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Matroskin

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  1. @Ranker Is there a particular faction that you focus on? Are you looking at purchasing more for game play or hobby side? That may affect how many boxes you get. Inferno Squadron 1 box: 7 minis, cards for ISF & Inferno Squadron ISF= 4 minis + Heavy Inferno= 1+ Gideon +Del (Gideon & Del can also be added to other units, inclusion the ISF and core) As others have mentioned, 1 box won’t allow you to build a full ISF and Inferno at the same time. I did a kit-bash of an extra Iden model with Sabin’s head to create Seyn (the extra Inferno Squad Member) 2 boxes (14 minis) allows you to build 2 ISF and Inferno (1 extra mini, you’re also using the extra Del/ Gideon minis for regular troops) Clan Wren 1 box: 7 minis, cards for Mando Resistance & Clan Wren Mandos: 3 minis+ Heavy Clan Wren: 1+ Ursa+ Tristian (Ursa and Tristan can also be added as the heavies to Mandos— but no other units) 2 boxes could let you build 2 Mandos + Clan Wren (3 extra minis) or 3 Full Mando squads (you would need extra unit card and the Beskad Duelist card and need to kit-bash that mini) (Personally, I can see this being a unit where more boxes= more painting opportunities) ARC Troopers 1 box: 7 minis, cards for ARC Troopers & ARC Troopers Strike Team This is similar to the Rebel and Imperials Commandos— where you can have a full unit (4+1) and Strike Team (2) Heavies are a generic sniper, Echo and Fives (Echo and Fives can also be added to core units as well) 2 boxes would let you make 3 snipers (using the Echo model as a generic), would still need cards. BX Commandos 1 box: 7 minis, cards for Full squad (4+1) and Strike Team (2) Heavies: Sniper, Dioxin Mine Similar to the other Commando options for list building For modeling, it gets a bit crazier— some models have up to 3 build options: Blaster, Vibrosword, Shield. The Vibrosword or Shield (or nothing) Weapon upgrade gives a lot of list building options (in addition to which heavy to take) I think it’s a little too soon to determine the “best” build for the BXs— it may come down to personal preference and army strategy. It is certainly a product where having “many” boxes becomes a viable option from simply a modeling standpoint. At least the game isn’t WYSIWYG, and you are free to build the model as you wish (I’ve seen photos of people doing both sword and shields). Again, depends on if you’re playing this faction or how much you’re here just for the hobby.
  2. And.... here’s Version 1.6.1 https://www.dropbox.com/s/vbvibsly9ehnsvl/swl_rules_reference_161_no_background.pdf?dl=0 (and thanks to the developers/ graphic designers over at FFG for knocking out the quick edits and formatting it in a single page spread!)
  3. Here’s the latest RRG (1.6) without a background. https://www.dropbox.com/s/94a11gxpxvui4et/swl_rules_reference_16_pageview_nobackground.pdf?dl=0 I’ve broken it apart so it’s not in “spread” format (two pages side by side). It makes it easier for reading on a tablet, and for printing (and is set to 8.5x11) The hyperlinks “work”-- if you’re going from odd page to odd page or from even to even, it works fine. If you’re going from odd to even or even to odd, the link takes you to the page before or after. (best I could do without actual source files).
  4. Let’s look at the whole Paragraph + bullet points: • Some command cards contain weapon profiles. Typically there are two ways these weapon profiles can be used: a unit specified by the command card gains the weapon on the card and can use it during its activation, or a unit specified by the command card may perform an attack using the weapon on the card at the end of its activation. »» If a unit gains a weapon from a command card, that weapon is treated as though it is on the unit's unit card. »» If a unit gains a weapon from a command card, a counterpart that is a part of that unit does not gain that weapon, unless otherwise stated by a card effect. »» If a unit may perform an attack with a weapon on a command card, it cannot use the arsenal x keyword to add additional weapons to the attack pool; the attack must be made only with the weapon on the command card. »» If a unit may perform an attack with a weapon on a command card, it must be able to perform an attack of the type specified by the range icon of the weapon. An engaged trooper unit cannot perform ranged attacks, unless the weapon has the versatile keyword. Opening paragraph does spell out that some give weapons to use, and other special attacks (at end of activation). Bullet point 1 applies to Boba. Bullet 3 applies to Grevious. In terms of understanding the mind of developers, many 1-pip card grant extra attacks. This ruling is meant to clarify that this “extra” attack does have limitations (because Grevious has Arsenal 2). When Boba uses his card, he gains an extra weapon for that round, and can choose how (or if) to use it.
  5. Boba’s Cards add a weapon. Grevious’ Card preforms an attack. I think that rule is meant to clarify that he can only attack with that attack and not Arsenal in one of his other weapons. Veers and Leia also preform attacks-- however, since neither have Arsenal (or the range band to combine attacks), it’s never been an issue. So Boba is not affected by this ruling
  6. I’ll be working on that (just converted the “spread” format to “pages” format). I like the changes I’ve seen-- clean fixes. Making the Creature and Emplacement troopers have more similar rules helps. I also appreciated how they specified various abilities if they are a move, standard move or move-x-- and whether or not it triggered other events/ actions. As more and more interactions and new keywords appear, having that kind of clarity really helps.
  7. Ork-- Nice article! as a note: Take that Clankers! does cap out at Range 4. So the RPS-6 can’t reach out to Range 5 (though the rest of his squad could fire at Range 4). I appreciate the comments and thoughts on the Captains and Specialists, I’ve been wondering too as to how (or if) to utilize them without turning a basic unit into a point sink. I think that the Ithorian may find a place in Skirmishes. With combats starting at Range 2&3, it is easier to get them into the fight quicker. I’d be interested in running number on a Frag or Impact Grenade unit.
  8. Some data (will add more later)
  9. Top 8 Lists Brian Charlier (5-0) 797/800Director Orson Krennic (90 + 15 = 105) --Strict Orders (5), Aggressive Tactics (10) Bossk (115 + 0 = 115) Shoretroopers (52 + 32 = 84) --T-21B Trooper (32) DF-90 Mortar Trooper (36 + 0 = 36) Shoretroopers (52 + 32 = 84) --T-21B Trooper (32) Shoretroopers (52 + 32 = 84) --T-21B Trooper (32) DF-90 Mortar Trooper (36 + 5 = 41) --Comms Relay (5) DF-90 Mortar Trooper (36 + 5 = 41) --Comms Relay (5) Imperial Death Troopers (76 + 42 = 118) --DLT-19D Trooper (34), E-11D Focused Fire Config (8) Imperial Death Troopers (76 + 13 = 89) --Comms Relay (5), E-11D Focused Fire Config (8) Commands: Voracious Ambition (1), Ambush (1), Deploy the Garrison (2), Reptilian Rampage (2), Coordinated Fire (3), Annihilation Looms (3), Standing Orders (4) Deployments: Major Offensive, The Long March, Battle Lines, Advanced Positions Objectives: Sabotage the Moisture Vaporators, Key Positions, Intercept the Transmissions, Breakthrough Conditions: Rapid Reinforcements, Minefield, Hostile Environment, Clear Conditions http://tabletopadmiral.com/legion/empire/p1du3eu68uEMp22uEMuEMuEMp27u72uEMuEMuEMuEMp30uEMp27u72uEMuEMuEMuEMp27u72uEMuEMuEMuEMp30u41p30u41p1eu54uEMuEMuEMu55uEMp1euEMuEMu41uEMu55uEMc1fc07c2bc2dc25c2cc08o01o03o04o05z01z02z04z05t01t02t04t05 ------------------- Corey Close (4-1) 799/800 General Veers (80 + 10 = 90) --Aggressive Tactics (10) Shoretroopers (52 + 32 = 84) --T-21B Trooper (32) DF-90 Mortar Trooper (36 + 5 = 41) --Comms Relay (5) Stormtroopers (44 + 35 = 79) --DLT-19 Stormtrooper (24), R4 Astromech Droid (9), Recon Intel (2) Shoretroopers (52 + 32 = 84) --T-21B Trooper (32) DF-90 Mortar Trooper (36 + 5 = 41) --Comms Relay (5) Stormtroopers (44 + 35 = 79) --DLT-19 Stormtrooper (24), R4 Astromech Droid (9), Recon Intel (2) Scout Troopers (Strike Team) (20 + 28 = 48) --DLT-19x Sniper (28) Scout Troopers (Strike Team) (20 + 28 = 48) --DLT-19x Sniper (28) AT-ST (170 + 35 = 205) --First Sergeant Arbmab (5), DW-3 Concussion Grenade Launcher (15), AT-ST Mortar Launcher (10), Linked Targeting Array (5) Commands: Ambush (1), Maximum Firepower (1), Push (2), Evasive Maneuvers (2), Imperial Discipline (3), Coordinated Fire (3), Standing Orders (4) Deployments: Major Offensive, The Long March, Disarray, Battle Lines Objectives: Sabotage the Moisture Vaporators, Key Positions, Intercept the Transmissions, Breakthrough Conditions: Rapid Reinforcements, Minefield, Hostile Environment, Clear Conditions -------- BRADLEY NIEMCZYK (3-1) http://tabletopadmiral.com/legion/empire/p03u08u09u0dp17u3euEMp27u72uEMuEMuEMuEMp27u72uEMuEMuEMuEMp30u41p30u41p05u07u42uEMuEMp15u2euEMuEMuEMuEMp1au34uEMuEMuEMuEMp1au34uEMuEMuEMuEMc07c0cc01c03c04c25c08o01o02o03o05z01z02z04z05t02t03t04t05 798/800Darth Vader (Force Choke, Force Push, Saber Throw) Imperial Officer (Strict Orders) Shoretroopers (T-21B Trooper) Shoretroopers (T-21B Trooper) DF-90 Mortar Trooper (Comms Relay) DF-90 Mortar Trooper (Comms Relay) Stormtroopers (DLT-19 Stormtrooper, FX-9 Medical Droid) Imperial Royal Guards (Electrostaff Guard) Scout Troopers (Strike Team) (DLT-19x Sniper) Scout Troopers (Strike Team) (DLT-19x Sniper) Commands: Ambush (1), Implacable (1), New Ways to Motivate Them (2), Push (2), Master of Evil (3), Coordinated Fire (3), Standing Orders (4) Deployments: Major Offensive, The Long March, Battle Lines, Advanced Positions Objectives: Sabotage the Moisture Vaporators, Recover the Supplies, Key Positions, Breakthrough Conditions: Minefield, Limited Visibility, Hostile Environment, Clear Conditions ------------ JOE DEPINTO (3-1) http://tabletopadmiral.com/legion/empire/p1du68uEMuEMp22u26uEMu2bp27u72uEMu26uEMuEMp30u41p27u72u42uEMuEMuEMp30u41p1au34u26uEMuEMuEMp1eu54u26u41uEMu55uEMp1au34u26uEMuEMuEMp1au34u26uEMuEMuEMc1fc2ec2bc2dc25c2cc08o01o03o04o05z02z01z04z05t05t04t02t01 799/800Director Orson Krennic (90 + 10 = 100) --Aggressive Tactics (10) Bossk (115 + 18 = 133) --Hunter (6), Emergency Stims (12) Shoretroopers (52 + 38 = 90) --T-21B Trooper (32), Hunter (6) DF-90 Mortar Trooper (36 + 5 = 41) --Comms Relay (5) Shoretroopers (52 + 51 = 103) --T-21B Trooper (32), FX-9 Medical Droid (19) DF-90 Mortar Trooper (36 + 5 = 41) --Comms Relay (5) Scout Troopers (Strike Team) (20 + 34 = 54) --DLT-19x Sniper (28), Hunter (6) Imperial Death Troopers (76 + 53 = 129) --DLT-19D Trooper (34), Hunter (6), Comms Relay (5), E-11D Focused Fire Config (8) Scout Troopers (Strike Team) (20 + 34 = 54) --DLT-19x Sniper (28), Hunter (6)Scout Troopers (Strike Team) (20 + 34 = 54) --DLT-19x Sniper (28), Hunter (6) Commands: Voracious Ambition (1), Merciless Munitions (1), Deploy the Garrison (2), Reptilian Rampage (2), Coordinated Fire (3), Annihilation Looms (3), Standing Orders (4) Deployments: The Long March, Major Offensive, Battle Lines, Advanced Positions Objectives: Sabotage the Moisture Vaporators, Key Positions, Intercept the Transmissions, Breakthrough Conditions: Clear Conditions, Hostile Environment, Minefield, Rapid Reinforcements ------- J. MUTH (3-1) 794/800 General Veers (80 + 0 = 80) Boba Fett (140 + 20 = 160) --Hunter (6), Recon Intel (2), Emergency Stims (12) Stormtroopers (44 + 24 = 68) --DLT-19 Stormtrooper (24) Stormtroopers (44 + 24 = 68) --DLT-19 Stormtrooper (24) Stormtroopers (44 + 2 = 46) --Recon Intel (2)v Shoretroopers (52 + 54 = 106) --T-21B Trooper (32), Imperial Comms Technician (10), Recon Intel (2), HQ Uplink (10) DF-90 Mortar Trooper (36 + 5 = 41) --Comms Relay (5) 74-Z Speeder Bikes (75 + 0 = 75) 74-Z Speeder Bikes (75 + 0 = 75) 74-Z Speeder Bikes (75 + 0 = 75) Commands: Maximum Firepower (1), Whipcord Launcher (1), Push (2), Evasive Maneuvers (2), Imperial Discipline (3), Z-6 Jetpack Rocket (3), Standing Orders (4) Deployments: Advanced Positions, Battle Lines, Disarray, Major Offensive Objectives: Breakthrough, Key Positions, Recover the Supplies, Sabotage the Moisture Vaporators Conditions: Clear Conditions, Hostile Environment, Limited Visibility, Minefield http://tabletopadmiral.com/legion/empire/p08uEMuEMuEMp10u26uEMu3au2bp05u07uEMuEMuEMp05u07uEMuEMuEMp05uEMuEMu3auEMp27u72u43uEMu3auEMu29p30u41p02uEMp02uEMp02uEMc0ac14c03c0fc10c1dc08o05o03o02o01z05z04z03z01t05t04t03t02 -------- Rick Davis (3-1) 799/800 Luke Skywalker (160 + 0 = 160) Sabine Wren (125 + 25 = 150) --The Darksaber (25) Rebel Troopers (40 + 0 = 40) Rebel Troopers (40 + 0 = 40) Rebel Troopers (40 + 0 = 40) Rebel Commandos (Strike Team) (20 + 28 = 48) --DH-447 Sniper (28) Rebel Commandos (Strike Team) (20 + 28 = 48) --DH-447 Sniper (28) Rebel Commandos (Strike Team) (20 + 28 = 48) --DH-447 Sniper (28) AT-RT (55 + 20 = 75) --AT-RT Rotary Blaster (20) AT-RT (55 + 20 = 75) --AT-RT Rotary Blaster (20) AT-RT (55 + 20 = 75) --AT-RT Rotary Blaster (20) Commands: Son of Skywalker (1), Explosions! (1), My Ally Is the Force (2), Symbol of Rebellion (2), Legacy of Mandalore (3), Return of the Jedi (3), Standing Orders (4) Deployments: Battle Lines, Disarray, The Long March, Major Offensive Objectives: Recover the Supplies, Breakthrough, Sabotage the Moisture Vaporators, Key Positions Conditions: Clear Conditions, Hostile Environment, Rapid Reinforcements, Minefield http://tabletopadmiral.com/legion/rebel/p04uEMuEMuEMp21uEMuEMuEMu47p06uEMuEMuEMuEMp06uEMuEMuEMuEMp06uEMuEMuEMuEMp0eu2fuEMuEMuEMuEMp0eu2fuEMuEMuEMuEMp0eu2fuEMuEMuEMuEMp01uEMu04p01uEMu04p01uEMu04c0bc30c06c2fc29c02c08o02o05o01o03z04z03z02z01t05t04t01t02 ------- Alberto Paz (3-1) 800/800 Clone Captain Rex (90 + 30 = 120) --Aggressive Tactics (10), Hunter (6), Recon Intel (2), Emergency Stims (12) Phase I Clone Troopers (52 + 30 = 82) --DC-15 Phase I Trooper (30) Phase I Clone Troopers (52 + 30 = 82) --DC-15 Phase I Trooper (30) Phase I Clone Troopers (52 + 25 = 77) --Z-6 Phase I Trooper (25) Phase I Clone Troopers (52 + 25 = 77) --Z-6 Phase I Trooper (25) Phase I Clone Troopers (52 + 0 = 52) BARC Speeder (75 + 33 = 108) --BARC Ion Gunner (28), Linked Targeting Array (5) BARC Speeder (75 + 23 = 98) --BARC Twin Laser Gunner (18), Linked Targeting Array (5) BARC Speeder (75 + 29 = 104) --BARC RPS-6 Gunner (24), Linked Targeting Array (5) Commands: Ambush (1), Call Me Captain (1), Push (2), Take That, Clankers! (2), Assault (3), Were Not Programmed (3), Standing Orders (4) Deployments: The Long March, Disarray, Advanced Positions, Major Offensive Objectives: Sabotage the Moisture Vaporators, Recover the Supplies, Intercept the Transmissions, Breakthrough Conditions: Rapid Reinforcements, Minefield, Limited Visibility, Hostile Environment http://tabletopadmiral.com/legion/galactic/p32u68u26u3au2buEMp25u6cuEMuEMuEMp25u6cuEMuEMuEMp25u6duEMuEMuEMp25u6duEMuEMuEMp25uEMuEMuEMuEMp2cu70u63p2cu64u63p2cu71u63c07c40c03c41c09c3ac08o01o02o04o05z02z03z05z01t01t02t03t04 ------- Nate Heitz (3-1) 798/800Darth Vader (190 + 20 = 210)--Force Choke (5), Force Push (10), Saber Throw (5) Stormtroopers (44 + 0 = 44) Shoretroopers (52 + 0 = 52) DF-90 Mortar Trooper (36 + 0 = 36) Imperial Royal Guards (75 + 29 = 104)--Electrostaff Guard (25), Tenacity (4) Imperial Royal Guards (75 + 4 = 79)--Tenacity (4) Scout Troopers (Strike Team) (20 + 28 = 48)--DLT-19x Sniper (28) 74-Z Speeder Bikes (75 + 0 = 75) 74-Z Speeder Bikes (75 + 0 = 75) 74-Z Speeder Bikes (75 + 0 = 75) Commands:Implacable (1), Ambush (1), New Ways to Motivate Them (2), Push (2), Master of Evil (3), Assault (3), Standing Orders (4) Deployments: Major Offensive, Disarray, Battle Lines, Advanced PositionsObjectives: Breakthrough, Intercept the Transmissions, Key Positions, Recover the SuppliesConditions: Rapid Reinforcements, Hostile Environment, Limited Visibility, Clear Conditions ---- All the lists can be seen @ https://tabletop.to/misty-mountain-star-wars-legion-prime-championship
  10. Finally! I’m slowly getting around to providing a recap from last weekend’s Prime Championship that was held in Madison, Wisconsin! I had the privilege of being Head Judge, along with another TO/judge. (quick thought: having 2 TOs/Judges for bigger events is really, really recommended) First off-- special thanks to Misty Mountain Games for hosting the event, and for MidWest Token 3D for helping provide some of the terrain and give-aways. We had 32 players from Madison, Milwaukee, Wausau, Chicago-land, Iowa and the Twin Cities— great group of gammers, many there to win the coveted World’s invite. Plenty of newer players as well. After four rounds (and finals concession), Brian Charlier went home with the Invite. Despite the long day (and night), 26 of the original 32 played through all four rounds. I’ll use additional posts in this thread to bring photos and analysis. But I will first leave you with one of the highlights... Airspeeder actually pulled off harpooning an AT-ST! And if anybody else from the event wants to share their adventures from the day, please do!
  11. Quick PSA to anyone going to the Madison Prime Championship: could you get your lists submitted to TT today? That would really help us with registration and list checking! Thanks! (And we are at 32 paid participants, just waiting for 2 of them to register on tabletop) https://tabletop.to/misty-mountain-star-wars-legion-prime-championship Facebook page for registering with Misty Mountain: https://www.facebook.com/events/2921963421161123/ Currently registration is full, but the store owner may be taking a wait list.
  12. Hey everyone, I want to share a few tools/ resources that may help out: Rules Reference Guide without Background I know that many on the forums like printing out their RRG, and don’t want to burn through countless ink cartridges. So, here’s the current set (1.6.1) without background. https://www.dropbox.com/s/vbvibsly9ehnsvl/swl_rules_reference_161_no_background.pdf?dl=0 Resilience Chart I made this “cheat sheet” for a store tourney. Helped when needing to look up the damaged vehicle results. They are 4 per page, sized for the tarot card sleeves (so Armada players wondering what to do with all their extra sleeves...) Updated to current rule set. Letter sized: https://www.dropbox.com/s/t8enya3zy9u43v7/ResilienceReferenceCards.pdf?dl=0 A4: https://www.dropbox.com/s/wi4h8tkzmvif92x/ResilienceReferenceCard-4up-A4.pdf?dl=0 Let me know if there would be any other charts or quick reference tools you think the community could use.
  13. Latest Map-- Desert Badlands. I was originally going to go for a Geonosis style, but opted to make it a little more generic. First up, the bins. Only one bin, plus tiles. Laying out the tiles... 18” square (so each tile is Range 3 across). Made a frame out of 1/2” balsa wood, then glued a 1/2” foam core down. Added some elevation to a few of them. Used spackling for texture (which unfortunantly caused some warping). Pieces take up just over 25% of surface
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