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All Shields Forward

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  1. All Shields Forward

    2.0 TIE Interceptors!

    I'm excited to run this. Same as old Fel just without autothrusters plus an extra Interceptor thrown in. Im sure when the Interceptor expansion officially comes out there will be a smorgasbord of new pilots and might drop stealth device to fit in named people. Soontir Fel — TIE Interceptor 52 Predator 2 Stealth Device 8 Ship Total: 62 Turr Phennir — TIE Interceptor 44 Juke 4 Ship Total: 48 Saber Squadron Ace — TIE Interceptor 40 Juke 4 Ship Total: 44 Saber Squadron Ace — TIE Interceptor 40 Juke 4 Ship Total: 44
  2. All Shields Forward

    2.0 TIE Interceptors!

    To counter some things here, mods didn't get more expensive for Interceptors. They're gonna cost the same in scale. It got cheaper for other ships which makes the Interceptors seem over costed. But an 8 point Stealth device and shield is the same percentage of points from 1.0. Only hull got .5 points more expensive.
  3. All Shields Forward

    Small idea for a 2.0 tie/d title

    With veteran turret/tail gunner giving double taps an equivalent for cannons seem fair even without charges. Just cost it appropriately for the opportunity cost.
  4. All Shields Forward

    Tie Defender: Advanced Sensors Ryad

    Even old linked battery letting you reroll a primary attack dice would be nice.
  5. All Shields Forward

    Tops and flops in 2.0 so far?

    I've seen proton torpedoes makes good work of them. But glad ties got buffed seeing as they fell out of the meta a long time ago.
  6. All Shields Forward

    FFG/X-wing gets featured on the Star Wars Show

    Oh.. its beautiful
  7. All Shields Forward

    FFG/X-wing gets featured on the Star Wars Show

    With this beauty around 3:17
  8. All Shields Forward

    Tops and flops in 2.0 so far?

    Or tell us all again how Luke invalides 2.0
  9. All Shields Forward

    Tops and flops in 2.0 so far?

    Ya and I gave some. Seriously dude. Get over yourself.
  10. All Shields Forward

    Tops and flops in 2.0 so far?

    No but I'm on my phone and not about to right a treatise on ever pilot and ship. ****, even some of the obvious builds don't work know because Shuttles lost target locks. I'm not telling you to agree with me so I'm not really in expending energy to. I just gave my opinion.
  11. All Shields Forward

    Tops and flops in 2.0 so far?

    This. Trying to make combos with the Aggressor and Starwing pilot abilities and not really finding them that useful for the extra points. Ryad's ability got toned down. Even Vessery, who has a great ability in a vacuum, got more expensive and we lost ships with target locks while he got more expensive. So fitting him in a list got more restrictive. Interceptor abilities seem underwhelming. Though using Fel as a knife fighter to ensure bullseye arc may just be his new roll.
  12. All Shields Forward

    Tops and flops in 2.0 so far?

    Ya you know I've been playing this game for a few years now.
  13. All Shields Forward

    Tops and flops in 2.0 so far?

    Biggest flop is Imperial pilot abilities. They seem to generally be weaker or work worst on their ships or trying to fit in list i.e. Fel, Karsabi, Vessery.
  14. All Shields Forward

    Tie Defender: Advanced Sensors Ryad

    I'd say the skill level of veteran turret/tail gunner isn't high either. And it wouldn't be free and requires even more points sunk into a cannon.
  15. All Shields Forward

    Tie Defender: Advanced Sensors Ryad

    Really hope linked battery comes back as a way to fire cannons and primary attack together ala 1.0 tie/d and 2.0 veteran turret/tail gunner.
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