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About bradknowles

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  1. This is the full official text from page 32: DOUBLE OR NOTHING (SUPREME) Activation: Passive Ranked: No Trees: Gambler When performing the Double or Nothing incidental, the character also doubles the number of [Triumph] and [Despair]. EDIT: Do I need to give you a scan from the book?
  2. Supreme Double or Nothing, from page 29 of “Fly Casual”, says (and I quote): So, technically it’s not “adding” them, it’s telling you to double them. So, in the absence of any other indication, that seems clear to me that you would double them in all respects, including the [Success] or [Failure] results that are normally included as a part of the [Triumph] or [Despair]. EDIT: Now, that’s just my personal opinion. It’s not like I’m one of the FFG Developers, or anything.
  3. Hmm. I wonder if Energy spider webs can disable slave collars? And do Energy spiders prefer to eat bony slaves that have been starved within a micron of their lives, or the much more meaty and better fed captors?
  4. Yeah, there are things you would have to change about that mechanic, and I’m not sure what you would have to do in order to get the balance right. But I like the overall concept.
  5. I like the idea of doing them much like how you can parry melee attacks. You have a certain strain threshold, it costs strain to do the parry, you can recover strain in a variety of ways, and if there is more incoming damage than you can parry, then the remainder might even get through your armor.
  6. Here’s what they looked like on my end, before I pasted them into this website:
  7. I recently found the Unicode characters for the Force pips, although their appearance can vary depending on what font you’re using: ◑●◯
  8. I’m not a fan of the 3d dice style. I much prefer the 2d style. But the unified character sheets and skill rolling, that could be really nice! I’m going to point my discord GMs and server operators at this thread and see what they think.
  9. A rough cut version of those episodes were released years ago. What we are seeing now is the polished final version, and some new arcs that previously were not released.
  10. We use Discord for chat and voice. Maps are also posted to Discord channels. In our most recent game (last night), we had three separate sets of channels going, each with their own GMs, and separate channels for voice, RP, OOC, dice, etc... for a total of around twelve-fifteen players. It was pretty epic! The whole thing lasted about six hours, but people dropped in and out as necessary, and was surprisingly fluid. The GMs put a whole ton of work into making that happen so well, and it really showed. Of course, I can say all this in hindsight. At the time I was playing, I was pretty much terrified that my character was going to get killed at any moment, and mine was one of the few that stayed right behind the “front line” and was doing Fire Discipline the whole time, while most of the others were jumping out ahead of the front lines and diving into phalanx after phalanx of B-1 and B-2 droids, or taking out whole groups of mortar emplacements, or whole squads of Hailfire droids, or whatever. As I said, it was pretty epic. Terrifying. And Epic. But also terrifying. And also epic.
  11. My first copy came in late last week, and I cancelled the other one.
  12. I don’t suppose you’ve got any updated versions with information incorporated from RotS and CotR, do you? Thanks!
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