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Elkerlyc

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About Elkerlyc

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  1. Elkerlyc

    Fighting Tie Swarms under the "Second Edition" rules

    I firmly believe tournaments help sales. (no clue by how much of course) I run local X-wing tournaments (once every three months) and every time the tournament date ' gets close' I see more and more X-wing played at our club. This enthuses people more than anything else... Just seeing how the game is played, how fast and furious it is. A decent number of people playing it. It all adds up.
  2. Elkerlyc

    Fighting Tie Swarms under the "Second Edition" rules

    No clue what you mean by this. I see Z95 AF4 Headhunters in the official FFG app. @24 points each... [edit] I think I get it. I wa sunder the assumption you meant the 2.0 edition as a whole. But apparently you seem to want to handicap yourselves by opting for the extremely limited listbuilding as offered by '2nd ed.". Why would you? Go with 'Extended" and play the game as it is supposed to be in its full glory!
  3. Elkerlyc

    Fighting Tie Swarms under the "Second Edition" rules

    Since no-one mentioned it thus far: "Fight fire with fire" Scum: Drea Renthal (Y-wing) -Dorsal turret, R4 Astromech 46 pts -6x Z95 Headhunter 144 pts (season to taste with the 10 pts left)
  4. Elkerlyc

    Joust Me

    A Evereything Swarm tactics linked to fire at ini5. Clusters for swarms and protons for everything else. Tomax Bren — TIE Bomber Swarm Tactics-3 Proton Torpedoes-9 Cluster Missiles-5 Ship Total: 51 Captain Jonus — TIE Bomber Swarm Tactics-3 Proton Torpedoes-9 Cluster Missiles-5 Ship Total: 53 "Deathfire" — TIE Bomber Proton Torpedoes-9 Cluster Missiles-5 Ship Total: 46 Gamma Squadron Ace — TIE Bomber Swarm Tactics-3 Proton Torpedoes-9 Cluster Missiles-5 Ship Total: 47
  5. Elkerlyc

    Testing 2.0 waters.. (what is known?)

    Demo lists? Are some spoiled in news articles? (I can find those. ) Or someplace else?
  6. Hi Everyone. I'd love to try tonight some 2.0 with a friend. I will fly the new Tie Reaper, using only 2.0 upgrades and will add Tie fighters since their dial is exactly the same as 1.0 and their point cost is known. My opponent has to use 'only' the last (Saw) expansion so only U-wing(s) and X-wing(s) Is there some place where i can find the 'threat levels' and play 2.0 with more accuracy than my current guesstimate? Plus I was wondering what else is currently 'playable' with the 1.0 ships/dials... (I own everything 1.0 at least once. Most of the time 2+)
  7. Elkerlyc

    2.0: Are you in or are you out?

    I am in. But I will be downsizing my collection to the actual contents of the conversion kits. Not gonna buy multiples of those. 😡 The gameplay has me hooked and the changes are excellent overall. If only they would have thought of making pilots and "upgrade" per ship. Ah well...
  8. Just adding that I'd love to see more (swarms of) Tie fighters in the game. Bombs/ harpoons really kicked the poor Tie to death. And 2 red dice on top of mentally exhausting to play several games back-to back with 7+ ships did it a number already. (yes; I know; the latter is a sign of my mental weakness. I shall have to deal with that...)
  9. Elkerlyc

    What if TLT wasn’t in the game?

    I'd settle for a minor nerf of TLT. Making it unique and/or somehow make it impossible for a Ghost to use it twice (4 shots) in a turn which is massively un-fun...
  10. Elkerlyc

    How 2 Hammerhead...

    So I skipped (or delayed rather) wave 6 but with the release of Wave 7 our local Armada scene got a serious boost. I have plenty ideas for the Chimaera and/or a Profundity but cannot 'see' how I'd use Hammerheads effectively. They seem so fragile and lack fire-power at first glance. So here I am; asking you more experience Armada players how to build a list with and use Hammerheads effectively... As always; thanks a bunch in advance.
  11. Elkerlyc

    83 points left; recommendations?

    In the end I went with: ISD Cymoon 1 Refit (112) • Grand Admiral Thrawn (32) • Strategic Adviser (4) • Intensify Firepower! (6) • Gunnery Team (7) • Spinal Armament (9) • XI7 Turbolasers (6) = 176 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Arquitens Light Cruiser (54) • Turbolaser Reroute Circuits (7) = 61 Points Gozanti Cruisers (23) • Comms Net (2) = 25 Points Gozanti Cruisers (23)* • Comms Net (2) = 25 Points Squadrons: • Howlrunner (16) • 4 x TIE Fighter Squadron (32) = 48 Points Total Points: 396 My opponent tried: MC80 Star Cruiser (96) • General Dodonna (20) • Intel Officer (7) • Gunnery Team (7) • SW-7 Ion Batteries (5) • Spinal Armament (9) • XI7 Turbolasers (6) MC30 Torpedo Frigate (63) • Foresight (8) 2x CR90 Corvette A (44) (not sure about upgrades. Leia on one of them.) Squadrons: • VCX-100 Freighter (15) • Tycho Celchu (16) • E-wing Squadron (15) • Rogue Squadron (14) Long story short; I out-activated him on top of having nothing short of amazing dice. This resulted in a complete rout for the rebels. Only one corvette with Leia alive and running away. Zero Imperial casualties. Some shields. A few hits here or there of the Tie fighters. But *nothing* destroyed. Thrawn is AMAZING. Or at least; he seems that way when your dice are on fire. [edit] *= I borrowed one Gozanti.
  12. Elkerlyc

    83 points left; recommendations?

    I own 'only' a single stand of Gozanti's.... (But this sure looks good!)
  13. Elkerlyc

    83 points left; recommendations?

    Got it. Will swap HTT for XI7. Thanks!
  14. Elkerlyc

    83 points left; recommendations?

    What makes XI7 better than HTT? Sure they can spread the damage out but I'd rather see damage spread out than reduced. What am I missing?
  15. Elkerlyc

    83 points left; recommendations?

    One tiny problem with More Arquitens. I 'only' own 2 of them. [edit] I should perhaps have mentioned that I own each and every expansion once except fighters I. (that I own 2. And only one of Fighters II. Just to be funny) Plus 2 of the Assault Frigate and the Arquitens.
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