that turned my memory into Swiss Cheese.  1 step above Memento.  Event to event sticky pads and notepad?  Did it.  So I can understand "Oh, I just have a bad memory" and literally wanting my eyes to burn laser holes through the person who said that flippantly.)  In reality, there would be no "Hero" personality complex character.  Everything I understand is it's life defining and debilitating, so I suppose there's the crux.  Unless you're playing a debilitated character who struggles through every day because of decades old massive trauma, it's not the story you're claiming it is and people will take offense.  
    I do like Haphazard's idea.  If you can, take the idea and just twist it just enough to not be referencing the DSM.  It's kinda like "I want to play a rageaholic who was a **** victim".  Just in lesser defined terms.  If you don't, it's not the end of the world, but if you do, it'd be from a point of trying to be understanding.  I think we'd all agree BiPolar Depression, Depression in general, etc. would be off the table.  Socio and psychopathy may get a pass, but baby steps. 
    And i'll be totally honest, before this thread, I probably wouldn't have thought anything of it if a Player wanted that backstory.  Now that we've had the discussion, it would at least be a discussion.
  17. Like
    ElderKoala reacted to Darth Sanguis in Multiple personalities.   
    I can't control how other people feel, and frankly, other people's feelings and sensibilities aren't my problem. I stated earlier that I'm allowing it, I stand by that firmly. Either everything is okay or nothing is, I'm not here to play the PC police with my players. If players were only allowed to play things that they themselves are afflicted by, what would be the point of RP? 

    "Oh sorry there Jeff, you can't play a woman, don't you know it's not appropriate for you, who has never suffered through what women have suffered through, to pretend to be  character with those traits. Oh and Alyssa, sorry, your character can't be Asian, it's in appropriate for you to play a game of pretend with a character background different from your own. Um, Frank it's offensive you're choosing to play a refugee from an economically disparaged society, you're middle class and have never suffered their plights. DUDE JOSH you can't play a cyborg! Do you have any idea how hard it is for people who've lost limbs!? " 

    To be honest, it's outright nonsense. I'm not drawing a line. If a player is doing something with the overt intend to be disrespectful, I'll nip it in the bud, but I'm not going to limit my games based on who might be offended by "appropriation". Especially in this specific condition. No one in our group (or frankly, anywhere in our social circles) suffers from this disorder.
     
    I almost can't believe what I'm seeing. What a time to be alive.

    The idea that someone in a game group may be so thin skinned that they'd get upset over ideas, events, or actions in game is beyond wild. It's pretend. I've played countless games over the years and DM'd many too, I've never had any negative feedback or bad interactions between players about things like this. Does role playing really need safe spaces? I've never been part of a game that openly defined "no-go topics". 



    Not to write you off. Maybe where you're from, or the groups you play with are more sensitive. If that works for you, then go for it. 
     
    In this setting specifically there's a "mad scientist" type bad guy. Does all kinds of messed up experiments. One of his experiments was on his own son. His son, also a major character in the series turned out to house two separate personalities through the use of a cybernetic implant. The player character is going to be the exact same thing.  
     
  18. Thanks
    ElderKoala got a reaction from HaphazardNinja in Multiple personalities.   
    So, I've been debating this post in my own head for a bit.  Is it the "Everyone is too reactive?" all the way to "Are humans just a-holes by default and people need to learn to accept their own conditions?"  (Full disclosure:  I lived through and less to a point today than in my youth live with a TBI that turned my memory into Swiss Cheese.  1 step above Memento.  Event to event sticky pads and notepad?  Did it.  So I can understand "Oh, I just have a bad memory" and literally wanting my eyes to burn laser holes through the person who said that flippantly.)  In reality, there would be no "Hero" personality complex character.  Everything I understand is it's life defining and debilitating, so I suppose there's the crux.  Unless you're playing a debilitated character who struggles through every day because of decades old massive trauma, it's not the story you're claiming it is and people will take offense.  
    I do like Haphazard's idea.  If you can, take the idea and just twist it just enough to not be referencing the DSM.  It's kinda like "I want to play a rageaholic who was a **** victim".  Just in lesser defined terms.  If you don't, it's not the end of the world, but if you do, it'd be from a point of trying to be understanding.  I think we'd all agree BiPolar Depression, Depression in general, etc. would be off the table.  Socio and psychopathy may get a pass, but baby steps. 
    And i'll be totally honest, before this thread, I probably wouldn't have thought anything of it if a Player wanted that backstory.  Now that we've had the discussion, it would at least be a discussion.
  19. Like
    ElderKoala reacted to c__beck in How many Advantage “equal” a Triumph?   
    There is not. There is literally no amount of advantages that can equal a triumph. And there is no amount of threat that equals a despair. That is intentional.
    The adv/threat axis is purposefully divorced from triumph/despair because the latter are for the super awesome and amazing things. Advantage just doesn't do that. Also, that's what makes proficiency dice so much better than ability dice (ditto for challenge/difficulty). You literally cannot get a triumph effect on green ability dice alone, you need that proficiency die to do it.
  20. Like
    ElderKoala reacted to HaphazardNinja in Multiple personalities.   
    The challenges of a small group is understandable. Finding a way to allow for a diversity of skills for a diversity of plot solution is great.  However, don't label any in game element Multiple Personalities, Suppressed Memories, Dissociative Identity Disorder, or any other real-world condition. There are other names for these mechanics you can use that reflect the setting if your game.
    Your players may be the most respectful people on the planet. However, when one of them makes reference to a condition on thier sheet to someone with that condition, what is and is not offensive is up to the other person, not your player. Regardless if intent, that person felt hurt, it is beyond your opinion to argue otherwise. 
    Call it something else that conveys mechanically controlling 2 toons, based on setting, species, or talents
    Android or cyborg? Modular Protocols
    Shapeshifter? Mind of the Hunter
    G-Mod? Theta State (see Superman powers)
    Magic User? Will of [Diety, Nature], Arcane Syncopy, etc
    Setting with undead? Possession
    Cyberpunk setting with designer pharmaceuticals? SyNeSys Cocktail (short for sympathetic nervous system)
    Additionally, you could just give each player roster of 2 or 3 characters, and allows a switch once per session, between scenes.
    If after this, anyone still finds that idea of Dissociative Identity Disorder, or any other similar condition, appealing as a character trait,  especially after not researching it and learning they are using an outdated name, I can't imagine anyone thinking that player is treating that condition respectifully.
    This expanded to any other traumatic event, situation, or condition as part of a character or backstory. This is why asking what are every players "no-go topics" at session 0 is essential. Do it enough and many common ones will arise. Violence against children, torture, mental disorders, drug abuse, graphic physical intimacy, anything non consensual.
    Villains can be believably evil without these things. Players can be interesting, fun, and even edgy without them, too.
    Apologies for errors. On mobile.
     
  21. Thanks
    ElderKoala reacted to HelloRPG in Upgrading a Safe House / Lair / Base?   
    To add to Bricksteel there is two more:
    Edge of the Empires: Far Horizons page 81~85 have Homestead (similar to rebel base) and Business (more merchant oriented). You can use obligation as well as credits in these rules.
    Age of Rebellion: Fully Operational  page 74~75 have Converting Civilian Facility to make a more concealed base that uses a legit institution to hide the rebel agenda.
    There is also Force and Destiny: Knights of Fate 92~95 which allows you to use xp to make a Jedi school and rules for followers and NPC helpers. Not really a base but useful maybe for some ideas.
     
  22. Like
    ElderKoala reacted to Darth Sanguis in Multiple personalities.   
    As it's being implemented currently, I think we fit all these criteria except for 4. His character only has the two. If for some reason another were to be generated, It's going to be all me.  After using the information from this thread to lay down the ground rules for this character, he started developing his character's back story. It's a bit lucky the direction he took with it, as the source material already has a precedent for his character's affliction. Though I'm leaving that to be revealed in game. 

    I'm excited to see how it all comes together.  
  23. Thanks
    ElderKoala got a reaction from Darth Sanguis in Multiple personalities.   
    Notes from my game sessions with a character with "technically" multiple people in one body.  (Suggestions based on play observations).
    1.  It's a cool idea but it's hard to play with.
    2.  Each "person" should accumulate XP independently.  If not, the player is running around with 6 same level PCs with no setback.  Why wouldn't everyone do this?
    3.  Which 'personality' is being played should not be decided by the player and it should have a trigger to randomnly select another personality.
    4.  After the first personality, the GM should assign the rest's stat builds.  
    ^ It's SUPER easy to game the system if you let this in willy nilly.  I found that out the hardway.  We had a Droid who's AI matrix was all sorts of messed up.  One moment he was a Republic Droid, the next he was an Astromech.  But amazingly he was ALWAYS the Republic Droid in combat situations and yet ALWAYS Astromectrics when they needed to fly.  AMAZING!  I implemented 2-4 quickly to shut that down.
  24. Thanks
    ElderKoala got a reaction from BrickSteelhead in Upgrading a Safe House / Lair / Base?   
    Thank you very much!
  25. Thanks
    ElderKoala reacted to BrickSteelhead in Upgrading a Safe House / Lair / Base?   
    I believe you want DESPERATE ALLIES, p.87ff.
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