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Elkerlyc

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About Elkerlyc

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    Netherlands

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  1. Elkerlyc

    2.0: Are you in or are you out?

    I am in. But I will be downsizing my collection to the actual contents of the conversion kits. Not gonna buy multiples of those. 😡 The gameplay has me hooked and the changes are excellent overall. If only they would have thought of making pilots and "upgrade" per ship. Ah well...
  2. Just adding that I'd love to see more (swarms of) Tie fighters in the game. Bombs/ harpoons really kicked the poor Tie to death. And 2 red dice on top of mentally exhausting to play several games back-to back with 7+ ships did it a number already. (yes; I know; the latter is a sign of my mental weakness. I shall have to deal with that...)
  3. Elkerlyc

    What if TLT wasn’t in the game?

    I'd settle for a minor nerf of TLT. Making it unique and/or somehow make it impossible for a Ghost to use it twice (4 shots) in a turn which is massively un-fun...
  4. Elkerlyc

    How 2 Hammerhead...

    So I skipped (or delayed rather) wave 6 but with the release of Wave 7 our local Armada scene got a serious boost. I have plenty ideas for the Chimaera and/or a Profundity but cannot 'see' how I'd use Hammerheads effectively. They seem so fragile and lack fire-power at first glance. So here I am; asking you more experience Armada players how to build a list with and use Hammerheads effectively... As always; thanks a bunch in advance.
  5. Elkerlyc

    83 points left; recommendations?

    In the end I went with: ISD Cymoon 1 Refit (112) • Grand Admiral Thrawn (32) • Strategic Adviser (4) • Intensify Firepower! (6) • Gunnery Team (7) • Spinal Armament (9) • XI7 Turbolasers (6) = 176 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Gozanti Cruisers (23)* • Comms Net (2) = 25 Points Squadrons: • Howlrunner (16) • 4 x TIE Fighter Squadron (32) = 48 Points Total Points: 396 My opponent tried: MC80 Star Cruiser (96) • General Dodonna (20) • Intel Officer (7) • Gunnery Team (7) • SW-7 Ion Batteries (5) • Spinal Armament (9) • XI7 Turbolasers (6) MC30 Torpedo Frigate (63) • Foresight (8) 2x CR90 Corvette A (44) (not sure about upgrades. Leia on one of them.) Squadrons: • VCX-100 Freighter (15) • Tycho Celchu (16) • E-wing Squadron (15) • Rogue Squadron (14) Long story short; I out-activated him on top of having nothing short of amazing dice. This resulted in a complete rout for the rebels. Only one corvette with Leia alive and running away. Zero Imperial casualties. Some shields. A few hits here or there of the Tie fighters. But *nothing* destroyed. Thrawn is AMAZING. Or at least; he seems that way when your dice are on fire. [edit] *= I borrowed one Gozanti.
  6. Elkerlyc

    83 points left; recommendations?

    I own 'only' a single stand of Gozanti's.... (But this sure looks good!)
  7. Elkerlyc

    83 points left; recommendations?

    Got it. Will swap HTT for XI7. Thanks!
  8. Elkerlyc

    83 points left; recommendations?

    What makes XI7 better than HTT? Sure they can spread the damage out but I'd rather see damage spread out than reduced. What am I missing?
  9. Elkerlyc

    83 points left; recommendations?

    One tiny problem with More Arquitens. I 'only' own 2 of them. [edit] I should perhaps have mentioned that I own each and every expansion once except fighters I. (that I own 2. And only one of Fighters II. Just to be funny) Plus 2 of the Assault Frigate and the Arquitens.
  10. After skipping Wave 6 (too many other games, too little time) I received today Wave 7 and what makes this even better; tomorrow I get to play. I intend to give a go with the following: ISD Cymoon 1 Refit (112) • Grand Admiral Thrawn (32) • Strategic Adviser (4) • Gunnery Team (7) • XI 7 Turbolasers (6) • Spinal Armament (9) = 170 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points This gives me 5 activations (incl. Strategic advisor) and leaves me 83 points for some squadrons, initiative and perhaps other upgrades. Without any Armada games under my belt for a year I'd lean to some 'Rogue' squadrons but I am open for suggestions in any direction. How would you spend the remaining points?
  11. Elkerlyc

    Harpoon Swarms

    99 points Talonbane Cobra (34), Vaksai (0), Veteran Instincts (1), Harpoon Missiles (4), Scavenger Crane (2), Guidance Chips (0), Pulsed Ray Shield (2), Vectored Thrusters (2) Captain Nym (41), Veteran Instincts (1), Extra Munitions (2), Concussion Missiles (4), Autoblaster Turret (2), “Gonk” (2), Guidance Chips (0) Quinn Jast (24), A Score to Settle (0), “Heavy Scyk” Interceptor (2), Guidance Chips (0), Harpoon Missiles (4)
  12. Elkerlyc

    Harpoon Swarms

    Currently looking at Talonbane Cobra, Nym and either Quinn Jast (1 pt ini bid with ps11, ps10 and ps6) ór Genesis Red (no ini bid) 2x harpoon missiles and a concussion. Testing coming friday...
  13. Elkerlyc

    I'm having a lot of fun with TIE Strikers

    This is absolutely lethal: “Howlrunner” (18), Adaptability (0) “Pure Sabacc” (25), Crack Shot (1), Lightweight Frame (2) Imperial Trainee (19), Lightweight Frame (2) Imperial Trainee (19), Lightweight Frame (2) Imperial Trainee (19), Lightweight Frame (2) Tried both with and without the 'adaptive ailerons' and still not sure which is 'best'.
  14. Elkerlyc

    Recommended 'beginner' builds?

    Most of all fun first. Competitive only to the degree that they will not get rolflstomped due to a bad list which happens to be 'fun to fly'. The goal is to get them firmly addicted. (and thus increase the local player base which happens to benefit... me!)
  15. Elkerlyc

    Recommended 'beginner' builds?

    2 weeks ago I posted this: https://community.fantasyflightgames.com/topic/261402-suggestions-for-introduction-games-demo-ing-x-wing I got some excellent suggestions with an excellent result; I got 3 new people hooked into this game. At least 2 (I think all 3) went out and bought the new core set and several expansions. Now. We have this wargameclub night every 2 weeks. And I was asked to show some 'general' squads showing off the easier builds out there. I know one of them has shown an interest in scum and the other in Imperial. The third I am not sure of. He might be like me and like everything. What would you recommend and why? Bear in mind these people have only flown a handful of ships in an handful of games.
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