• Content count

  • Joined

  • Last visited

About Cheek

  • Rank
  • Birthday 04/16/1987

Recent Profile Visitors

158 profile views
  1. Rebel and Imperial pilots...

    I plan to paint my Rebels as pilots. Which amounts to orange jumpsuits under their jackets. I’d like to add a helmet or two to the flight/squad leaders on the base. My story will be some kind of pilot commando strike force. Rogue Squadron or something fun like that. I would love pilot figures, but I’ll happily make do without
  2. Sounds like a great rule. A little extra incentive to finish painting what you’ve got. My wife and I were discussing when we’d buy expansions and she was suggesting we wait until we’ve played the game. She’ll dig your rule, though I may suggest we get one for each army at a time (for playability, of course). Thanks for sharing!
  3. I really want to get everything. I really, really want to get everything! But I also really want to sell my wife and gaming buddies on this game. I’m going to stick with the Core for now. I’ll paint it up really nicely (hopefully), build a nice table (well, gaming mat with terrain pieces. Yay Scarif!), and once it really gels and if they take to it, then invest more into it. Our table at home is a small Ilea table. We can fit 6 around it for D&D, but just barely. So the Core armies should do fine for us initially. None of us have much experienced with minis or wargaming, so while we all think it looks and sounds cool, I’m the only one who pulled the trigger so far. Hopefully I can sell them on it (especially my wife. We’ve been looking for a fun new 2-player game), otherwise this’ll be an expensive diorama... TLDR: I’ll start with just the Core set, but hopefully I’ll expand as things catch my eye (or even better, my wife’s eye!). Probably with individual unit boxes instead of a second Core.
  4. What units do we know about / expect?

    Im still in the design stages of my terrain. One of the most exciting things to me is the idea of lighting and effects on such a scenic type of game, so I'm planning to make a bunch of smoking ruins and burning vehicles as cover. This is pretty much what I'm thinking: Spikes bits link. I have an old Z95 model I made from clay that's been sitting in a box for the last 3 years, so that's definitely going to crash into my board (though I'm deciding if it will be a permanent part or a moveable, placeacle piece...). Thinking of a Scarif-based board, so it seems fitting! (...well, a smoking vehicle, since it isn't a crashed kinda looks like an X-Wing...) Add the burning remains of the equipment they blew up at the start of the ground battle in Rogue One, maybe the wreckage of a speeder bike or an astromech droid...could be fun! I'm also toying with the idea of lighting up other parts of my board: bunker doorways, equipment like vaporators or other technobabble equipment, noncombatant droids, that sort of thing. I may even dedicate a RaspberryPi to controlling various lighting effects...though that seems like overkill compared to the LED candles. My boss wants to give us some RaspberryPis for personal use, which come with the Google AIY kit, so I'm also considering trying to incorporate that...ideas? So far I'm considering playing music/effects through the speaker, but I prefer to use my tablet for that, as I already do that for the various rpgs I play...Maybe program an audio turn counter? I'm sure there is something really great and/or obvious that is right in front of my face, but I'm not seeing it... Anyway, I think this sort of game really offers a lot of cool opportunities for lighting or other fun effects, bound only by our imagination (and budget...and time...)!
  5. Rebels dominate the base set?

    So I've been thinking about this a bit recently (my job involves staring at a lot of loading bars, don't judge me!). I don't know if I've reached a solution. I don't think I'm going to try playing the game until I actually get my Core Set. However, in playing with the initial numbers, it makes sense to me for the Rebel player to max out on their Corps/Trooper units. Likewise, I think the Imperial player may tend toward a low Trooper unit, maybe even the minimum of 3, while including lots of Support and Armor. My current armies are something like 796 point Rebel w/ 6 trooper units and an AT-RT and 800 point Imp with 3 troopers and 3 speeders. The Rebels will play pretty basic: try to make the most of Nimble by getting to the objective and holding it. Conversely, the Imperials will play in waves: the speeders swoop in and soften up the Rebels, hopefully tipping the field in favor of the troopers. They'll really want to focus fire something down that first round, then hopefully severely damage something during their escape in the second round. The storm troopers will use that first turn to double-move into better positions for the following turns. Not on top of the objectives, but close enough to shoot at them from cover until the final round, when they should be able to swoop in with support from Vader to roll the board. I think the DLT-19 trooper will be the more useful upgrade to take. It has a little bit of Impact, so it can hit Heavies. It also doesn't have the movement restrictions. I think the MPL-S7 Ion trooper will be more popular than the Z6 trooper. As much fun as throwing a fistful of dice is, those whites won't be as consistent. The key to keep the speeders useful will be Comlinks on the bikes and a coordinated assault...which makes me somewhat concerned that, like X-Wing players currently claim (don't play enough to know), the Imperials will be fighting and uphill battle. Or maybe not. Need more data! Also, I think the Imperials are going to get the awesome Heavy units early on, which will probably tip the scales their direction for a bit. Just a collection of my thoughts on the matter
  6. I'll keep playing IA with friends, but I was never impressed enough to buy the game. It's fun enough to play, but I don't like to spend money on things just because of the brand. To each their own I will definitely be playing Legion, though! I've been wanting to get into a competitive game, so had been looking hard at X-Wing or Armada (and even considering IA Skirmish), but Legion really fits what I wanted. Very excited for my preorder to arrive!
  7. Faction You Will Play?

    I like both sides for different reasons. My wife likes the look of the Rebels better, so most games I'll be Imps, but at the game store I'll probably play whichever one I'm more excited for that week :3 I love me some Vader (seriously <3 James Earl Jones' voice!), Speeder Bikes seem like a blast (I've been honing lists revolving around TIE Strikers in X-Wing recently, so I got me some plans here...) and the troopers look really well done, so I'll love playing the Imps! Likewise, I enjoy the X-Wing series, so I'm toying with the idea of painting up Luke and my Rebels in orange jumpsuits under their jackets, which looks awesome in my head...especially on that AT-RT! I'm just really excited for this game!
  8. Terrain

    Looks very cool! I hope they do well so that they continue to produce new models
  9. New To Modeling/Mini Question ....

    I really like the magnets idea It may be the route I go further down the line...
  10. Z-6 trooper is awful.

    As a fellow lightweight, hanks for weighing in! I think you were referring to Suppression tokens and that does sort of make sense. Then again, I think they're going for more of a "Spray 'n Pray" feel to the Z-6 trooper. Sure, he might not hit every time, but he throws a lot of possible hits at the enemy! So it's sort of like a crit build, where you're hoping the stars align and you get a bunch of hits!
  11. Why I became a Legion convert.

    That's fair. That's why I stated it was only my opinion. I don't think the extra Core would provide as much value to me as spending that same money on expansions I think are interesting. But I won't dictate how others spend their money.
  12. Why I became a Legion convert.

    As far as actual units, I think* that 2 Cores will severely limit your army and make for boring play. This type of game is all about customization, why limit yourself to only the basic units? I'm really looking forward to having a variety of units on the field, not 6 units of 5 Troopers and a couple speeders. Each unit can be tailored for a specific job, why have them all be the same? *Bolded for emphasis on my opinion
  13. Rallying the troops! Where is everyone from?

    I used to enjoy gaming at the Wizard's Chest when it was in Cherry Creek. I wouldn't be surprised if they have a solid community too...