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michigun1

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Everything posted by michigun1

  1. 1) as far as I understand it's OK to lock on friendly ships? 2) if so, it's always good to do when play against low-initiative jammers - jam will discard this fake TL. do I miss something?
  2. Hi. Sorry for necroposting - are you talking about campaign text? I'm looking for way to translate LotA campaign. Any help would be very appreciated ?
  3. Hi. Help me pls with example: Stormtroopers activate: current position: only 2 heroes are in attack range, 2 other far away. Both closest heroes wounded, so no "healthy hero". What troopers will do?
  4. does it legal to 1) fire primary 2) fire turret with Ezzra 3) fire back with docked shattle ? in same turn\engagement
  5. nope. Evade token just add die result, so there is no way to evade crit from Ten.
  6. my exact build: Lowhhrick (28) Selflessness (1) Rey (2) Courier Droid (0) Fenn Rau (Sheathipede) (20) Veteran Instincts (1) Hotshot Co-pilot (4) R2 Astromech (1) Miranda Doni (29) Twin Laser Turret (6) Harpoon Missiles (4) "Chopper" (0) Bomblet Generator (3) Guidance Chips (0) Total: 99 View in Yet Another Squad Builder From my point of view it also was pleasure to play with you :-)
  7. After I read nice post Visualizing the Crimson Specialist danger zone I have an idea - what can do scum badasses? So welcome Sol Sixxa special edition: Sol Sixxa (28) Lightning Reflexes (1) Autoblaster Turret (2) Extra Munitions (2) Proximity Mines (3) Proximity Mines (3) Advanced Sensors (3) R4-E1 (1) Havoc (0) Total: 43 View in Yet Another Squad Builder It was too hard to visualize his ability on the real table, so I used TTS. So - where can be Proximity mine in one maneuver? (there is almost all variants, only without lighting reflexes after 1- and 2-non turns maneuvers). 63 bomb tokens total :-) So he can bomb: before maneuver after any of it's maneuver (1 banks+straight, 2 turns+banks+stright, 3 turns+banks+straight, 3 tallon roll, 4 straight, 5 straight) [with Lightning reflexes, once] after any non-red maneuver after rotate (reds is 3 t, 5 s, tallon rolls).
  8. my thoughts: Norra Wexley (29) Intensity (2) Jyn Erso (2) BB-8 (2) Experimental Interface (3) Alliance Overhaul (0) Wookiee Liberator (26) Draw Their Fire (1) Rey (2) Tactician (2) Wookiee Liberator (26) Selflessness (1) Bistan (2) Tactician (2) Total: 100 View in Yet Another Squad Builder
  9. Boba Fett (39) Deadeye (2) Concussion Missiles (4) Extra Munitions (2) Slave I (0) make the slave greate again!
  10. may be we will see second title in the future - for munition instead 3rd red dice.
  11. afaik Jumps was the only reason for Deadeye nerf. Thoughts?
  12. great idea. Infortunatelly, in comments they said tall of figures is about 3.5". It looks like they doublesized compare to old set.
  13. yep, 35. From Moscow and 8 cities. Hard to increase our cult adopts count without official support at all :-) But our community built on hope! :-) (my battle report [on russian of course] )
  14. just from my experience - not everyone own Wookie Gunship, and not everyone so deep in game to know every every card especially not from their ships.
  15. ship with frames roll 2 dice defending. After, it roll 3rd die from frames. And use Palp before this last roll. By Palp — must I change 3rd die, or any of 3 dice in whole rolling?
  16. I bought miniatures for leaders according instruction (attached) - and play with them is great. Do we find an idea for figures of the new leaders? Except Jabba, for him it's simple http://www.coolstuffinc.com/p/145296
  17. EDIT: oops, missed topic about Wullffwarro I like to fly rebels, espeshially Miranda. Such builds suck without Biggs. But I don't like Biggs. Now I have an idea to use the wookiee as pseudo-Biggs, which can help to spread fire between squad-members and who hit harder than Biggs: Lowhhrick (28) Selflessness (1) Wookiee Commandos (1) Miranda Doni (29) Twin Laser Turret (6) Concussion Missiles (4) Rey (2) Bomblet Generator (3) Guidance Chips (0) Jess Pava (25) R4-D6 (1) Integrated Astromech (0) Total: 100 View in Yet Another Squad Builder Or may be without Jess (I like Rage, too Lowhhrick (28) Selflessness (1) Wookiee Commandos (1) Miranda Doni (29) Twin Laser Turret (6) Concussion Missiles (4) Rey (2) Bomblet Generator (3) Guidance Chips (0) Ezra Bridger (20) Rage (1) Autoblaster Turret (2) Inspiring Recruit (1) Total: 98 View in Yet Another Squad Builder
  18. My main concerne about Biggs - it's not so fun to play against it. So I want to create competitve squad without it. But 1-AGI ships realy need some defender, and Lowhhrick + Selflessness can be the answer. K-turn behind wooden boat is possible, but it's the point of game skill - I need to turn it (and with 180 it much more simple), or deny such k-turn by blocking, may be obstacles etc.
  19. So my current list is Miranda+TLT+Proximity+Rey+guidance chips Biggs to save Miranda Jess to hit hard first round or two. But I don't like Biggs :-) He's too artificial, so I want to change him but for who? Now I have an idea: Lowhhrick (28) Selflessness (1) Wookiee Commandos (1) Miranda Doni (29) Twin Laser Turret (6) Concussion Missiles (4) Rey (2) Bomblet Generator (3) Guidance Chips (0) Jess Pava (25) R4-D6 (1) Integrated Astromech (0) Total: 100 View in Yet Another Squad Builder So the idea is: Miranda do alfastrike and bombing against aces. With unlimited bombs she can bombing all around :-) Lowhhrick do Bigg's job one time with selflessness, and provide more attack power then Biggs with commando and huge ark. Also additional defense with pilot ability, also can protect Miranda against TargetLock Ordanance (which Biggs can't). I assume it's enough - any case Biggs rare live more than only first round of shooting, and with Miranda&Jess alfastrike it may be OK. Jess also heavy hitter. Unfortunately, I can't use with her Primed Thrusters and M9-G8, as I do now. At the moment I'm thinking change Jess, but with who? So what are you thinking about idea?
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