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Icareane

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  1. Like
    Icareane reacted to bulldoguk in Space Stations, Debris Fields, Asteroids and other Battlefield BLING!   
    Space...not just rocks n stations!!





  2. Like
    Icareane got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    I love my Academies!
     
  3. Thanks
    Icareane reacted to Cuz05 in Carolina Krayts is the best X-Wing podcast   
    I really do think y'all have some severe 1.0-itis.
    Nothing in X-Wing 2.0 is decided outside dials and dice. Hyperspace is purer, but Extended is actually a really good game. Especially now.
    I think it's probably important to understand that while some may only like to fly generic X Wings against generic TIE SF, and flex that pure skill, I respect that, but it is, and will only ever be, a very minority view. It will not be the way.
    Similarly the opposite, where some only want to fly broken combo lists and auto win, like the good old days... (good news, I think most of those have quit X Wing by now)
    The fear that 2.0 Extended will descend into 1.0ism is real, and I share it, but it's not there yet.
  4. Like
    Icareane reacted to MacrossVF1 in MacrossVF1s corner of paint and plasticard   
    "Gray Leader standing by."
    - Horton Salm at the Battle of Endor Six ships in total, five ships use the 1.0 Y-wing model, while the squad lead use a 2.0 model to make it easier to distinguish. As a fun little detail, all the astromechs have been painted slightly different from each other.






  5. Like
    Icareane reacted to Hoarder of Garlic Bread in Carolina Krayts is the best X-Wing podcast   
    Hyperspace is more balanced than extended and focuses more on the game's essentials. Great for competitive and should be the premier-level format aside from World's. But it is not the epitome of X Wing. Part of the magic of X Wing is the sheer size of the game and its flavoring of Legends and EU joining film in presenting the cartoonishly different ships of the Star Wars universe with their own feel. This inevitably includes the ability to list build to one's personal playstyle. There's something for everyone in X Wing. And since World's is an epic party that demonstrates this and is effectively the game's biggest advertising opportunity, it ought be in extended.
    NEVERMIND. FOX ONLY, NO ITEMS, OR ELSE IT ISNT A PROPER SMASH TOURNAMENT.
     
  6. Like
    Icareane reacted to Decan Mabu in The Razor Crest   
    And we started to make some painting tests.
     

     
     

     

     
     
     
     
     
     
     
     
     

     
     
     

     
     
     
  7. Thanks
    Icareane got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    I don't think that 20-80 number is realistic.
    More probable is that less than 10% of players have ever participated in a tournament and possibly significantly less.
     
  8. Like
    Icareane got a reaction from LUZ_TAK in Carolina Krayts is the best X-Wing podcast   
    I don't think that 20-80 number is realistic.
    More probable is that less than 10% of players have ever participated in a tournament and possibly significantly less.
     
  9. Like
    Icareane reacted to clanofwolves in Carolina Krayts is the best X-Wing podcast   
    I think you must be correct on talking past each other, for I couldn't honestly understand -in my world- what @Tlfj200 was trying to get me to see with such passion, but looking back through the scroll up, page back, I get it. 
    CIS swarms are a completely unique issue I have come to understand. I don't play CIS personally and haven't played against one with lots of different upgrades on their droids (just struts or no), and it didn't seem to be that complex at all for me. I simply wanted to defend anyone playing this game with the pieces as designed --who in no way has the intent to deceive nor plays to "gamesmanship" or whatever-- but openly wants everyone to have a blast of enjoyment, that's all. I will admit, I was a little taken-a-back, but then I didn't understand the core reasoning that powered the discussion/emotion I hopped into when it was well underway.
    I mean, I get it: painting is the ultimate cool way to differentiate, as are colored bases and stems (neat). I have done neither to date, but I haven't fallen into this "ethical abyss" that I now understand exists. But, when I get close to such a wrong in generics with differing mods, I'll be sure to do something. I really don't want to be seen/known as anything but a fun opponent and I want those I play against to love it as much as they seem to have done to date in our games.
    ...and I also agree with Kermit, tea is the way to go.
     
  10. Like
    Icareane got a reaction from Hoarder of Garlic Bread in Carolina Krayts is the best X-Wing podcast   
    I don't know about other swarm players, but having consistent and clear markings for my ships is very beneficial to me. The less brain power I have to use during the day to remember which is which, the better I am at the end of the day. A big improvement for me compared to 5 years ago is the introduction of the color matched dials and ship bases (not sure who introduced that first but it is brilliant!) and the new practice of keeping track of the ships that have engaged with their dials.  At the end of the day it makes a real difference.
     That said I remember from my 40K days that some players deliberately used larger/more ornate models for the more expendable units in their army to confuse opponent target priority.
    All is fair in love and wargaming? That said, it's much more likely to confuse less skilled players than high level players so I dislike it in principle. Don't club baby seals?
  11. Like
    Icareane got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    Half the time I can't remember which color is supposed to go with which pilot anyway... did we ever see Plo ship in the movies ?
  12. Like
    Icareane got a reaction from Kleeg005 in Carolina Krayts is the best X-Wing podcast   
    I don't know about other swarm players, but having consistent and clear markings for my ships is very beneficial to me. The less brain power I have to use during the day to remember which is which, the better I am at the end of the day. A big improvement for me compared to 5 years ago is the introduction of the color matched dials and ship bases (not sure who introduced that first but it is brilliant!) and the new practice of keeping track of the ships that have engaged with their dials.  At the end of the day it makes a real difference.
     That said I remember from my 40K days that some players deliberately used larger/more ornate models for the more expendable units in their army to confuse opponent target priority.
    All is fair in love and wargaming? That said, it's much more likely to confuse less skilled players than high level players so I dislike it in principle. Don't club baby seals?
  13. Like
    Icareane got a reaction from Blail Blerg in Alternate "Struts Flowchart"...?   
    @Blail Blerg : struts open
    So you can barrel roll at will on or off the rock.
    The only way to then close struts is to execute a maneuver:
    If you land on a rock with that maneuver, then no damage (they are open while you move) but since you overlap an obstacle no action and you may not shoot on an asteroid.
     
    For the ion : 
    so the only part of the struts that activates is that after the 1 forward you close the struts.
  14. Like
    Icareane got a reaction from Blail Blerg in Teach me to play: Droid swarms   
    @feltipern1 : not sure I agree with your analysis for Ion and struts.
    If you are ioned, you do execute a maneuver, so would flip the card.
     
    In extended with sear, you don't really need ordnance.
    sear, ta175, soulless one, 7 strut vultures is 200 points and a great efficiency list. Sear helps to get damage through on aces and boba so discords are not necessary if you can setup blocks.
    I could see a 1 pt bid to move/shoot last in the mirror but it's not really worth the loss of uniformity across the list.
     
    In hyperspace it's a very different situation. Loosing sear means loosing a lot of firepower against high agility/ token stack aces so discords look a lot better if you do not bring  a scimitar with tractor beam (like the heightened perception dooku build). 
  15. Like
    Icareane got a reaction from Jyico in Carolina Krayts is the best X-Wing podcast   
    I don't know about other swarm players, but having consistent and clear markings for my ships is very beneficial to me. The less brain power I have to use during the day to remember which is which, the better I am at the end of the day. A big improvement for me compared to 5 years ago is the introduction of the color matched dials and ship bases (not sure who introduced that first but it is brilliant!) and the new practice of keeping track of the ships that have engaged with their dials.  At the end of the day it makes a real difference.
     That said I remember from my 40K days that some players deliberately used larger/more ornate models for the more expendable units in their army to confuse opponent target priority.
    All is fair in love and wargaming? That said, it's much more likely to confuse less skilled players than high level players so I dislike it in principle. Don't club baby seals?
  16. Like
    Icareane reacted to ScummyRebel in Teach me to play: Droid swarms   
    One thing that is critical is whenever an enemy ship is removed from the game, you must say “roger roger” aloud.
  17. Thanks
    Icareane got a reaction from RStan in Carolina Krayts is the best X-Wing podcast   
    I don't know about other swarm players, but having consistent and clear markings for my ships is very beneficial to me. The less brain power I have to use during the day to remember which is which, the better I am at the end of the day. A big improvement for me compared to 5 years ago is the introduction of the color matched dials and ship bases (not sure who introduced that first but it is brilliant!) and the new practice of keeping track of the ships that have engaged with their dials.  At the end of the day it makes a real difference.
     That said I remember from my 40K days that some players deliberately used larger/more ornate models for the more expendable units in their army to confuse opponent target priority.
    All is fair in love and wargaming? That said, it's much more likely to confuse less skilled players than high level players so I dislike it in principle. Don't club baby seals?
  18. Like
    Icareane got a reaction from Brunas in Carolina Krayts is the best X-Wing podcast   
    I don't know about other swarm players, but having consistent and clear markings for my ships is very beneficial to me. The less brain power I have to use during the day to remember which is which, the better I am at the end of the day. A big improvement for me compared to 5 years ago is the introduction of the color matched dials and ship bases (not sure who introduced that first but it is brilliant!) and the new practice of keeping track of the ships that have engaged with their dials.  At the end of the day it makes a real difference.
     That said I remember from my 40K days that some players deliberately used larger/more ornate models for the more expendable units in their army to confuse opponent target priority.
    All is fair in love and wargaming? That said, it's much more likely to confuse less skilled players than high level players so I dislike it in principle. Don't club baby seals?
  19. Thanks
    Icareane got a reaction from Tlfj200 in Carolina Krayts is the best X-Wing podcast   
    I don't know about other swarm players, but having consistent and clear markings for my ships is very beneficial to me. The less brain power I have to use during the day to remember which is which, the better I am at the end of the day. A big improvement for me compared to 5 years ago is the introduction of the color matched dials and ship bases (not sure who introduced that first but it is brilliant!) and the new practice of keeping track of the ships that have engaged with their dials.  At the end of the day it makes a real difference.
     That said I remember from my 40K days that some players deliberately used larger/more ornate models for the more expendable units in their army to confuse opponent target priority.
    All is fair in love and wargaming? That said, it's much more likely to confuse less skilled players than high level players so I dislike it in principle. Don't club baby seals?
  20. Haha
    Icareane reacted to GreenDragoon in Carolina Krayts is the best X-Wing podcast   
    Seismics should affect every obstacle in r1...
  21. Like
    Icareane reacted to svelok in Carolina Krayts is the best X-Wing podcast   
    I'd pay 21 points for a Vulture, but I'd take a 19 point Vulture that doesn't have struts instead if you let me.
  22. Like
    Icareane got a reaction from ClassicalMoser in Carolina Krayts is the best X-Wing podcast   
    I keep wanting to play 4 cavern angels and 2 bandits only to remember that they are not hyperspace legal
  23. Like
    Icareane got a reaction from nitrobenz in Autoblasters clarification   
    @Slade : rerolls and force are used in the modify result step.
    The neutralize result step is after that. You cannot use a dice result modified to an evade with a reroll or force to cancel a crit result from a out of front arc autoblaster.
    But you are correct that it only applies to the front arc, regardless of the actual ship primary arc :
     
  24. Thanks
    Icareane got a reaction from Slade in Autoblasters clarification   
    @Slade : rerolls and force are used in the modify result step.
    The neutralize result step is after that. You cannot use a dice result modified to an evade with a reroll or force to cancel a crit result from a out of front arc autoblaster.
    But you are correct that it only applies to the front arc, regardless of the actual ship primary arc :
     
  25. Like
    Icareane got a reaction from AEIllingworth in Carolina Krayts is the best X-Wing podcast   
    As a swarm player I follow the great Justin Hammer / Ivan Vanko teaching:
    Don't get too attached to things. Learn to let go.
     
    I don't think this means what you think it means. If I remember correctly (not scrolling up) that stat was calculated by getting the number of 200-X games versus the number of X-Y games.
    What I think it means is that swarm list take longer to wipe out when they loose.
     
    Swarms (especially CIS sear swarms) have a large damage advantage in the early game that decreases rapidly and they also bleed points faster than other lists. The scenario where the swarm ends up loosing because it did not have time to hunt that last hull point  on a damaged point fortress looks less likely to me than the reverse : the opposing list just does not have the time to finish all swarm ships. 
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