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7theye

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  1. Like
    7theye got a reaction from 987654321 in Crazy Multiplayer stories   
    I thought I would ask a more light hearted topic about the craziest, funniest or downright insane stufs you have seen in MP games. 
     
    Here is my list of 3 things
     
     
    3. No Test of Will: Playing a three player nightmare hobbit quest with the trolls. Going mono deck, I have leadership and a tactics and spirit player. We keep hitting the dame treachery that moves you onto step two and get troll stomped. After the 3rd reset within about 2-3 rounds the tactics guy jokes out loud that the spirit guy (mono spirit) should just mulligan if we don't get Test of Will. He casually tells us that he has not included any of them (no Elenaor either). As I try not to drop my deck, the tactics guy asks to see his deck and confirms this is true. After wondering why he didn't at least sideboard it after 3 losses in a row he asks him how on earth he thought to leave it out in a mono spirit nightmare game. He tells us that he he wanted to focus on willpower and has loaded up on Favour of the Lady and such cards. sigh. 
     
    2. No Uniqueness:  After sitting down for a MP game we get into the second round before someone drops a gandalf into play (OHUH version). He is sticking around. Next round a guy dumps Core Gandalf into play. I look at him and point out he can't do that as there is already a unqiue Gandalf in play. The worst part is that this guy is old, like 40-50 or something and acting like a child. He suddenly starts shouting about how no one wants him to play Gandalf anymore. He pulls out a rulebook and points to something random in there and throws it at me telling me to find this rule. I calmy point out that you cannot have more than one unique in play. He then tells me that he can't even play his Steward of Gondor then because I've already played it. I tell him yes and he loses it. Starts going on about how everyone but him can play these cards and we are making up rules. I point out this is a co-op game when he gets up and goes home. He then screams that everyone can play Gandalf over and over again. 
     
    1. Exhaust: After sitting down to a MP game one guy has Beravor on the table. We are committing to the quest and he exhausts Beravor and draws cards. I think he has counted the will power but I am not 100% sure but I decide to watch him more carefully. Next round he leaves her upright along with Denathor and takes an enemy. He declares Denathor as defender and immediately looks to the encounter deck and elects to keep the top card there. He then attacks back with Beravor and draws two cards (see what he is doing?). I point out to him that you have to exhaust those heroes to use those actions and then then cannot defend or attack. He tells me he did exhaust them to defend and when they exhaust he draws cards. He even puts his finger under the word exhaust and smiles at me. Obviously we are getting no where. After a game I leave because this is stupid. Worst part is that this guy told me that he and his son never win anything which means they must be horrible if he is using these rules.
     
     
    What have you guys seen?
  2. Like
    7theye reacted to Glaurung in How do you deal with Tom?   
    Yes to get treasures is much more difficult but… I dont care about it… with treasures easy game become even more easy….
    I will not buy nightmare decks for second hobbit box sure…..
  3. Like
    7theye got a reaction from PsychoRocka in Playing through the LOTR Saga this week- here's my deck   
    I totally agree with psychorocka.
    The problem is decks like dwarves and outlands and now gandlalf hero are super powerful. It doesn't take much effort to stupidly slap an expert treasure hunter on, look at the face up card and draw it. Combine this with his powerful staff and bilbo to fetch It and especially solo it's crazy powerful.
    Using gandalf and glorfindel and throwing in lore Aragon or Elrond is just stupidly powerful and game breaking, like dwarves and outlands.
    I disagree somewhat Glaurung- I too crave difficult quests. I've hated easy quests like stone of erch and such but I don't want to be pigeonholed into using only a broken, not fun to play archetype to beat it.
    The HON quests are hard, lake town is hard, and some nightmare quests are hard but you can beat them using any number of we'll thought out decks with varied heroes , some good deck building and luck. I love banging my head against loses and tweaking but winning with a fun, not over powers deck. I don't want to have to play thorin, dain, hero gandalf, glorfindel and hirulin exclusively to beat them bc nothing else can, which is what I also fear like others may happen.
  4. Like
    7theye reacted to PsychoRocka in Playing through the LOTR Saga this week- here's my deck   
    Yeah I gotta be honest here, the Gandalf Hero decks that are on the more powerful end I'm actually starting to really hate as well. They're almost up there with outlands and draw your whole deck on the first turn decks.
    The thing that probably annoys me most is that these overpowered decks (that are far better than almost all others) mean the designers will create harder and harder quests that will eventually only be beatable by using one of the couple of types of overpowered and broken decks and will be pretty much impossible with all other decks. I'm kinda betting that Nightmare HoN is going to be like this but really really hoping it is not and I am able to beat it with my decks (which are quite strong but not as strong as outlands or the strongest Gandalf decks). I think they made the Gandalf Hero too good to be honest.
  5. Like
    7theye got a reaction from PsychoRocka in Playing through the LOTR Saga this week- here's my deck   
    Hate gandalf decks. Too over powered esp when paired with glorfindel to offset threat
  6. Like
    7theye reacted to danpoage in Thoughts on Elfstone?   
    I agree that it can be situational, but I also think that it is very powerful. While you can make the argument that it is less powerful in multiplayer, I disagree. In our four player games, it is almost always the case that two of the players will have high cost allies worth using. The Lore player who includes Elf-Stone will often include Gildor Inglorion or Anborn - both excellent options for this card. To avoid missing with this effect, you simply have to ask the first player if they could benefit from a free ally, if not you save it until the next round. Unlike others' experiences above, I have never had an Elf-Stone sit in my hand unused, unless I draw it the last round of the game (in which case many excellent cards are dead).

    A for solo play, this is amazing in a deck that is designed to use it. My Hobbit secrecy deck does not have any access to Tactics and yet is consistently able to get Beorn, Landroval and Boromir into play. The key with ally mustering is not to be reliant on only a single method. With Timely Aid, Sneak Attack, A Very Good Tale and Elf-Stone (the latter two cards will often be 2x instead of 3x) and a deck filled with powerful allies of all spheres, it is very rare for any one of these cards not to be useful.
     
    Another thing to consider is the use scrying and card draw to help improve these mustering cards. Outside of card draw and effects like Gildor or Imladris Stargazer, I agree that Elf-stone can definitely miss. But when I include Elf-stone in a deck, I am going to have card draw (Lore hero means plenty of that) and I will often include Imladris because of how well it works with other cards like Timely Aid and Expert Treasure-Hunter. In this context, Elf-Stone is an amazing bargain, especially when I am mustering allies that I don't even have the resources to pay for normally.

    Some will site examples of where the card is dead, and it has been dead for me on occasion, but I think this misses the larger point. The game doesn't need any more powerful cards that do not require planning, strategy and good decision-making. The fact that Elf-stone requires these things and gives a powerful benefit, all while being thematic, makes it an excellent card. If it allowed you to choose the player or was changed in some way to be easier to pull off, it would be power without constraints and it would be boring
     
    This is why I don't play Outlands - it is powerful without requiring much thought. I much prefer cards like Elf-stone that require a well-designed deck and a more deliberate strategy. This goes for multiplayer as well. The best multiplayer games are where there has been at least a minimal amount of forethought and strategy between players (including which decks to play). This avoids having an Elf-stone in hand with no one at the table (including yourself) who can take advantage of it.
  7. Like
    7theye got a reaction from Mich the One in Why few people plays it?   
    TC has it
     
    http://teamcovenant.com/blog/2014/08/25/fantasy-flights-inflight-report-2014/
  8. Like
    7theye got a reaction from Eryx_UK in Why few people plays it?   
    A few reasons (some of which have already been outlined by others): 
     
    [a] lack of competitive game - co-op games tend to appeal to a more mature audience
     
    difficulty in playing together - if you wanted to play Star Wars LCG with others you bring two decks (LS/DS) and a side board and you are good to go. For games like Netrunner, AGOT, Magic you only need to really bring your deck to play.With LOTR LCG, the problem is that you can't just mix 3-4 random decks and play. You can't duplicate heroes or uniques so essentially you have to know what your fellow questers are playing to some degree to make sure you don't duplicate, have all the bases covered (ie - 4 tactic decks,etc). If requires much more effort and a much larger sideboard to do this, hence it is much more complicated.
     
    [c] need to buy previous expansions - you can't just grab the three trials, VOI and the core set and play. Well you could try but it would suck. You really need access to the past card pool so getting into the game requires a good investment. The game is simply to hard to win new scenarios without a good chunk of the released card pool unless you just wanna go outlands which everyone seems to hate on anyway.
     
    [d] clean cut game - this is the John Cena of card games. You are always playing team Hustle, Loyalty and Respect (ie - you are always the good guys who do no wrong). While people like Cena, they boo him too. Sure they try to mix it up with Saurman and Grima but in truth 99% of the cards are truly good guys. Most card games now like more Attitude - you get to play as the dark side, or even in the new Marvel game as the villians, etc. Here, you just fight against the unseen evil eye and his minions. As is evident by the success of things like the new Batman triology, Breaking Bad, Dexter, etc we all like shades of grey and not just being the white knights.
     
    [e] poorly designed organized play - FFG has done about as bad a job as you can in terms of organizing play. Quick - does anyone even know where the Fellowship Events are, bc in a city as big as Toronto on one on here seems to! Its too **** hard to find events, and on top of that the organized play are centered around Nightmare Quests - what a great way to introduce new players to the game!! Honestly this is 100% stupidity - they should have a way to find organized play easily available to players and the quests should be fun thematic ones (with perhaps a cool new unique hero included or something) instead of getting people together to play that STUPID nightmare troll quest where you get a card first turn and moves onto round 2, ends the game bc you cant beat the trolls first turn ,and then expects to recruit new players somehow through this process
     
    [f] structure - while I personally like the spheres, the problem is that if you want to introduce a new player you can't simply play as a faction that easily. In Star Wars, you can grab a quick Jedi or Smuggler deck and away you go. Here, lets say you are a big Rohan guy, you need to buy a bunch of APs and throw together a sub-standard deck which you need to  build yourself. This takes a lot of time and money. New players dont like spheres, they will come to the game bc they like a part of LOTR (ie - Rohan) and want to play as those characters. This is so hard to do its off putting.
     
    ** - This game is designed as a niche game. It's like an indy Oscar flick - not designed for main stream consumption, heavy and hard to get fully into, but rewarding if you do. It will never market to everyone bc of the design choices, but if you like the game and play it, then you will keep coming back for more. its like a craft beer vs a coors light. the more exclusive it remains the better it will taste for years to come
  9. Like
    7theye got a reaction from Eryx_UK in Crazy Multiplayer stories   
    I thought I would ask a more light hearted topic about the craziest, funniest or downright insane stufs you have seen in MP games. 
     
    Here is my list of 3 things
     
     
    3. No Test of Will: Playing a three player nightmare hobbit quest with the trolls. Going mono deck, I have leadership and a tactics and spirit player. We keep hitting the dame treachery that moves you onto step two and get troll stomped. After the 3rd reset within about 2-3 rounds the tactics guy jokes out loud that the spirit guy (mono spirit) should just mulligan if we don't get Test of Will. He casually tells us that he has not included any of them (no Elenaor either). As I try not to drop my deck, the tactics guy asks to see his deck and confirms this is true. After wondering why he didn't at least sideboard it after 3 losses in a row he asks him how on earth he thought to leave it out in a mono spirit nightmare game. He tells us that he he wanted to focus on willpower and has loaded up on Favour of the Lady and such cards. sigh. 
     
    2. No Uniqueness:  After sitting down for a MP game we get into the second round before someone drops a gandalf into play (OHUH version). He is sticking around. Next round a guy dumps Core Gandalf into play. I look at him and point out he can't do that as there is already a unqiue Gandalf in play. The worst part is that this guy is old, like 40-50 or something and acting like a child. He suddenly starts shouting about how no one wants him to play Gandalf anymore. He pulls out a rulebook and points to something random in there and throws it at me telling me to find this rule. I calmy point out that you cannot have more than one unique in play. He then tells me that he can't even play his Steward of Gondor then because I've already played it. I tell him yes and he loses it. Starts going on about how everyone but him can play these cards and we are making up rules. I point out this is a co-op game when he gets up and goes home. He then screams that everyone can play Gandalf over and over again. 
     
    1. Exhaust: After sitting down to a MP game one guy has Beravor on the table. We are committing to the quest and he exhausts Beravor and draws cards. I think he has counted the will power but I am not 100% sure but I decide to watch him more carefully. Next round he leaves her upright along with Denathor and takes an enemy. He declares Denathor as defender and immediately looks to the encounter deck and elects to keep the top card there. He then attacks back with Beravor and draws two cards (see what he is doing?). I point out to him that you have to exhaust those heroes to use those actions and then then cannot defend or attack. He tells me he did exhaust them to defend and when they exhaust he draws cards. He even puts his finger under the word exhaust and smiles at me. Obviously we are getting no where. After a game I leave because this is stupid. Worst part is that this guy told me that he and his son never win anything which means they must be horrible if he is using these rules.
     
     
    What have you guys seen?
  10. Like
    7theye reacted to silverthorn in Crazy Multiplayer stories   
    I have vague memories of playing five-player The Black Riders. I'm not great on specifics, there's been a lot of water under that bridge, game wise but it was completely freaking insane (I rarely play more than two-handed so plunging head-first into a five-player game was a bit of a culture shock. Oddly enough, I've never played more than two-handed since then.
  11. Like
    7theye got a reaction from joezim007 in Crazy Multiplayer stories   
    I thought I would ask a more light hearted topic about the craziest, funniest or downright insane stufs you have seen in MP games. 
     
    Here is my list of 3 things
     
     
    3. No Test of Will: Playing a three player nightmare hobbit quest with the trolls. Going mono deck, I have leadership and a tactics and spirit player. We keep hitting the dame treachery that moves you onto step two and get troll stomped. After the 3rd reset within about 2-3 rounds the tactics guy jokes out loud that the spirit guy (mono spirit) should just mulligan if we don't get Test of Will. He casually tells us that he has not included any of them (no Elenaor either). As I try not to drop my deck, the tactics guy asks to see his deck and confirms this is true. After wondering why he didn't at least sideboard it after 3 losses in a row he asks him how on earth he thought to leave it out in a mono spirit nightmare game. He tells us that he he wanted to focus on willpower and has loaded up on Favour of the Lady and such cards. sigh. 
     
    2. No Uniqueness:  After sitting down for a MP game we get into the second round before someone drops a gandalf into play (OHUH version). He is sticking around. Next round a guy dumps Core Gandalf into play. I look at him and point out he can't do that as there is already a unqiue Gandalf in play. The worst part is that this guy is old, like 40-50 or something and acting like a child. He suddenly starts shouting about how no one wants him to play Gandalf anymore. He pulls out a rulebook and points to something random in there and throws it at me telling me to find this rule. I calmy point out that you cannot have more than one unique in play. He then tells me that he can't even play his Steward of Gondor then because I've already played it. I tell him yes and he loses it. Starts going on about how everyone but him can play these cards and we are making up rules. I point out this is a co-op game when he gets up and goes home. He then screams that everyone can play Gandalf over and over again. 
     
    1. Exhaust: After sitting down to a MP game one guy has Beravor on the table. We are committing to the quest and he exhausts Beravor and draws cards. I think he has counted the will power but I am not 100% sure but I decide to watch him more carefully. Next round he leaves her upright along with Denathor and takes an enemy. He declares Denathor as defender and immediately looks to the encounter deck and elects to keep the top card there. He then attacks back with Beravor and draws two cards (see what he is doing?). I point out to him that you have to exhaust those heroes to use those actions and then then cannot defend or attack. He tells me he did exhaust them to defend and when they exhaust he draws cards. He even puts his finger under the word exhaust and smiles at me. Obviously we are getting no where. After a game I leave because this is stupid. Worst part is that this guy told me that he and his son never win anything which means they must be horrible if he is using these rules.
     
     
    What have you guys seen?
  12. Like
    7theye got a reaction from Olorin93 in Crazy Multiplayer stories   
    I thought I would ask a more light hearted topic about the craziest, funniest or downright insane stufs you have seen in MP games. 
     
    Here is my list of 3 things
     
     
    3. No Test of Will: Playing a three player nightmare hobbit quest with the trolls. Going mono deck, I have leadership and a tactics and spirit player. We keep hitting the dame treachery that moves you onto step two and get troll stomped. After the 3rd reset within about 2-3 rounds the tactics guy jokes out loud that the spirit guy (mono spirit) should just mulligan if we don't get Test of Will. He casually tells us that he has not included any of them (no Elenaor either). As I try not to drop my deck, the tactics guy asks to see his deck and confirms this is true. After wondering why he didn't at least sideboard it after 3 losses in a row he asks him how on earth he thought to leave it out in a mono spirit nightmare game. He tells us that he he wanted to focus on willpower and has loaded up on Favour of the Lady and such cards. sigh. 
     
    2. No Uniqueness:  After sitting down for a MP game we get into the second round before someone drops a gandalf into play (OHUH version). He is sticking around. Next round a guy dumps Core Gandalf into play. I look at him and point out he can't do that as there is already a unqiue Gandalf in play. The worst part is that this guy is old, like 40-50 or something and acting like a child. He suddenly starts shouting about how no one wants him to play Gandalf anymore. He pulls out a rulebook and points to something random in there and throws it at me telling me to find this rule. I calmy point out that you cannot have more than one unique in play. He then tells me that he can't even play his Steward of Gondor then because I've already played it. I tell him yes and he loses it. Starts going on about how everyone but him can play these cards and we are making up rules. I point out this is a co-op game when he gets up and goes home. He then screams that everyone can play Gandalf over and over again. 
     
    1. Exhaust: After sitting down to a MP game one guy has Beravor on the table. We are committing to the quest and he exhausts Beravor and draws cards. I think he has counted the will power but I am not 100% sure but I decide to watch him more carefully. Next round he leaves her upright along with Denathor and takes an enemy. He declares Denathor as defender and immediately looks to the encounter deck and elects to keep the top card there. He then attacks back with Beravor and draws two cards (see what he is doing?). I point out to him that you have to exhaust those heroes to use those actions and then then cannot defend or attack. He tells me he did exhaust them to defend and when they exhaust he draws cards. He even puts his finger under the word exhaust and smiles at me. Obviously we are getting no where. After a game I leave because this is stupid. Worst part is that this guy told me that he and his son never win anything which means they must be horrible if he is using these rules.
     
     
    What have you guys seen?
  13. Like
    7theye got a reaction from silverthorn in Crazy Multiplayer stories   
    I thought I would ask a more light hearted topic about the craziest, funniest or downright insane stufs you have seen in MP games. 
     
    Here is my list of 3 things
     
     
    3. No Test of Will: Playing a three player nightmare hobbit quest with the trolls. Going mono deck, I have leadership and a tactics and spirit player. We keep hitting the dame treachery that moves you onto step two and get troll stomped. After the 3rd reset within about 2-3 rounds the tactics guy jokes out loud that the spirit guy (mono spirit) should just mulligan if we don't get Test of Will. He casually tells us that he has not included any of them (no Elenaor either). As I try not to drop my deck, the tactics guy asks to see his deck and confirms this is true. After wondering why he didn't at least sideboard it after 3 losses in a row he asks him how on earth he thought to leave it out in a mono spirit nightmare game. He tells us that he he wanted to focus on willpower and has loaded up on Favour of the Lady and such cards. sigh. 
     
    2. No Uniqueness:  After sitting down for a MP game we get into the second round before someone drops a gandalf into play (OHUH version). He is sticking around. Next round a guy dumps Core Gandalf into play. I look at him and point out he can't do that as there is already a unqiue Gandalf in play. The worst part is that this guy is old, like 40-50 or something and acting like a child. He suddenly starts shouting about how no one wants him to play Gandalf anymore. He pulls out a rulebook and points to something random in there and throws it at me telling me to find this rule. I calmy point out that you cannot have more than one unique in play. He then tells me that he can't even play his Steward of Gondor then because I've already played it. I tell him yes and he loses it. Starts going on about how everyone but him can play these cards and we are making up rules. I point out this is a co-op game when he gets up and goes home. He then screams that everyone can play Gandalf over and over again. 
     
    1. Exhaust: After sitting down to a MP game one guy has Beravor on the table. We are committing to the quest and he exhausts Beravor and draws cards. I think he has counted the will power but I am not 100% sure but I decide to watch him more carefully. Next round he leaves her upright along with Denathor and takes an enemy. He declares Denathor as defender and immediately looks to the encounter deck and elects to keep the top card there. He then attacks back with Beravor and draws two cards (see what he is doing?). I point out to him that you have to exhaust those heroes to use those actions and then then cannot defend or attack. He tells me he did exhaust them to defend and when they exhaust he draws cards. He even puts his finger under the word exhaust and smiles at me. Obviously we are getting no where. After a game I leave because this is stupid. Worst part is that this guy told me that he and his son never win anything which means they must be horrible if he is using these rules.
     
     
    What have you guys seen?
  14. Like
    7theye got a reaction from TwiceBorn in Why few people plays it?   
    Personally I would find it incredibly boring to play the same decks all the time. The deck building is a major plus for me as I love playing a scenario blind and getting stomped, trying to think about what I need and hanging the deck to make it a little farther before getting stomped again and repeating until I can beat it.
  15. Like
    7theye got a reaction from dizpatcher in Why few people plays it?   
    Personally I would find it incredibly boring to play the same decks all the time. The deck building is a major plus for me as I love playing a scenario blind and getting stomped, trying to think about what I need and hanging the deck to make it a little farther before getting stomped again and repeating until I can beat it.
  16. Like
    7theye got a reaction from MightyRauros in Epic Moments   
    I remember one game (believe it was Carrock) when I had the last troll and all of my hereos were either dead or exhausted and as the troll was going to attack and kill the last one a sneak attack gandalf did him in Gandalf saves the day just like the scene in the Hobbits!
  17. Like
    7theye reacted to danpoage in Best feeling ever   
    Playing The Battle of Five Armies solo, with a pitched struggle going back and forth, never sure if I would achieve victory. At the very end, nearing defeat, I decide not to give up but instead play it out. After blocking the enemies that I can, there is one left which must go undefended - an attack that will kill a hero and seal my fate. I flip the shadow card and the Misty Mountain Eagle kills the attacking enemy. With my heroes alive, I barely manage to kill Bolg the following turn and win the game, all thanks to the perfect timing of my eagle friend. That was definitely the most tense, thematic and perfect ending to an amazing game.
  18. Like
    7theye got a reaction from gandalfDK in For those of you that missed the fellowship event and want in...   
    Ebay has you covered:
     
    $100 for the whole set
    http://www.ebay.com/itm/Fellowship-Event-Fog-on-the-Barrow-Downs-LOTR-LCG-alt-art-Aragorn-and-playmat-/131321819628?pt=Games_US&hash=item1e9363f1ec
     
    $90 for just the scenario
    http://www.ebay.com/itm/Lord-of-the-Rings-LCG-Fog-on-the-Barrow-Downs-Scenario-Fellowship-2014-Event-/201194022219?pt=Games_US&hash=item2ed819254b
     
    ...wow...
  19. Like
    7theye got a reaction from 13edl@m in For those of you that missed the fellowship event and want in...   
    acutally the hundred dollars for the whole set isnt too far off. But 90 bucks for just a scenario that will be POD in a  few months? LOL come on...
  20. Like
    7theye reacted to Gizlivadi in No Lord of the Rings events at all for Worlds?   
    Peril was already in the Black Riders, and I have already said this. What's with people forgetting about it?
  21. Like
    7theye got a reaction from PsychoRocka in Experience with new Nightmare Dwarrowdelf quests   
    Wow very detailed thanks! Seems like a beast of a quest. May need the new gandalf hero
  22. Like
    7theye reacted to Raven1015 in Cards or combos that don't interest or fit your play style   
    The only thing I have an outright ban on is Outlands decks. I'm sick of the power Dwarf decks, so I don't generally use them, except to see how they'll do against the latest Nightmare scenario. I also don't like effects that are basically endless loops, so I've pretty much ignored the existence of Blue Mountain Trader for that reason.
  23. Like
    7theye reacted to MyNeighbourTrololo in Cards or combos that don't interest or fit your play style   
    I like to find subtle combos within the game, not the combos designers want me to do (like Dwarves, for example). Something like my Harbor Master deck which was initially a deck built to support his ability and ended up being a deck of a rapid ally playing Not a killer deck, but decent and really fun to play. And when Harbor Master actually gets out to do his part...
  24. Like
    7theye got a reaction from PsychoRocka in Experience with new Nightmare Dwarrowdelf quests   
    Thanks for the update! Very cool
    If you don't mind - can you describe how you are playing? Is it solo or MP? Also which heroes?
    In terms of difficulty I find IT depends a lot on solo or maps and the heroes you use. If it's dwarves or Outlands and spirit glorfindel all the time then thebquest may seem easier then it is
  25. Like
    7theye got a reaction from DaeMord in Why few people plays it?   
    A few reasons (some of which have already been outlined by others): 
     
    [a] lack of competitive game - co-op games tend to appeal to a more mature audience
     
    difficulty in playing together - if you wanted to play Star Wars LCG with others you bring two decks (LS/DS) and a side board and you are good to go. For games like Netrunner, AGOT, Magic you only need to really bring your deck to play.With LOTR LCG, the problem is that you can't just mix 3-4 random decks and play. You can't duplicate heroes or uniques so essentially you have to know what your fellow questers are playing to some degree to make sure you don't duplicate, have all the bases covered (ie - 4 tactic decks,etc). If requires much more effort and a much larger sideboard to do this, hence it is much more complicated.
     
    [c] need to buy previous expansions - you can't just grab the three trials, VOI and the core set and play. Well you could try but it would suck. You really need access to the past card pool so getting into the game requires a good investment. The game is simply to hard to win new scenarios without a good chunk of the released card pool unless you just wanna go outlands which everyone seems to hate on anyway.
     
    [d] clean cut game - this is the John Cena of card games. You are always playing team Hustle, Loyalty and Respect (ie - you are always the good guys who do no wrong). While people like Cena, they boo him too. Sure they try to mix it up with Saurman and Grima but in truth 99% of the cards are truly good guys. Most card games now like more Attitude - you get to play as the dark side, or even in the new Marvel game as the villians, etc. Here, you just fight against the unseen evil eye and his minions. As is evident by the success of things like the new Batman triology, Breaking Bad, Dexter, etc we all like shades of grey and not just being the white knights.
     
    [e] poorly designed organized play - FFG has done about as bad a job as you can in terms of organizing play. Quick - does anyone even know where the Fellowship Events are, bc in a city as big as Toronto on one on here seems to! Its too **** hard to find events, and on top of that the organized play are centered around Nightmare Quests - what a great way to introduce new players to the game!! Honestly this is 100% stupidity - they should have a way to find organized play easily available to players and the quests should be fun thematic ones (with perhaps a cool new unique hero included or something) instead of getting people together to play that STUPID nightmare troll quest where you get a card first turn and moves onto round 2, ends the game bc you cant beat the trolls first turn ,and then expects to recruit new players somehow through this process
     
    [f] structure - while I personally like the spheres, the problem is that if you want to introduce a new player you can't simply play as a faction that easily. In Star Wars, you can grab a quick Jedi or Smuggler deck and away you go. Here, lets say you are a big Rohan guy, you need to buy a bunch of APs and throw together a sub-standard deck which you need to  build yourself. This takes a lot of time and money. New players dont like spheres, they will come to the game bc they like a part of LOTR (ie - Rohan) and want to play as those characters. This is so hard to do its off putting.
     
    ** - This game is designed as a niche game. It's like an indy Oscar flick - not designed for main stream consumption, heavy and hard to get fully into, but rewarding if you do. It will never market to everyone bc of the design choices, but if you like the game and play it, then you will keep coming back for more. its like a craft beer vs a coors light. the more exclusive it remains the better it will taste for years to come
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