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FTS Gecko

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Everything posted by FTS Gecko

  1. Gif also suitable for trying to complete a manuever / barrel roll / boost when there's something in the way...
  2. It's not necessarily 2 vs 2. Even ignoring the Clone Wars / Rebels (which came much later), there were still other factors there. (Luke & Leia, though only children, still had force potential). The base line was that even with the Sith's insidious presence through Palpatine, Dooku, Maul etc, the scales were still tipped heavily in the favour of the Jedi Order. Anakin's turn and Order 66 brought the light side and the dark side closer to an equilibrium than it had been in a long, long time. Even when you start to factor in the Clone Wars / Rebels etc, the "balance" is still closer than it was at the story of Episode One. Kanan, Ezra, Ahsoka are present, but so are Maul, the Nightsisters, Inquisitors etc.
  3. There were hundreds (thousands?) of Jedi. There were a disproportionately small number of Sith. Hence the force was "out of balance", with the scales tipped towards the light side. The Jedi were aware of a "Prophecy of the Chosen One, the one who will bring balance to the Force." But they misinterpreted it either through hubris or naivety. Anakin was the Chosen One, and he did bring balance to the Force - when he fell to the Dark Side and helped fulfil Palpatine's designs via Order 66. It's clearly shown after the battle between Obi Wan and Anakin just how badly the Jedi has misjudged the prophecy. Vader & Palpatine were left juxtaposed by Obi Wan and Yoda (both surviving in hiding), then by Luke and Yoda.
  4. Oooooohhhh dis gonna be gud. What say you, Captain Obvious?
  5. FTS Gecko

    Happy Friday

    HFCB! Personally I'd replace all dice rolls with rock/paper/scissors.
  6. Again. Unprecedented and unpredictable global crisis. The vast majority of FFG's plans for the year have likely gone out of the window, through no fault of their own. Stop acting so bloody entitled. News will arrive when it arrives.
  7. What actually happened is Vader's taunting and naming of his sister caused Luke to forget his Jedi training and lash out with pure emotion and anger, giving him the upper hand (pun intended) against his foe but almost causing his own fall to the dark side. He was on the verge of winning the battle, but losing the war. When he realised this, he threw down his weapon, and was left helpless when the Emperor showed him the true power of the Dark Side. Leading to him getting his a** whooped and Daddy saving him.
  8. Everyone who enjoys flying high skill ceiling ships? High risk / high reward scenarios? Everyone who likes the Empire, or playing the bad guy in general? Everyone who flies TIE swarms in X-Wing? The TIE Fighter PC game put you in the cockpit of easy to destroy TIE fighters, yet it was one of the most popular games in the series. That sounds like an opinion based on personal ability / experience rather than the global consensus you're presenting it as. Battlefront 2 is a very fast paced arcade-action game. Like so many other modern action games, getting shot down and respawning is par for the course and to be expected and embraced. Despite that, I have no problem whatsoever regularly racking up 10+ killsteaks with regular TIE fighters, even flying against hero ships (which go down really quick if you, you know, co-ordinate with the other players on your team and gang up on them). End of the day, you get out what of the game you put in. No they don't and no it isn't. Take the X-Wing Miniatures game, for example. On paper the TIE fighter is much, much weaker than the T-65 X-Wing. Yet most TIE pilots are more than capable of taking down a Cavern Angels Zealot when flown by someone who knows what they're doing. TL;DR? This game clearly isn't Battlefront 2, skill matters more than ship ability and TIE's don't need shields.
  9. Yes, it's almost as though it's not business as usual during an unpredictable and unprecedented global crisis.
  10. This topic is pretty much the epitome of first world problems.
  11. I don't know about JB, but saw something from Oscar Isaacs the other day saying he'd only consider doing another Star Wars film if he needed another house. And IITC, Daisy said she was fed up with it after TLJ. I wouldn't blame John or Oscar if they didn't want to go back at all. They were all but wasted following The Force Awakens. I imagine like Harrison Ford all of them would only ever return if the Mouse threw enough money at them. Now Mark Hamill on the other hand...
  12. Seems like more and more people are piggybacking in the above narrative, suggesting the sequels will be categorised as "Legends" with the rest of the EU, or have their numbered Star Wars status removed etc. I'm loathe to pay too much attention to the view-seeking YouTubers with "insider info" of course, but these rumours aren't going to go away.
  13. ...that sounds like an issue with the community. A large percentage of the players want to focus purely on the (most) competitive format. FFG has to give the people what they want/ Certainly FFG has attempted to push more modes of play. I played Team Epic at the European Championships two years in a row, and it was hella fun, despite not getting the same number of participants as Hangar Bays. Worlds last year saw Epic (sans big ships, because it was a pre-release) and Aces High, and both modes were set to be featured in this year's big Organised Play events. As side events obviously, because as you pointed out yourself, most players seem to want to focus on the main competitive format. As for the question in the topic... short answer, yes, it feels that way. Long answer, yes, but a lot of things have become unimportant to a lot of people this year. We should have just been coming out of an intensive season of System Open events, and looking forward to Contintentals, Grand Championships and Worlds. We are not, because the entire world is in an entirely abnormal time.
  14. Well, if there's one thing Elite has got, it's a steep learning curve. 200+ hours in and I'm still learning new stuff. Game has pretty much seen me through quarantine.
  15. FTS Gecko

    Happy Friday

    Happy Friday @Cubanboy! As to the question, I got nothin'!
  16. Well, I've never played it on anything but and have had zero issues at all. Sure, there's a lot of commands to learn, but that's just as true for keyboard/flight stick users as it is for controllers. ..."if at first you don't succeed". Gotcha.
  17. If Elite: Dangerous is anything to go by, then yes, a modern controller should be more than adequate for an X-Wing style game.
  18. ...that is what I think VR (at least home VR) is made for. Seated environment, being able to look around and react to what's happening, full immersion... it has the potential to be truly incredible. Flight Sims, racing games, things like that... it's perfect. Anything where you. Have full movement and a body to control, maybe not so much. Yes, absolutely. Just check out a couple of UpIsNotJump's YouTube vids - Alien: Isolation is a GREAT example, it was originally planned for VR but it was pulled from the final game release. The community put it back in and... Wow. Most VR games at the moment are eithe rmods or indy affairs The big name publishers at the moment seem to be taking the stance "OK, convince me.". But once we see a game take full advantage of the potential, and the player base respond...
  19. But without any love events or tournament s on the horizon for the foreseeable future, would that not be change for the sake of change alone? Certainly a lot of the events that were planned for the current points and Hyperspace legal ships and upgrades were cancelled or postponed, so the expected data for future revisions from these Eve TD is simply not there. Fair enough, but how long do they plan on waiting? Another week? A month? A season? Do they realise it could be a long time? Even if FFG have collected the data they want on the current points and inclusions and are in a position to make the changes, they may choose with withhold them until Organised Play is in a position to announce a restart, until they are able to confirm a roadmap for upcoming releases or any number of other variables.
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