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Matroskin

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  1. Matroskin

    new rules out

    That’s for the Stationary Keyword. And for units with a maximum speed of zero. I suppose the E-web could disembark with its Speed-1 move (non-standard) and move again (standard move/ plodding restriction). I guess with the disembark move, you would not be able to use reposition. So disembark and be pointed the way you intent.
  2. Matroskin

    new rules out

    If the vehicle preforms one move action... then disembark (1 action) and able to preform second action. If the vehicle preforms two move actions, the disembarking unit can only disembark (uses two actions... similar to a climb move).
  3. Matroskin

    Base rim color?

    I went with Black for my Imperial Commanders/ Operatives. Khaki for my Rebels (tied into some of the earth tone themes). But for all my other units, I used different colors for each unit (for Imperials something like dark-dark grey, mid grey, almost white, pale blue...) That way I can distinguish between units on the table. Does help when multiple units start bunching up-- I can more easily call out which unit is activating (or identify which units are being shot).
  4. I’m pretty sure you are correct. Given what they are showing, it looks like they are set as a mini-campaign. Also, notice the AT-ST head on the Battle Cards. I’m sure that’s meant to identify the cards as part of that specific scenario. Now, I’m sure in casual play you can introduce elements from this cards, but I wouldn’t think they are going to be tourney legal.
  5. Matroskin

    Jyn Erso Miniature Height?

    doing some quick measuring off of the images. She stands ~25% taller than the width of the base, so roughly 1.25” (not including the base). A little short for a Stormtrooper. Come up to about chin/nose height of a few models. This is just estimates...
  6. Matroskin

    On the Hunt - Sabine Wren and Bossk!

    And yet... the Darksaber is unique. So, it’s possible (at least future proofing) that they could add Bo-Katan, and give her a Darksaber upgrade as well.
  7. Matroskin

    Death Trooper future exploit maybe........

    Well, the Official Rules just posted this: Glad they already jumped on this one before it became an issue.
  8. Matroskin

    Range clarification

    Yes, you are correct. In Legion, the rules push for more abstraction/ simplicity / faster gameplay. As a result, there are a number of things that don’t always make ‘logical’ or intuitive sense. With range-- you measure from the Unit Leader to the nearest mini. Whatever that range is, is the range that all weapons use when declaring an attack. It’s a lot simpler than measuring every model I the attacking unit to the ones in the defending unit, and determining whose weapon can reach/ target a specific mini. Now with Line of Sight, only the minis in an attacking unit can contribute dice if they have LOS to any mini in the defending unit. Once you get through some of the counter-intuitive parts of the game, it really does speed up the game play, and you learn to just roll with how the rule set works.
  9. Matroskin

    Representation in Rebel Units

    I think all the Rebel units, and most of the Imperial units have one Leftie as well.
  10. Matroskin

    First Legion Match -- what are common rule mistakes?

    Like others have said-- Go through the Attack step carefully: Roll Dice (Which includes re-rolls & surge modifiers)-- then Cover/Dodge-- then Modify Dice (Apply Impact)-- then Defense. Something we are aware of but often miss-- Line of sight (on defender) only models that can be seen can be wounded (and LOS is from any model in the attacking unit). we’ve probably removed too many models because we forgot this. Something I’ve noticed watching a number of batreps-- When all Commanders are defeated, the Unit being promoted to Commander happens at the End of the Round. A lot of times people want to make that change right away. It’s important to note that-- it affects Courage rolls for that round, as well as the remaining Token Pool. After the promotion, the new commanding unit takes the Commander Rank Token for their Orders. Cover only ever goes up to 2. So: no cover, light cover, heavy cover are your options. You can reach heavy cover from a number of situations (ie Suppression+ Light Cover). If you have Heavy Cover, plus Suppression, you still only have Heavy Cover (reducing hits by 2). Then, anything that reduces cover is applied. So Sharpshooter 2 automatically removes any cover bonus a unit may have. We’ve learned in our games to read the rules. Play and have fun. Re-read sections in the rules that came up. Play some more. Try looking up rules that may apply to my new list and combos. Play some more.
  11. Matroskin

    Unsung Heros.

    Some Observations: The Medic can only restore minis lost that turn. It can only restore a total of 2 wounds per game (Capacity 2). (Will be interesting to see if we ever get a Treat 2+ character in the game) If it restores a defeated Wookie, it comes back with 2 Wound token on it. Medics will be a nice way to keep units in the game longer (or full strength a little bit longer). Almost like a mobile Emergency Stims. Like mentioned before, single model units (Leaders/ Operatives or other troopers down to their last mini) cannot be brought back after being defeated. Doesn’t work on Emplacement Troopers. (got Ninja’d by quite a few of you...)
  12. Matroskin

    A “better” Han Solo...?

    Here's a shot of mine. Took some work to remove the Trenchcoat. Liquid Green stuff (comes in a paint tub) for the hair helped a lot. did a little shaving of the neck (a little saggy), worked the upper back/ neck when getting the vest sculpted so he didn't feel so hunched over. Sanded/filed the sleeves a little bit. Reworked Leia's pose too, didn't really like the "lunging" look she had.
  13. Matroskin

    New Legion Web Builder - Legion HQ

    Thanks for the update! I did encounter a few issues, figured it's mostly bug swatting... 1) I created a rebel list, saved it. made a few changes, saved it again. Backed out to the main page (Thanks for making that a possibility), showed two instances of the list (the edited and pre-edited one). Deleted the first one. Then, I went to the Imperials... this is where it got weird: First, the existing rebel list populated the roster. I could delete and add Imperial stuff though. Then I named and saved the list. Went back out to the main page, and only that new list was there (overwrote the original)? >> Two issues: List building retains last thing built, and save function not fully up to speed. 2) Using the preview function-- when I press the copy, I see the note pop up that list was added to clipboard. But when I try pasting it somewhere else, it doesn't come up (what ever the last thing I copied is still on the clipboard. I can select the text and copy it. I've also had some issues with the preview function on a iPhone-- not being able to see/ pan around etc. 3) List saving-- related to first point, but I don't see where the lists are being saved, other than the last one I created. If I log out then log back in, I don't see previous lists. I really love what you have going on, and appreciate the work you've been putting into it! The clean interface as great, and the ease of use is awesome. I realize that many of these problems are just the nature of programing and debugging and trying to add features. All this testing on my end is through Safari on MacOS
  14. Matroskin

    Cant find: immobilize rule

    From Page 33 of the RRG (version 1.1.0) It is also on the insert that came with Boba Fett.
  15. Matroskin

    New units spoilers

    Look closely, both 1 pip cards look like they are restricted to giving orders to "1 Special Forces or Operative Unit". So, though generic, your army build may dictate if they are usable. Will be interesting to see how the 2&3 pip cards are handled. I would assume they give orders to 2 & 3 units respectively, but will they have rank restrictions to?
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