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player716004

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  1. Like
    player716004 reacted to player926804 in I created a Starcraft Board Game Module for Vassal   
    Don't worry about that, I just got 0 response completely
     
    Here, enjoy.
     
    http://www.vassalengine.org/wiki/Module:StarCraft:_The_Board_Game
  2. Like
    player716004 got a reaction from fanlages in Any word on future supplements?   
    Maybe some new playable factions would be cool if you did NOT increase player count. Like just so you can mix and match different combinations of gods each game.
  3. Like
    player716004 reacted to Indalecio in thoughts on Foul play expansion   
    I have received my copy and will be testing the new rules next week with my playgroup. 
     
    I have early thoughts about what I've seen, bearing in mind the total lack of testing, though. They are the same as the ones I had originally about the expansion when they previewed the stadiums. All of these new rules turn the game into a randomness feast. I like randomness, I like dices, I like drawing cards, but I can see how these new mechanisms will generate huge plays coming from nowhere with no direct player skill implication, that will frequently ruin your attempts to strategize around your own plays. I have a problem with that, but more importantly I have some players in my playgroup who enjoy BBTM but already dislike the high luck factor in it (even before Foul Play) and these guys may turn out hating on these new rules. I have to take that into account.
     
    I am going to test every rule, but I feel like nor stadiums, referee and penalty decks will stay very long in our games. I think they add nothing to the game (apart from randomness, which could be a reason to include these rules btw if all you're looking for is a chaotic session) and actually destroy the experience more than contribute to it. The biggest problem is that some players have the new penalty skill. What if you don't want to play with penalties then? Looks like either you are forced not to play with these teams, or you need the full randomizer set to your game. Meh.
     
    I like the Goblins a lot. I really love the come into play effect and I really love their star players. The Chaos Dwarves look fine but are more of a regular team with no particular flavor. I would't mind drafting them, but it wouldn't make me jump off my seat directly. The Nurgle team has a very similar feel as the Vampires. I feel like this team can completely fall flat if you can't get your tokens out and use them to the best of their capabilities.
     
    I haven't really checked at the team upgrades yet.
     
    Penalties. I don't want to bash too much on this expansion, but removing payouts/rewards is probably the worst thing I can possibly think of introducing in a game. The game is fun because you can upgrade your team. Look, Rob struggles with his Vampires and managed to get a star player as a payout as he really needs to get hold of one of these Vampire star players to get his team's head above the water. To win the matchup he had to do whatever and got a penalty for it. Payout phase, he gets what he wants. But hey, the penalty removes it straight away. How FUN is this for Rob? Have you ever felt what it's like to end a round with no reward while everybody else is drafting upgrades and a billion star players?
     
    I really don't like stadiums. I like the thematics but I hate adding restrictions of that kind to the matchups. It ends up nerfing a ton of teams and boosting teams that shouldn't have gotten away otherwise. Example. I play Wood Elves. Every round the two stadiums disabling Pass and Sprint skills are drawn. That's virtually two matchups I have to give away for trying to maximize my team's overall potential. I have 50% less choices in the game just for that. Same example, Vicky plays Chaos. Well, good for her, she can go in there with no restriction on her team. Cool. Oh sure, you can "cheat" and apply the skill despite the stadium's limitation. Now would you really take a minute to evaluate the risk of drawing one of these "remove payout" cards against the fact that thanks to the skill you "might" end up winning the matchup (and therefore potentially lose its reward anyway). Something does not compute. What about this Red Card? Does the game really need cards that powerful to remain interesting? So we remove your payouts, but we also remove your previous payouts? This is absolutely mindblowing to me, and will freeze many players capacity to make choices by fear of something horrible happening to them (read: lose the game on the spot). The worst is, I don't even think I'm exagerating.
     
    All in all, still bearing in mind I haven't played the expansion, it seems like it will introduce chaos more than fun. If you are a player like me who likes to diversify his strategies rather than firing rockets at them, then it might end up being a disappointment. I love bashing at people and destroying people's strategies even if it implies a bit of luck, but this expansion seems to bring this luck factor to a far greater level than what I can actually enjoy. OK that you have to draw from a deck with different levels of penalties, but it feels to me like I would never put myself in a position where I need to draw from this deck after what I've seen was in it. I will test and revert on that as for whether my fears were confirmed or if the game plays out better than I thought it would.
     
    Otherwise yeah, more teams is a good thing and that's almost all I would have expected from FFG for this new expansion. Sudden Death seemed more solid with regards to keeping the base game to its original level of balance/feel. It seems Foul Play will even out everything due to raw randomness and that's a shame, as the coaches' tactical choice don't have the same weight anymore as they can be blanked out completely due to the mechanisms of this expansion. We will see.
  4. Like
    player716004 got a reaction from redripper in FOUL PLAY expansion!   
    Sudden Death is the better as a first expansion to the base game, especially for newer players -- but Foul play is a great expansion to that expansion.
     
    Reasoning: like Mr Suplex said, the complexity creep is less in Sudden Death. Also, Enchanted Balls from Sudden Death directly improve the base game by a great deal IMO, whereas the optional modules in Foul Play don't necessarily directly improve upon anything from the base game. But Enchanted Balls feel like something that should have been in from the start! (base game balls are boring)
  5. Like
    player716004 reacted to MR Suplex in FOUL PLAY expansion!   
    I can tell you for a fact that Sudden Death is solid.  You can't go wrong with it.
     
    You probably won't get any feedback on Foul Play for a few weeks since it is so new.
  6. Like
    player716004 reacted to Shkar in wish Blood Bowl become a Living Card Game   
    No need to become a LCG, just keep releasing new teams periodically.
  7. Like
    player716004 reacted to Carnate in The Eye of the Storm   
    I got the answers. If somebody is interested, here they are:
    1) The even cards would all be common. The player only uses 1 of the cards, as if playing a single player, but will receive lots of them (due to his 4 research orders).
    2) You are correct, Navigation Error and Inspiring Leadership should not be used in this scenario.
    3) No, Z-axis changing should not be allowed.
    4) No, the overmind can only be destroyed as described in the scenario.
     
    Defensive module is used AFTER support units are setup.

    Thanks!
    -Corey Konieczka
    Fantasy Flight Games
    Game Design and Development
    651-639-1905 x119
  8. Like
    player716004 reacted to Fnoffen in Galactic Council   
    None other than the fact that there is a secret win condition tied to it. I think it reads "I win if I have more forces in the Galactic Council than any other player." or something to that effect. That and the obvious strategic positioning as you should be able to reach almost any other place from there in one move.
  9. Like
    player716004 reacted to crimhead in Card Zap vs. Hand Zap   
    TrollCat YOLO said:
    Then what is the point of the Hand Zap in the first place?

    I would ask "what's the point of Card Zap" if the target card takes effect before I cancel it?
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