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kertanos

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About kertanos

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    http://w40kconquestjce.forumactif.org/

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    Nantes, France.
  1. Since 1.4.2 we've lost attributes, heart and shield symbols. they have been replace by unicode characters. So far i managed to determine that : ≥ is Heart ≤ is Shield ± is Surge π is Willpower Still not sure for the 3 other attribute but i suspect ∂ is might. Σ, µ would therefore be Knowledge and Awareness, but which is which
  2. Well if you speak french you can visit us here : http://w40kconquestjce.forumactif.org/
  3. Indeed, that was one of my fear, but now i'm reassured
  4. The most important information of this preview : So commiting your warlord to the first planet every turn seems to be weaker now
  5. posted 1 month ago in "card count" topic : So for those of you who don't speak french (even if it must be pretty obvious) : 7 Warlord cards, 129 unit cards, 40 event cards, 25 support cards, 21 attachment cards, 10 planet cards, 2 reference cards (?), 40 token cards, 2 servo skull command dials, 30 damage tokens, 30 resource tokens, 1 initiative token, 1 first planet token, 1 learning guide (i guess just a few "quick start" pages), 1 "reference book" (i assume rules book) No HQ.
  6. well it's definitely once per trigger, else you would have infinite resource with sicarius. and since we've seen limit on other reaction/interruption/action...
  7. About token, we know there is only 40 of them in the CS, so i'm guessing 4*10. Wich means snotling, guardsman, khymera and another one. could be drone for tau or cultist for chaos. i don't really see what kind of token eldar and SM could generate.
  8. we know they have snotling token, my guess : 1/1 or 0/2 stats. lot of direct and indirect (aoe) dmg, with though orks soaking and dealing moar and moar as they get down... they do impress me so far. can't wait for the spoil in the podcast this week end (actually have to )
  9. i seriously doubt the 4 faction theory for many reason : 1st : we've seen a good amount of different cards from each faction, and their card number match the 23/faction card count. 2nd : if there was only 4 faction, the ally wheel would be totally screwed.
  10. with the preview we just got, his ability seems **** strong to me.
  11. from Edge Entertainment, the europe editor for FFG : So for those of you who don't speak french (even if it must be pretty obvious) : 7 Warlord cards, 129 unit cards, 40 event cards, 25 support cards, 21 attachment cards, 10 planet cards, 2 reference cards (?), 40 token cards, 2 servo skull command dials, 30 damage tokens, 30 resource tokens, 1 initiative token, 1 first planet token, 1 learning guide (i guess just a few "quick start" pages), 1 "reference book" (i assume rules book) so we have 215 total cards split between 7 faction + neutral, so we can guess ~29 cards per faction + ~12 neutral cards. So we can now clearly guess that starter decks will be either 40 cards deck with all cards from one faction + neutrals, or 50 cards deck with all cards from one faction and all non loyal cards from one of its ally faction (and neutrals again) edit : based on the two faction preview we got so far, we can see a patern : 4 different signature squad cards, 8 total. 19 different non signature cards, roughly 21 total. (wich probably mean only 2 card *2) so my new guess is : each card (except signature squad) *2 max in a deck (else we'll have to buy 3 CS, and nope, do not want ! ) edit 2: also forgot that coreset are for 2 players, so there must be 2* of 6 neutral cards, wich mean 35 cards mono faction deck. seems to match with some previous LCG CS
  12. i'm pretty sure they won't add more faction. In every lcg ffg made, the number of faction announced at start was the final number of faction. Yes Agot, Invasion and SW had only 4 faction in their CS instead of 6, but the two remaining factions were known since the announcement of the game, and some cards from these faction were available in the CS. Netrunner on the other hand had 7 faction announced, 7 faction in the CS, and still "only" has 7 faction and is quite enjoyable. So if FFG decide to add Necron and Tyranid, it'll be either neutral cards or some kind of archenemy deck for a future coop mode. If i'm wrong, great, i love necrons and Tyranids, but 9 faction might be a lot harder to balance, and some faction have a risk of feeling pretty much the same in term of gameplay
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