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Jeff Kaos

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About Jeff Kaos

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  • Birthday 04/04/1973

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  1. Every time I see anything about this game I see people saying you need 2 Core Sets in order to fully enjoy the game. Usually this is prefaced with "for deck building". So I have a few questions about the game: First how necessary is two sets? I mean what do you get in the core set that makes you need to have a second copy "for deck building"? Can anyone give an example of a few cards that I need doubles of in order to enjoy the game? I'm really only going to be playing with two players so how handicapped would we be with only 1 core set? Second: if there's a specific list of cards needed for deck building purposes then why doesn't FFG offer those cards outside of the core set? Why not put those "for deck building cards" into it's own deck instead of asking people to buy another core set for $40? I swear, I've seen "you need two core sets" comments all over the internet regarding this game for years which is the main reason I've never bought the it.
  2. I'm completely baffled. I can only assume this is a joke because I've been playing P&P RPGs and board games since the mid-80s and even as a 12 year old playing Talisman with my friends none of us wouldn't play as say the Prophetess because she's a female and we were boys. And if a boy in 1984 can play as a female character in a game without it being an issue I have to assume a full grown adult would be able to at least *pretend* to do the same in 2018. Sorry for the double post.
  3. I'm completely baffled. I can only assume this is a joke because I've been playing P&P RPGs and board games since the mid-80s and even as a 12 year old playing Talisman with my friends none of us wouldn't play as say the Prophetess because she's a female and we were boys. And if a boy in 1984 can play as a female character in a game without it being an issue I have to assume a full grown adult would be able to at least *pretend* to do the same in 2018.
  4. I'm not sure if this is serious or not. I've never met a gamer who refused to play a game because they couldn't play a character with the same gender as them. I mean the token has a gender I guess but it's just a token. If this bothers you so much why not just use some coins? Or minis from another game? Seriously: is this for real?
  5. My take on becoming Delayed, after starting this thread, is that if you receive a Delayed condition your turn immediately ends and whatever you were doing stops. So in my original example of becoming delayed while closing a Gate the investigator is Delayed and they will have to star over if they want to close the gate on their next action turn. So instead of thinking of it as "lose a turn" I started thinking of it as "stop what you're doing, and start over on your next action phase".
  6. Below is an excerpt from the Reference Guide. I have highlighted sections that are relevant to your question. That doesn't really answer my question because they were delayed during the Encounter Phase not the Action Phase. Nothing in those descriptions mentions the Encounter Phase; only the Action Phase. I get that during my next Action Phase I become "not delayed" but what happens during my next Encounter Phase? My main question is what happens to the actual Encounter that I drew? Do I continue it where I left off during my next Encounter Phase? Do I start the whole thing over? Or do I draw another one during the next Encounter Phase? There's nothing in the rules to say what happens to the Encounter when an investigator becomes delayed during an encounter. The referenced rules that were posted and highlighted in red are not for the action phase alone, only the second item refers to the action phase and can be ignored in your situation. If you become delayed in your encounter phase and the card has no further instructions after directing you to become delayed, you lay your investigator on their side, discard the encounter card, and end your turn. During your next action phase you must loose (use) both your actions to right your investigator, at this point, if their are no monsters present* (if a monster is present your must first encounter it), you may encounter the gate again if it was not closed, or you may have any other location encounter that is valid for your current space. Hope this helps clear up any confusion you may have had remaining. * - A monster may have appeared during the subsequent Mythos phase or may remain on space if certain items, or spells [Mists of Releh] were used before previous encounter Thanks. That answers my question completely and is pretty much what I figured would happen.
  7. I don't have a great deal of experience with Eldritch Horrors in particular but I've played a lot of board games in my life and from what I can tell (at least in the standard game sans expansions) it seems like you really need to have more than 1 investigator. The reason is that if you look at the investigator's cards you'll notice that many of their abilities are focused on aiding another investigator. After playing through one game solo, using 2 investigator's, I've also come to the conclusion that it's probably best to have the investigator's travel and work in the same spaces whenever possible.
  8. Below is an excerpt from the Reference Guide. I have highlighted sections that are relevant to your question. That doesn't really answer my question because they were delayed during the Encounter Phase not the Action Phase. Nothing in those descriptions mentions the Encounter Phase; only the Action Phase. I get that during my next Action Phase I become "not delayed" but what happens during my next Encounter Phase? My main question is what happens to the actual Encounter that I drew? Do I continue it where I left off during my next Encounter Phase? Do I start the whole thing over? Or do I draw another one during the next Encounter Phase? There's nothing in the rules to say what happens to the Encounter when an investigator becomes delayed during an encounter.
  9. I just played my first game of Eldritch Horror yesterday so please forgive me for not knowing all the particulars of the card such as their names. Anyway I had a question: what happens if an investigator becomes delayed in the middle of a Complex Encounter? In my game my investigator went into a Gate and drew the "Library of R'yleh" (I think it was called that) and she passed the first part of the card but failed the second part and became delayed. So I wonder what the mechanics are for the next encounter phase. Does she stay on the current encounter during the next encounter phase and try again? Does she have to do the entire Encounter again or just the part she failed? Or does she get booted from the Complex Encounter and have to draw a new one on the next encounter phase? I couldn't find anything in the FAQ or the reference guide. I ended up redoing the second part of the encounter on my next encounter phase but drawing a whole new Encounter Card and starting over seemed like a logical thing to do too. Thanks.
  10. I've played the game using the app on a friend's Kindle (I forget which model) - the game worked fine except for one thing - the splash screen before each Timed/Resolution phase didn't display the button to start the phase - the button was still there (middle third of the screen width, about 20% of the way up) and could be pressed to start the 5 second countdown (also not displayed) before the first action came up. If you tap the screen a few times around the right sort of place and then wait for a while, there's a good chance you'll get it to continue that way. I don't know why that's the one thing that doesn't work on Kindle, but the real surprise is not that something's broken, but that anything works at all on a platform that the software isn't designed for. For future reference, most, possibly all (I've not come across an exception), "required" game apps can be downloaded for free before purchasing the game, so you can check them out on your device and discover this sort of thing before spending money... Thanks for the advice; I'll give it a try. As for the app not being supported on the Kindle all I can say is "why is it on the Kindle Store then"? There's nothing at all on the Kindle Store page that indicates that it may not work properly. And as for testing an app for a game before purchasing it I've learned my lesson: if I can't play the game "out of the box" I'm not buying it. It may be the best game ever but I have enough great games that I won't be missing anything.
  11. So I ended up getting this game for Christmas, downloaded the app on my Kindle Fire HD setup the tutorial game and.....NOTHING!. The **** app just froze on the load screen. I decided to try the "Easy" game and the same thing. Not at all impressed by this gimicky piece of crap. I knew that buying a game that required a separate app to play was a gamble but Fantasy Flight makes quality games so I took that gamble. And I lost. I got the stupid game from Amazon so I guess I'll see how the return policy works on a game that's been opened. Before I return the game next week I'll try to see if the app works if I re-download it.
  12. Okay so I know the Windows phones isn't all that popular but c'mon, people still use it. Not even an app for Kindle? Kindle is probably the second most popular tablet out there. I understand I can run the app from my computer but hell if I did that I'd just play the **** video game. Sorry if I sound angry but I really wanted this game but it seems like FF doesn't want me to. Any word on if they plan on making the app available to everyone?
  13. But... they do market it separately. The packs specifically say Draft Starter/ Draft Pack on them, have a separate section of the website dedicated to them (http://www.fantasyflightgames.com/edge_minisite.asp?eidm=260&enmi=Android:%20Netrunner%20Draft%20Play), get separate release announcements: http://www.fantasyflightgames.com/edge_news.asp?eidn=4813 Not sure what more they could do to avoid your willingness to assume they would just abandon the LCG model to become more like EA or somesuch. You're right that the website definitely makes a distinction between Draft Play and the normal game but not so on the retail side, where my friends and I do a majority of our game shopping.
  14. Thanks, after sleeping on it I came to this conclusion as well. I just have to keep in mind that the HQ, R&D, and Archives act exactly like the remote servers.
  15. I'll Admit that I don't know squat about draft play sinse I don't really play a lot of card games but after rereading the product description of the starter deck where it clearly states that it includes a "random" selection of 40 cards I'm sure you can see where I might draw the comparison to a ccg. Why not market the draft play seperately from the regular game so as to avoid the confusion? But like I said I don't normally play card games and I don't know anything about draft play so I'm probably missing something here. And @ CommissarFeesh you're right it was aggressive but that's the internet I suppose. I have no problem with expansions and I totally get why they're made and I've been known to buy quite a few in my day. But I also play a lot, and I mean A LOT, of games from Europe and there's something to be said for buying one product once and recieving a full experience.
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