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ElderKoala

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  1. ElderKoala

    What is the point of this game being "unique"?

    Miami Vice and Murphy Brown are back on TV this fall.
  2. Knowing our luck, we'd get 5 desert islands and a mountain and everyone would be WTF No Jungle?! lol
  3. ElderKoala

    What is the point of this game being "unique"?

    It's actually quite simple. We like to own all the components of a printed game. This design seemingly makes that 'very difficult' and thus a turn off.
  4. ElderKoala

    What is the point of this game being "unique"?

    I'm currently like minded. The only thing I can think of that Unique helps is set-up time. Something like Elrditch Horror can take a bit to set up and get everything ready. Outside of that.. "It's a single box experience" which I guess is a neat idea, I'm just struggling to get on board.
  5. ElderKoala

    Replayable

    Now THAT is a helpful selling point.
  6. ElderKoala

    7th Continent?

    True, but at the $250USD mark, I'd have to check my library but isn't 7th Continent at like 3-4 expansions, a small ton of backer only promo swags, etc. My point was if you wanted everything (like you get for the $250USD in 7th), with a UNIQUE game, it could become very pricey very quick. It was more of my collector's brain not being happy with the word "Unique" and then trying to figure out just how expensive all the biomes would be in one collection?
  7. ElderKoala

    What is the point of this game being "unique"?

    When I was a kid, I was the player popping 7 Leviathans before I ever saw Force of Will. (Different sets, I know, but you get the idea.) I do not like randomized games. It drove me away from WoTC RPGs, out of MTG, etc etc. I like to know if I hand you $X I get Y in product. I also like collect-ability that also has replay-ability. I don't mind Legacy as long as the game has some decent table time built in. (Charterstone, Pandemic, etc.) If I go in knowing a game is Legacy, it's got the base and 4 expansions, I'm perfectly okay. This UNIQUE thing? I dunno.. I'm trying to like it but I've got 2 major stumbling blocks. 1. I own 7th Continent. 2. I keep hearing Brad Pitt's line from Seven. "What's in the box?! WHAT'S IN THE BOOXXXXXX????"
  8. ElderKoala

    What is the point of this game being "unique"?

    This whole "Random $60 Board Game" gimmick isn't sitting well with me at all. It's why I left Magic: the Gathering and picked up NetRunner, LOTR and now Arkham Horror. Part of it is 'having all the components', the other part is just I hate not knowing what I'm handing a company $60 for. It's like going into a Restaurant and saying "I'll have the $30 Meat plate" and hoping for the T-Bone and dreading the sliders.
  9. ElderKoala

    7th Continent?

    At $60 a box, it could be a very expensive re-imagining of the 7th Continent.
  10. ElderKoala

    How to handle traps?

    I went with the fast and easy method with traps. "Makes Sense" skill check. Example: The Dreaded Koala Musk Bomb. Perception (1 to Notice) & Skulduggery (2 to Disable Trap) / Athletics (3 to Dodge Effect) Koala Musk (Lingers for 5 rounds): Anyone caught in or entering the 3x3 area of Koala Musk suffers 1 Downgrade and 1 Setback to all Social Skills until they can shower and change clothing. (You smell something awful.... and then you realize that it's you.) Anything like a dart trap or tripwire'd shotgun, I use combat as above folks have said.
  11. ElderKoala

    Intro Adventure: How close to maybe death do you like to get?

    The Intro adventure is almost typed out. I'm on Act 4 scene C. There's 5 acts. Once that's done, I'll share what I have along with the big baddy boss, 1 optional boss, 1 hazard trap, 1 social encounter (which I'm still working on making smooth), and a small ton of "Candy Covered Kobolds" for people to rifle through.
  12. ElderKoala

    Intro Adventure: How close to maybe death do you like to get?

    What I have so far (and yes, it would be an Ability): Deformative Mitosis: Whenever <Rival> is dealt damage, spawn a <minion> with HP = to the dealt damage in the Engaged band with <Rival>. They do not act the round they are formed and act last in Initiative.
  13. ElderKoala

    Intro Adventure: How close to maybe death do you like to get?

    The idea behind C, and this is where I got nervous is you chopped down the Ooze to bite sized minions, the minions lose the 'split' ability, but you then have to tackle them. So, let's say Ooze has 50HP. You'd chop him down into 10 5 HP minions. Then clear them out. (You'd probably be clearning the ooze and the add-ons at the same time in practice.) but my thinking would be it'd test the players to think tactically. If they simply go hog wild and chop down the Ooze instantly, they'll get over run quickly. If they hit the ooze, then the minions then back to the ooze, it'd be a challenge. But, if they screw that up, I could seriously drop the entire team on the intro.
  14. So, I'm fine tuning the last of my initial adventure (yes, once it's done or close to done and open to constructive criticism, I'll post), and I'm wondering how 'challenging' or 'I MAY just kill a character with this' do you guys like to get with the first run of a party? I've got a design on a the final bad guy. There's a monologue, the 'villain' escapes and leaves a Jello-esque Ooze, complete with shiny reflective shimmery skin!, to do battle. I've got 3 versions of this dude. A is a cake walk. He just sits there, does physical attacks and makes you move. (Don't stand in the fire.) B is a bit more interesting. If he hits the hero, he creates a 1HP / 1SOAK copy that joins the fight. C. is way more troubling. Every time it's hit, it creates a minion with HP = to the damage it was hit for. I really like C, but I'm thinking it might be 'too much' for an Intro.
  15. ElderKoala

    Guns in Terrinoth?

    THAT is the best part of this toolkit. You want it in your universe, plug it in!
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