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About Matroskin

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  1. Matroskin

    New Legion Web Builder - Legion HQ

    Nice! I like the layout, and the very clean look. Very intuitive, like chieftom22 said. at first, seemed a little awkward with the "+" button on far right, and the "build" section on far left, but I quickly adjusted to that. I like the simplicity of adding upgrades, and how as I add upgrades the options disappear. Also like how you can see options but they are ghosted out if you cannot take them. I like the auto-stacking that occurs when you duplicate/ create copies. And how but adding an upgrade to a stack them removes that one instance from the stack. For tweaks/ suggestions... One left side (build column), would like to see the upgrades indented a little bit, and perhaps see the unit portrait increased in size a little bit. This would help visually see the hierarchy a little better. (And I like the rank icons on the portraits- nice touch). Environmental gear image is missing (in every area-- the card selections, and small icons in the build area. May be nice to have a "+" button in the command deck build area as well. I know it's in the far right column, but I didn't see it there at first. Something I noticed when I was rearranging my units-- if I move something "up", and the item above it is a stack, I need to keep clicking up until it passes all of the stack. IE-- I added Han to my build, then wanted to move him above the Rebel trooper stack (of 5), realized I need to keep moving him up until it actually was above the whole stack. (And trying to move a stack doesn't really work-- I'm guessing since it's trying to move just one unit.) Would be nice to 'leap frog' a stack. Anyway, great job with the first release.
  2. Matroskin

    Detonate rules RRG

    You may have an older copy. Here's the latest: https://images-cdn.fantasyflightgames.com/filer_public/6d/2d/6d2d4718-30af-443b-883e-7eadd6c9d06d/swl_rules_reference_110.pdf It was posted on 16 July. FFG plans on updating the RRG periodically as new content comes out or rules get tweaked.
  3. 1) Under "Detonate" pg 26-27: When a charge or condition token detonates, units cannot spend aim tokens to modify attack dice, regardless of whether a unit placed that token or used an ability to detonate it. 2& 5) Wounds pg 53-54 - When a mini suffers wounds equal to their wound threshold, they are removed from the battlefield. So single word models will not be "wounded" for purpose of the Hunter keyword. Hunter will work against commanders, operatives, and multi-wound minis such as the Wookies, royal guards, etc. - in regards to the detonating mine-- look back to the RRG pg 27: The attack is coming from the mine, not the unit that placed/ detonated it. Remember, that a mine could be placed by one unit and detonated by another, which would cause problems if different units had different upgrades that could modify attacks. Looking at the card, it does say "wounded trooper unit". But "wounded" seems to apply to a unit only when 1 or more minis has a wound token on it. 3. Not 100% sure--- "overhang" only appears in the RRG in regards to troopers climbing/clambering. RRG Pg 19 (basically, fro they have enough space to fit on the surface. Vehicles-- seems like the ruling there is, can it sit flat (or at least less than 45°) (usually in regards to compulsory moves). 4. take shortest path as possible. If they must clamber, then do so. If an indirect route is better (moves further) then take that route as long as it's going towards the table edge. See the RRG pg 41 under "Panic"
  4. Matroskin

    Moroff the better...

    Why settle for just a Gigorian, when you can have a Nautolan as well?
  5. As noted earlier, I used the NSB6- Ball Bearing and R622CS-N. Countersunk Ring Magnet from KJ Magnetics. I realized that I actually put the ball bearing in the head, and the ring on the neck. Here's some images: Cutting off the top of the neck With the Ring attached-- used a bit of Greenstuff final view Ball bearing. I think I went with putting the ball in the head since it easily fit here, and only had to carve into the neck portion. Assembled. Strength test. Holding it by the head and it stays together. One of the tricky parts was figuring out how much to shave away on the neck to get the ring in place so that the overall height w/ the ball would be the same as if I did nothing to it.
  6. Yes, I have. I'll have to post pictures at some point... I used KJ Magnetics as well NSB6- Ball Bearing (mount to the "neck"-- removed part of the plastic to fit it in place of the 'ball' https://www.kjmagnetics.com/proddetail.asp?prod=NSB6 R622CS-N. Countersunk Ring Magnet (Mounted to the "head") https://www.kjmagnetics.com/proddetail.asp?prod=R622CS-N-N52 They did an article a few years back on modding X-Wing minis with magnets. https://www.kjmagnetics.com/blog.asp?p=star-wars-x-wing Has a nice chart to help know what kind of magnets to use. For the AT-ST, the ball is not a magnet, the countersunk ring is. If the ball were a magnet, then you'd have to line up the N-S polarity correctly (which I don't know how'd that'd work with a sphere). Anyway, with the ball& ring, I'm able to rotate the head anyway I'd like, it's strong enough to not fall off accidentally.
  7. Focus on the Objectives. If your opponent is focused on eliminating troops or playing too defensively, it opens you up to win where it counts. Putting thought into the "Turn Zero" has helped me-- evaluating what the opponent has brought, and choosing a setup that helps me (or at least hurts me less) more than the opponent. Such as, if I see a AT-ST w/ Mortar, I'm going to try to get Limited Visibility if I can.
  8. I noticed that both units are "Emplacement Troopers". I wonder how this new designation will work with objectives and "trooper only" commands. Will it be a sub-set of Troopers (like ground and repulser vehicles) or a new thing?
  9. Thanks for the articles. Nice primer/ guide. One thing I noticed-- I was going through Rules-- on page 38/ Ranged Weapons, it specifies that a ranged weapon cannot be in the same attack pool as a non-ranged weapon. So your example of using Wiess to use the 3 guns+fence cutters on a single target wouldn't work. (I had been wondering how to put as many AT-ST weapons on a single target too. I just happened to catch the rule about the weapon pool after reading your article).
  10. Matroskin

    Printer friendly version of the rulebook?

    Removed the background from the pdf. https://www.dropbox.com/s/99ptfzvdn0ci78h/swl_rules_reference_11_eng-NoBackground.pdf?dl=0 Hopefully this helps!
  11. Matroskin

    Intel Sweep - My Thoughts on My First Tournament

    Except that Son of Skywalker gives the order to Luke only. (Like Return of the Jedi is Luke +2units). Remember to check how many units (or specified units) are on the command card.
  12. Thanks for sharing the video-- I've appreciated how you guys present your battles in a way that's easy to follow and understand what's going on. One thing rule thing I'd point out-- after Vader was defeated, I noticed that you immediately promoted the Stormies to Commander (and didn't active them until the Commander token was drawn). Promoting happens during the end phase [page 20 of RRG]. (Otherwise, it's entirely possible that if you promote a unit after the commander token has been used, that particular unit wouldn't be activated). A rule that didn't affect anything in your game, but to be aware of for future matches.
  13. Matroskin


    Not quite. 1) Troopers shoot-- counting all hits, rerolls from Aim, applying surge (if applicable) 2) Vader applies any Dodge or Cover-- so the dodge token is spent here. This would cancel one hit per token spent. 3) Vader rolls defensive dice. One Red die per hit remaining. 4) Because of Deflect, any surges are converted to blocks. Deflect also applies hits to the attacker for each surge rolled. For example: Vader moves into the open and takes a Dodge token (from either the action or force powers) Troopers activate, take Aim and fire Say they roll 5 hits after aim token is spent Vader spends dodge. 4 hits remaining Vader rolls 4 dice-- 2 surges, one block, one blank. Surges are converted to blocks and deflected back. Vader blocks 3 hits, taking one damage, and the Troopers take 2 hits.
  14. Matroskin

    High Ranking Defectors

    Tagge + Admonition
  15. Thanks. I'm using Safari (desktop, MacOS 10.12.6), and the left arrow doesn't appear, though I can click in the space where it should be, and that works. It does show up on Firefox. Didn't show up in Chrome. Tried clearing caches, that didn't solve problem (neither did reloading). I just checked on iPad (iOS 11.2.5) Both Safari and Chrome work. On iPhone, Safari works. Not sure what would be causing it. I wonder if others are encountering the same issue or not...